A cross-platform UI framework for .NET
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// Color conversion portions of this source file are adapted from the Windows Community Toolkit project.
// (https://github.com/CommunityToolkit/WindowsCommunityToolkit)
//
// Licensed to The Avalonia Project under MIT License, courtesy of The .NET Foundation.
using System;
using System.Globalization;
using System.Text;
using Avalonia.Utilities;
namespace Avalonia.Media
{
/// <summary>
/// Defines a color using the hue/saturation/lightness (HSL) model.
/// This uses a cylindrical-coordinate representation of a color.
/// </summary>
#if !BUILDTASK
public
#endif
readonly struct HslColor : IEquatable<HslColor>
{
/// <summary>
/// Initializes a new instance of the <see cref="HslColor"/> struct.
/// </summary>
/// <param name="alpha">The Alpha (transparency) component in the range from 0..1.</param>
/// <param name="hue">The Hue component in the range from 0..360.
/// Note that 360 is equivalent to 0 and will be adjusted automatically.</param>
/// <param name="saturation">The Saturation component in the range from 0..1.</param>
/// <param name="lightness">The Lightness component in the range from 0..1.</param>
public HslColor(
double alpha,
double hue,
double saturation,
double lightness)
{
A = MathUtilities.Clamp(alpha, 0.0, 1.0);
H = MathUtilities.Clamp(hue, 0.0, 360.0);
S = MathUtilities.Clamp(saturation, 0.0, 1.0);
L = MathUtilities.Clamp(lightness, 0.0, 1.0);
// The maximum value of Hue is technically 360 minus epsilon (just below 360).
// This is because, in a color circle, 360 degrees is equivalent to 0 degrees.
// However, that is too tricky to work with in code and isn't as intuitive.
// Therefore, since 360 == 0, just wrap 360 if needed back to 0.
H = (H == 360.0 ? 0 : H);
}
/// <summary>
/// Initializes a new instance of the <see cref="HslColor"/> struct.
/// </summary>
/// <remarks>
/// This constructor exists only for internal use where performance is critical.
/// Whether or not the component values are in the correct ranges must be known.
/// </remarks>
/// <param name="alpha">The Alpha (transparency) component in the range from 0..1.</param>
/// <param name="hue">The Hue component in the range from 0..360.
/// Note that 360 is equivalent to 0 and will be adjusted automatically.</param>
/// <param name="saturation">The Saturation component in the range from 0..1.</param>
/// <param name="lightness">The Lightness component in the range from 0..1.</param>
/// <param name="clampValues">Whether to clamp component values to their required ranges.</param>
internal HslColor(
double alpha,
double hue,
double saturation,
double lightness,
bool clampValues)
{
if (clampValues)
{
A = MathUtilities.Clamp(alpha, 0.0, 1.0);
H = MathUtilities.Clamp(hue, 0.0, 360.0);
S = MathUtilities.Clamp(saturation, 0.0, 1.0);
L = MathUtilities.Clamp(lightness, 0.0, 1.0);
// See comments in constructor above
H = (H == 360.0 ? 0 : H);
}
else
{
A = alpha;
H = hue;
S = saturation;
L = lightness;
}
}
/// <summary>
/// Initializes a new instance of the <see cref="HslColor"/> struct.
/// </summary>
/// <param name="color">The RGB color to convert to HSL.</param>
public HslColor(Color color)
{
var hsl = Color.ToHsl(color);
A = hsl.A;
H = hsl.H;
S = hsl.S;
L = hsl.L;
}
/// <summary>
/// Gets the Alpha (transparency) component in the range from 0..1 (percentage).
/// </summary>
/// <remarks>
/// <list type="bullet">
/// <item>0 is fully transparent.</item>
/// <item>1 is fully opaque.</item>
/// </list>
/// </remarks>
public double A { get; }
/// <summary>
/// Gets the Hue component in the range from 0..360 (degrees).
/// This is the color's location, in degrees, on a color wheel/circle from 0 to 360.
/// Note that 360 is equivalent to 0 and will be adjusted automatically.
