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231 lines
7.5 KiB
231 lines
7.5 KiB
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using Avalonia.Data;
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#nullable enable
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namespace Avalonia.Animation
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{
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/// <summary>
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/// Base class for all animatable objects.
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/// </summary>
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public class Animatable : AvaloniaObject
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{
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/// <summary>
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/// Defines the <see cref="Clock"/> property.
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/// </summary>
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public static readonly StyledProperty<IClock> ClockProperty =
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AvaloniaProperty.Register<Animatable, IClock>(nameof(Clock), inherits: true);
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/// <summary>
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/// Defines the <see cref="Transitions"/> property.
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/// </summary>
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public static readonly StyledProperty<Transitions?> TransitionsProperty =
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AvaloniaProperty.Register<Animatable, Transitions?>(nameof(Transitions));
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private bool _transitionsEnabled = true;
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private Dictionary<ITransition, TransitionState>? _transitionState;
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/// <summary>
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/// Gets or sets the clock which controls the animations on the control.
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/// </summary>
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public IClock Clock
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{
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get => GetValue(ClockProperty);
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set => SetValue(ClockProperty, value);
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}
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/// <summary>
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/// Gets or sets the property transitions for the control.
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/// </summary>
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public Transitions? Transitions
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{
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get => GetValue(TransitionsProperty);
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set => SetValue(TransitionsProperty, value);
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}
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/// <summary>
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/// Enables transitions for the control.
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/// </summary>
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/// <remarks>
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/// This method should not be called from user code, it will be called automatically by the framework
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/// when a control is added to the visual tree.
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/// </remarks>
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protected void EnableTransitions()
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{
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if (!_transitionsEnabled)
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{
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_transitionsEnabled = true;
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if (Transitions is object)
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{
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AddTransitions(Transitions);
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}
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}
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}
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/// <summary>
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/// Disables transitions for the control.
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/// </summary>
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/// <remarks>
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/// This method should not be called from user code, it will be called automatically by the framework
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/// when a control is added to the visual tree.
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/// </remarks>
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protected void DisableTransitions()
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{
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if (_transitionsEnabled)
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{
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_transitionsEnabled = false;
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if (Transitions is object)
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{
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RemoveTransitions(Transitions);
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}
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}
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}
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protected sealed override void OnPropertyChangedCore<T>(AvaloniaPropertyChangedEventArgs<T> change)
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{
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if (change.Property == TransitionsProperty && change.IsEffectiveValueChange)
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{
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var oldTransitions = change.OldValue.GetValueOrDefault<Transitions>();
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var newTransitions = change.NewValue.GetValueOrDefault<Transitions>();
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if (oldTransitions is object)
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{
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oldTransitions.CollectionChanged -= TransitionsCollectionChanged;
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RemoveTransitions(oldTransitions);
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}
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if (newTransitions is object)
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{
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newTransitions.CollectionChanged += TransitionsCollectionChanged;
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AddTransitions(newTransitions);
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}
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}
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else if (_transitionsEnabled &&
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Transitions is object &&
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_transitionState is object &&
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!change.Property.IsDirect &&
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change.Priority > BindingPriority.Animation)
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{
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foreach (var transition in Transitions)
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{
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if (transition.Property == change.Property)
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{
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var state = _transitionState[transition];
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var oldValue = state.BaseValue;
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var newValue = GetAnimationBaseValue(transition.Property);
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if (!Equals(oldValue, newValue))
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{
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state.BaseValue = newValue;
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// We need to transition from the current animated value if present,
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// instead of the old base value.
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var animatedValue = GetValue(transition.Property);
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if (!Equals(newValue, animatedValue))
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{
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oldValue = animatedValue;
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}
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state.Instance?.Dispose();
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state.Instance = transition.Apply(
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this,
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Clock ?? AvaloniaLocator.Current.GetService<IGlobalClock>(),
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oldValue,
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newValue);
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return;
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}
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}
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}
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}
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base.OnPropertyChangedCore(change);
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}
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private void TransitionsCollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
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{
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if (!_transitionsEnabled)
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{
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return;
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}
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switch (e.Action)
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{
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case NotifyCollectionChangedAction.Add:
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AddTransitions(e.NewItems);
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break;
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case NotifyCollectionChangedAction.Remove:
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RemoveTransitions(e.OldItems);
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break;
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case NotifyCollectionChangedAction.Replace:
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RemoveTransitions(e.OldItems);
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AddTransitions(e.NewItems);
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break;
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case NotifyCollectionChangedAction.Reset:
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throw new NotSupportedException("Transitions collection cannot be reset.");
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}
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}
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private void AddTransitions(IList items)
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{
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if (!_transitionsEnabled)
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{
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return;
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}
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_transitionState ??= new Dictionary<ITransition, TransitionState>();
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for (var i = 0; i < items.Count; ++i)
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{
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var t = (ITransition)items[i];
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_transitionState.Add(t, new TransitionState
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{
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BaseValue = GetAnimationBaseValue(t.Property),
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});
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}
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}
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private void RemoveTransitions(IList items)
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{
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if (_transitionState is null)
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{
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return;
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}
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for (var i = 0; i < items.Count; ++i)
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{
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var t = (ITransition)items[i];
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if (_transitionState.TryGetValue(t, out var state))
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{
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state.Instance?.Dispose();
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_transitionState.Remove(t);
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}
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}
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}
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private object GetAnimationBaseValue(AvaloniaProperty property)
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{
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var value = this.GetBaseValue(property, BindingPriority.LocalValue);
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if (value == AvaloniaProperty.UnsetValue)
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{
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value = GetValue(property);
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}
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return value;
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}
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private class TransitionState
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{
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public IDisposable? Instance { get; set; }
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public object? BaseValue { get; set; }
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}
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}
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}
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