A cross-platform UI framework for .NET
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using System;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Avalonia.Animation;
using Avalonia.Controls;
using Avalonia.Styling;
using Avalonia.UnitTests;
using Avalonia.Data;
using Xunit;
using Avalonia.Animation.Easings;
using Avalonia.Data.Core;
using Avalonia.Media;
namespace Avalonia.Animation.UnitTests
{
public class AnimationGeneralTests
{
[Fact]
public void Test_Color_Animations_Single()
{
// initialize SCB handler
var initSCB = new SolidColorBrush();
var kf1 = new KeyFrame()
{
Setters =
{
new Setter(null, Colors.White)
{ PropertyPath = new PropertyPathBuilder().Property(Border.BackgroundProperty).Build() }
},
Cue = new Cue(0d)
};
var kf2 = new KeyFrame()
{
Setters =
{
new Setter(null, Colors.Black)
{ PropertyPath = new PropertyPathBuilder().Property(Border.BackgroundProperty).Build() }
},
Cue = new Cue(1d)
};
var animation = new Animation()
{
FillMode = FillMode.Both,
Duration = TimeSpan.FromSeconds(3),
Children =
{
kf1,
kf2
}
};
var border = new Border()
{
};
var clock = new TestClock();
var testTSO = new TestSelectorObservable();
animation.Apply(border, clock, testTSO, () => { });
testTSO.Toggle(true);
clock.Step(TimeSpan.Zero);
// Initial Delay.
clock.Step(TimeSpan.FromSeconds(3));
Assert.Equal(Colors.Black, ((SolidColorBrush)border.Background).Color);
}
public class TestSelectorObservable : IObservable<bool>, IDisposable
{
IObserver<bool> testObserver;
public void Toggle(bool val)
{
testObserver?.OnNext(val);
}
public void Dispose()
{
testObserver?.OnCompleted();
}
public IDisposable Subscribe(IObserver<bool> observer)
{
testObserver = observer;
return this;
}
}
}
}