/// </summary>
/// <remarks>
/// <list type="bullet">
/// <item>0/360 degrees is Red.</item>
/// <item>60 degrees is Yellow.</item>
/// <item>120 degrees is Green.</item>
/// <item>180 degrees is Cyan.</item>
/// <item>240 degrees is Blue.</item>
/// <item>300 degrees is Magenta.</item>
/// </list>
/// </remarks>
public double H { get; }
/// <summary>
/// Gets the Saturation component in the range from 0..1 (percentage).
/// </summary>
/// <remarks>
/// <list type="bullet">
/// <item>0 is a shade of gray (no color).</item>
/// <item>1 is the full color.</item>
/// </list>
/// </remarks>
public double S { get; }
/// <summary>
/// Gets the Lightness component in the range from 0..1 (percentage).
/// </summary>
/// <remarks>
/// <list type="bullet">
/// <item>0 is fully black.</item>
/// <item>1 is fully white.</item>
/// </list>
/// </remarks>
public double L { get; }
/// <inheritdoc/>
public bool Equals(HslColor other)
{
return other.A == A &&
other.H == H &&
other.S == S &&
other.L == L;
}
/// <inheritdoc/>
public override bool Equals(object? obj)
{
if (obj is HslColor hslColor)
{
return Equals(hslColor);
}
else
{
return false;
}
}
/// <summary>
/// Gets a hashcode for this object.
/// Hashcode is not guaranteed to be unique.
/// </summary>
/// <returns>The hashcode for this object.</returns>
public override int GetHashCode()
{
// Same algorithm as Color
// This is used instead of HashCode.Combine() due to .NET Standard 2.0 requirements
unchecked
{
int hashCode = A.GetHashCode();
hashCode = (hashCode * 397) ^ H.GetHashCode();
hashCode = (hashCode * 397) ^ S.GetHashCode();
hashCode = (hashCode * 397) ^ L.GetHashCode();
return hashCode;
}
}
/// <summary>
/// Returns the RGB color model equivalent of this HSL color.
/// </summary>
/// <returns>The RGB equivalent color.</returns>
public Color ToRgb()
{
// Use the by-component conversion method directly for performance
return HslColor.ToRgb(H, S, L, A);
}
/// <inheritdoc/>
public override string ToString()
{
var sb = StringBuilderCache.Acquire();
// Use a format similar to CSS. However:
// - To ensure precision is never lost, allow decimal places.
// This is especially important for round-trip serialization.
// - To maintain numerical consistency, do not use percent.
//
// Example:
//
// hsla(hue, saturation, lightness, alpha)
// hsla(230, 1.0, 0.5, 1.0)
//
sb.Append("hsva(");
sb.Append(H.ToString(CultureInfo.InvariantCulture));
sb.Append(", ");
sb.Append(S.ToString(CultureInfo.InvariantCulture));
sb.Append(", ");
sb.Append(L.ToString(CultureInfo.InvariantCulture));
sb.Append(", ");
sb.Append(A.ToString(CultureInfo.InvariantCulture));
sb.Append(')');
return StringBuilderCache.GetStringAndRelease(sb);
}
/// <summary>
/// Parses an HSL color string.
/// </summary>
/// <param name="s">The HSL color string to parse.</param>
/// <returns>The parsed <see cref="HslColor"/>.</returns>
public static HslColor Parse(string s)
{
if (s is null)
{
throw new ArgumentNullException(nameof(s));
}
if (TryParse(s, out HslColor hslColor))
{
return hslColor;
}
throw new FormatException($"Invalid HSL color string: '{s}'.");
}
/// <summary>
/// Parses an HSL color string.
/// </summary>
/// <param name="s">The HSL color string to parse.</param>
/// <param name="hslColor">The parsed <see cref="HslColor"/>.</param>
/// <returns>True if parsing was successful; otherwise, false.</returns>
public static bool TryParse(string? s, out HslColor hslColor)
{
bool prefixMatched = false;
hslColor = default;
if (s is null)
{
return false;
}
string workingString = s.Trim();
if (workingString.Length == 0 ||
workingString.IndexOf(",", StringComparison.Ordinal) < 0)
{
return false;
}
// Note: The length checks are also an important optimization.
