A cross-platform UI framework for .NET
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using System.Collections.Generic;
using Avalonia.Collections;
using Avalonia.Media;
using Avalonia.Platform;
using Avalonia.Rendering;
using Avalonia.VisualTree;
using Moq;
using Xunit;
namespace Avalonia.Visuals.UnitTests.Rendering
{
public class ImmediateRendererTests
{
[Fact]
public void AddDirty_Call_RenderRoot_Invalidate()
{
var visual = new Mock<Visual>();
var child = new Mock<Visual>() { CallBase = true };
var renderRoot = visual.As<IRenderRoot>();
visual.As<IVisual>().Setup(v => v.Bounds).Returns(new Rect(0, 0, 400, 400));
child.As<IVisual>().Setup(v => v.Bounds).Returns(new Rect(10, 10, 100, 100));
child.As<IVisual>().Setup(v => v.VisualParent).Returns(visual.Object);
var target = new ImmediateRenderer(visual.Object);
target.AddDirty(child.Object);
renderRoot.Verify(v => v.Invalidate(new Rect(10, 10, 100, 100)));
}
[Fact]
public void AddDirty_With_RenderTransform_Call_RenderRoot_Invalidate()
{
var visual = new Mock<Visual>();
var child = new Mock<Visual>() { CallBase = true };
var renderRoot = visual.As<IRenderRoot>();
visual.As<IVisual>().Setup(v => v.Bounds).Returns(new Rect(0, 0, 400, 400));
child.As<IVisual>().Setup(v => v.Bounds).Returns(new Rect(100, 100, 100, 100));
child.As<IVisual>().Setup(v => v.VisualParent).Returns(visual.Object);
child.Object.RenderTransform = new ScaleTransform() { ScaleX = 2, ScaleY = 2 };
var target = new ImmediateRenderer(visual.Object);
target.AddDirty(child.Object);
renderRoot.Verify(v => v.Invalidate(new Rect(50, 50, 200, 200)));
}
[Fact]
public void AddDirty_For_Child_Moved_Should_Invalidate_Previous_Bounds()
{
var visual = new Mock<Visual>() { CallBase = true };
var child = new Mock<Visual>() { CallBase = true };
var renderRoot = visual.As<IRenderRoot>();
var renderTarget = visual.As<IRenderTarget>();
renderRoot.Setup(r => r.CreateRenderTarget()).Returns(renderTarget.Object);
renderTarget.Setup(r => r.CreateDrawingContext(It.IsAny<IVisualBrushRenderer>())).Returns(Mock.Of<IDrawingContextImpl>());
visual.As<IVisual>().Setup(v => v.Bounds).Returns(new Rect(0, 0, 400, 400));
visual.As<IVisual>().Setup(v => v.VisualChildren).Returns(new AvaloniaList<IVisual>() { child.As<IVisual>().Object });
Rect childBounds = new Rect(0, 0, 100, 100);
child.As<IVisual>().Setup(v => v.Bounds).Returns(() => childBounds);
child.As<IVisual>().Setup(v => v.VisualParent).Returns(visual.Object);
child.As<IVisual>().Setup(v => v.VisualChildren).Returns(new AvaloniaList<IVisual>());
var invalidationCalls = new List<Rect>();
renderRoot.Setup(v => v.Invalidate(It.IsAny<Rect>())).Callback<Rect>(v => invalidationCalls.Add(v));
var target = new ImmediateRenderer(visual.Object);
target.AddDirty(child.Object);
Assert.Equal(new Rect(0, 0, 100, 100), invalidationCalls[0]);
target.Paint(new Rect(0, 0, 100, 100));
//move child 100 pixels bottom/right
childBounds = new Rect(100, 100, 100, 100);
//renderer should invalidate old child bounds with new one
//as on old area there can be artifacts
target.AddDirty(child.Object);
//invalidate first old position
Assert.Equal(new Rect(0, 0, 100, 100), invalidationCalls[1]);
//then new position
Assert.Equal(new Rect(100, 100, 100, 100), invalidationCalls[2]);
}
}
}