csharpc-sharpdotnetxamlavaloniauicross-platformcross-platform-xamlavaloniaguimulti-platformuser-interfacedotnetcore
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124 lines
4.2 KiB
124 lines
4.2 KiB
using System;
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using System.Collections.Generic;
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using Avalonia.Media;
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using Avalonia.Media.Immutable;
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using Avalonia.Platform;
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using Avalonia.VisualTree;
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namespace Avalonia.Rendering.SceneGraph
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{
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/// <summary>
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/// A node in the scene graph which represents a line draw.
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/// </summary>
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internal class LineNode : BrushDrawOperation
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="GeometryNode"/> class.
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/// </summary>
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/// <param name="transform">The transform.</param>
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/// <param name="pen">The stroke pen.</param>
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/// <param name="p1">The start point of the line.</param>
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/// <param name="p2">The end point of the line.</param>
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/// <param name="childScenes">Child scenes for drawing visual brushes.</param>
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public LineNode(
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Matrix transform,
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IPen pen,
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Point p1,
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Point p2,
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IDisposable? aux = null)
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: base(LineBoundsHelper.CalculateBounds(p1, p2, pen), transform, aux)
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{
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Transform = transform;
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Pen = pen.ToImmutable();
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P1 = p1;
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P2 = p2;
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}
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/// <summary>
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/// Gets the transform with which the node will be drawn.
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/// </summary>
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public Matrix Transform { get; }
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/// <summary>
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/// Gets the stroke pen.
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/// </summary>
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public ImmutablePen Pen { get; }
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/// <summary>
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/// Gets the start point of the line.
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/// </summary>
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public Point P1 { get; }
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/// <summary>
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/// Gets the end point of the line.
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/// </summary>
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public Point P2 { get; }
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/// <summary>
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/// Determines if this draw operation equals another.
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/// </summary>
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/// <param name="transform">The transform of the other draw operation.</param>
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/// <param name="pen">The stroke of the other draw operation.</param>
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/// <param name="p1">The start point of the other draw operation.</param>
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/// <param name="p2">The end point of the other draw operation.</param>
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/// <returns>True if the draw operations are the same, otherwise false.</returns>
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/// <remarks>
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/// The properties of the other draw operation are passed in as arguments to prevent
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/// allocation of a not-yet-constructed draw operation object.
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/// </remarks>
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public bool Equals(Matrix transform, IPen pen, Point p1, Point p2)
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{
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return transform == Transform && Equals(Pen, pen) && p1 == P1 && p2 == P2;
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}
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public override void Render(IDrawingContextImpl context)
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{
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context.Transform = Transform;
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context.DrawLine(Pen, P1, P2);
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}
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public override bool HitTest(Point p)
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{
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if (!Transform.HasInverse)
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return false;
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p *= Transform.Invert();
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var halfThickness = Pen.Thickness / 2;
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var minX = Math.Min(P1.X, P2.X) - halfThickness;
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var maxX = Math.Max(P1.X, P2.X) + halfThickness;
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var minY = Math.Min(P1.Y, P2.Y) - halfThickness;
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var maxY = Math.Max(P1.Y, P2.Y) + halfThickness;
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if (p.X < minX || p.X > maxX || p.Y < minY || p.Y > maxY)
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return false;
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var a = P1;
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var b = P2;
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//If dot1 or dot2 is negative, then the angle between the perpendicular and the segment is obtuse.
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//The distance from a point to a straight line is defined as the
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//length of the vector formed by the point and the closest point of the segment
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Vector ap = p - a;
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var dot1 = Vector.Dot(b - a, ap);
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if (dot1 < 0)
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return ap.Length <= Pen.Thickness / 2;
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Vector bp = p - b;
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var dot2 = Vector.Dot(a - b, bp);
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if (dot2 < 0)
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return bp.Length <= halfThickness;
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var bXaX = b.X - a.X;
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var bYaY = b.Y - a.Y;
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var distance = (bXaX * (p.Y - a.Y) - bYaY * (p.X - a.X)) /
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(Math.Sqrt(bXaX * bXaX + bYaY * bYaY));
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return Math.Abs(distance) <= halfThickness;
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}
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}
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}
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