A cross-platform UI framework for .NET
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using System.Threading.Tasks;
using Avalonia.Controls;
using Avalonia.Controls.Shapes;
using Avalonia.Media;
using Xunit;
namespace Avalonia.Skia.RenderTests
{
public class PolygonTests : TestBase
{
public PolygonTests()
: base(@"Shapes\Polygon")
{
}
[Theory]
[InlineData(FillRule.EvenOdd)]
[InlineData(FillRule.NonZero)]
public async Task Polygon_FillRule(FillRule fillRule)
{
var target = new Decorator
{
Padding = new Thickness(8),
Width = 220,
Height = 220,
Child = new Polygon
{
Stroke = Brushes.Black,
StrokeThickness = 2,
Fill = Brushes.Gold,
Points = new Points
{
new Point(50, 0),
new Point(21, 90),
new Point(98, 35),
new Point(2, 35),
new Point(79, 90)
},
Stretch = Stretch.Uniform,
FillRule = fillRule
}
};
var testName = $"{nameof(Polygon_FillRule)}_{fillRule}";
await RenderToFile(target, testName);
CompareImages(testName);
}
[Fact]
public async Task Polygon_1px_Stroke()
{
Decorator target = new Decorator
{
Padding = new Thickness(8),
Width = 200,
Height = 200,
Child = new Polygon
{
Stroke = Brushes.DarkBlue,
Stretch = Stretch.Uniform,
Fill = Brushes.Violet,
Points = new Points { new Point(5, 0), new Point(8, 8), new Point(0, 3), new Point(10, 3), new Point(2, 8) },
StrokeThickness = 1
}
};
await RenderToFile(target);
CompareImages();
}
[Fact]
public async Task Polygon_NonUniformFill()
{
Decorator target = new Decorator
{
Padding = new Thickness(8),
Width = 400,
Height = 200,
Child = new Polygon
{
Stroke = Brushes.DarkBlue,
Stretch = Stretch.Fill,
Fill = Brushes.Violet,
Points = new Points { new Point(5, 0), new Point(8, 8), new Point(0, 3), new Point(10, 3), new Point(2, 8) },
StrokeThickness = 5,
}
};
await RenderToFile(target);
CompareImages();
}
}
}