A cross-platform UI framework for .NET
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// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using Avalonia.Interactivity;
using Avalonia.VisualTree;
namespace Avalonia.Input
{
public class PointerEventArgs : RoutedEventArgs
{
public PointerEventArgs()
{
}
public PointerEventArgs(RoutedEvent routedEvent)
: base(routedEvent)
{
}
public IPointerDevice Device { get; set; }
public InputModifiers InputModifiers { get; set; }
public Point GetPosition(IVisual relativeTo)
{
return Device.GetPosition(relativeTo);
}
}
public enum MouseButton
{
None,
Left,
Right,
Middle
}
public class PointerPressedEventArgs : PointerEventArgs
{
public PointerPressedEventArgs()
: base(InputElement.PointerPressedEvent)
{
}
public PointerPressedEventArgs(RoutedEvent routedEvent)
: base(routedEvent)
{
}
public int ClickCount { get; set; }
public MouseButton MouseButton { get; set; }
}
public class PointerReleasedEventArgs : PointerEventArgs
{
public PointerReleasedEventArgs()
: base(InputElement.PointerReleasedEvent)
{
}
public PointerReleasedEventArgs(RoutedEvent routedEvent)
: base(routedEvent)
{
}
public MouseButton MouseButton { get; set; }
}
}