// The shortest possible format is "hsl(0,0,0)", Length = 10.
if (workingString.Length >= 11 &&
workingString.StartsWith("hsla(", StringComparison.OrdinalIgnoreCase) &&
workingString.EndsWith(")", StringComparison.Ordinal))
{
workingString = workingString.Substring(5, workingString.Length - 6);
prefixMatched = true;
}
if (prefixMatched == false &&
workingString.Length >= 10 &&
workingString.StartsWith("hsl(", StringComparison.OrdinalIgnoreCase) &&
workingString.EndsWith(")", StringComparison.Ordinal))
{
workingString = workingString.Substring(4, workingString.Length - 5);
prefixMatched = true;
}
if (prefixMatched == false)
{
return false;
}
string[] components = workingString.Split(',');
if (components.Length == 3) // HSL
{
if (components[0].AsSpan().TryParseDouble(NumberStyles.Number, CultureInfo.InvariantCulture, out double hue) &&
TryInternalParse(components[1].AsSpan(), out double saturation) &&
TryInternalParse(components[2].AsSpan(), out double lightness))
{
hslColor = new HslColor(1.0, hue, saturation, lightness);
return true;
}
}
else if (components.Length == 4) // HSLA
{
if (components[0].AsSpan().TryParseDouble(NumberStyles.Number, CultureInfo.InvariantCulture, out double hue) &&
TryInternalParse(components[1].AsSpan(), out double saturation) &&
TryInternalParse(components[2].AsSpan(), out double lightness) &&
TryInternalParse(components[3].AsSpan(), out double alpha))
{
hslColor = new HslColor(alpha, hue, saturation, lightness);
return true;
}
}
// Local function to specially parse a double value with an optional percentage sign
bool TryInternalParse(ReadOnlySpan<char> inString, out double outDouble)
{
// The percent sign, if it exists, must be at the end of the number
int percentIndex = inString.IndexOf("%".AsSpan(), StringComparison.Ordinal);
if (percentIndex >= 0)
{
var result = inString.Slice(0, percentIndex).TryParseDouble(NumberStyles.Number, CultureInfo.InvariantCulture,
out double percentage);
outDouble = percentage / 100.0;
return result;
}
else
{
return inString.TryParseDouble(NumberStyles.Number, CultureInfo.InvariantCulture,
out outDouble);
}
}
return false;
}
/// <summary>
/// Creates a new <see cref="HslColor"/> from individual color component values.
/// </summary>
/// <remarks>
/// This exists for symmetry with the <see cref="Color"/> struct; however, the
/// appropriate constructor should commonly be used instead.
/// </remarks>
/// <param name="a">The Alpha (transparency) component in the range from 0..1.</param>
/// <param name="h">The Hue component in the range from 0..360.</param>
/// <param name="s">The Saturation component in the range from 0..1.</param>
/// <param name="l">The Lightness component in the range from 0..1.</param>
/// <returns>A new <see cref="HslColor"/> built from the individual color component values.</returns>
public static HslColor FromAhsl(double a, double h, double s, double l)
{
return new HslColor(a, h, s, l);
}
/// <summary>
/// Creates a new <see cref="HslColor"/> from individual color component values.
/// </summary>
/// <remarks>
/// This exists for symmetry with the <see cref="Color"/> struct; however, the
/// appropriate constructor should commonly be used instead.
/// </remarks>
/// <param name="h">The Hue component in the range from 0..360.</param>
/// <param name="s">The Saturation component in the range from 0..1.</param>
/// <param name="l">The Lightness component in the range from 0..1.</param>
/// <returns>A new <see cref="HslColor"/> built from the individual color component values.</returns>
public static HslColor FromHsl(double h, double s, double l)
{
return new HslColor(1.0, h, s, l);
}
/// <summary>
/// Converts the given HSL color to its RGB color equivalent.
/// </summary>
/// <param name="hslColor">The color in the HSL color model.</param>
/// <returns>A new RGB <see cref="Color"/> equivalent to the given HSLA values.</returns>
public static Color ToRgb(HslColor hslColor)
{
return HslColor.ToRgb(hslColor.H, hslColor.S, hslColor.L, hslColor.A);
}
/// <summary>
/// Converts the given HSLA color component values to their RGB color equivalent.
/// </summary>
/// <param name="hue">The Hue component in the HSL color model in the range from 0..360.</param>
/// <param name="saturation">The Saturation component in the HSL color model in the range from 0..1.</param>
/// <param name="lightness">The Lightness component in the HSL color model in the range from 0..1.</param>
/// <param name="alpha">The Alpha component in the range from 0..1.</param>
/// <returns>A new RGB <see cref="Color"/> equivalent to the given HSLA values.</returns>
public static Color ToRgb(
double hue,
double saturation,
double lightness,
double alpha = 1.0)
{
// Note: Conversion code is originally based on ColorHelper in the Windows Community Toolkit (licensed MIT)
// https://github.com/CommunityToolkit/WindowsCommunityToolkit/blob/main/Microsoft.Toolkit.Uwp/Helpers/ColorHelper.cs
// It has been modified to ensure input ranges and not throw exceptions.
// We want the hue to be between 0 and 359,
// so we first ensure that that's the case.
while (hue >= 360.0)
{
hue -= 360.0;
}
while (hue < 0.0)
{
hue += 360.0;
}
// We similarly clamp saturation, lightness and alpha between 0 and 1.
saturation = saturation < 0.0 ? 0.0 : saturation;
saturation = saturation > 1.0 ? 1.0 : saturation;
lightness = lightness < 0.0 ? 0.0 : lightness;
lightness = lightness > 1.0 ? 1.0 : lightness;
alpha = alpha < 0.0 ? 0.0 : alpha;
alpha = alpha > 1.0 ? 1.0 : alpha;
double chroma = (1 - Math.Abs((2 * lightness) - 1)) * saturation;
double h1 = hue / 60;
double x = chroma * (1 - Math.Abs((h1 % 2) - 1));
double m = lightness - (0.5 * chroma);
double r1, g1, b1;
if (h1 < 1)
{
r1 = chroma;
g1 = x;
b1 = 0;
}
else if (h1 < 2)
{
r1 = x;
g1 = chroma;
b1 = 0;
}
else if (h1 < 3)
{
r1 = 0;
g1 = chroma;
b1 = x;
}
else if (h1 < 4)
{
r1 = 0;
g1 = x;
b1 = chroma;
}
else if (h1 < 5)
{
r1 = x;
g1 = 0;
b1 = chroma;
}
else
{
r1 = chroma;
g1 = 0;
b1 = x;
}
return Color.FromArgb(
(byte)Math.Round(255 * alpha),
(byte)Math.Round(255 * (r1 + m)),
(byte)Math.Round(255 * (g1 + m)),
(byte)Math.Round(255 * (b1 + m)));
}
/// <summary>
/// Indicates whether the values of two specified <see cref="HslColor"/> objects are equal.
/// </summary>
/// <param name="left">The first object to compare.</param>
/// <param name="right">The second object to compare.</param>
/// <returns>True if left and right are equal; otherwise, false.</returns>
public static bool operator ==(HslColor left, HslColor right)
{
return left.Equals(right);
}
/// <summary>
/// Indicates whether the values of two specified <see cref="HslColor"/> objects are not equal.
/// </summary>
/// <param name="left">The first object to compare.</param>
/// <param name="right">The second object to compare.</param>
/// <returns>True if left and right are not equal; otherwise, false.</returns>
public static bool operator !=(HslColor left, HslColor right)
{
return !(left == right);
}
/// <summary>
/// Explicit conversion from an <see cref="HslColor"/> to a <see cref="Color"/>.
/// </summary>
/// <param name="hslColor">The <see cref="HslColor"/> to convert.</param>
public static explicit operator Color(HslColor hslColor)
{
return hslColor.ToRgb();
}
}
}