A cross-platform UI framework for .NET
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using System;
using Avalonia.Media;
namespace Avalonia.Rendering.SceneGraph
{
internal static class LineBoundsHelper
{
private static double CalculateAngle(Point p1, Point p2)
{
var xDiff = p2.X - p1.X;
var yDiff = p2.Y - p1.Y;
return Math.Atan2(yDiff, xDiff);
}
internal static double CalculateOppSide(double angle, double hyp)
{
return Math.Sin(angle) * hyp;
}
internal static double CalculateAdjSide(double angle, double hyp)
{
return Math.Cos(angle) * hyp;
}
private static (Point p1, Point p2) TranslatePointsAlongTangent(Point p1, Point p2, double angle, double distance)
{
var xDiff = CalculateOppSide(angle, distance);
var yDiff = CalculateAdjSide(angle, distance);
var c1 = new Point(p1.X + xDiff, p1.Y - yDiff);
var c2 = new Point(p1.X - xDiff, p1.Y + yDiff);
var c3 = new Point(p2.X + xDiff, p2.Y - yDiff);
var c4 = new Point(p2.X - xDiff, p2.Y + yDiff);
var minX = Math.Min(c1.X, Math.Min(c2.X, Math.Min(c3.X, c4.X)));
var minY = Math.Min(c1.Y, Math.Min(c2.Y, Math.Min(c3.Y, c4.Y)));
var maxX = Math.Max(c1.X, Math.Max(c2.X, Math.Max(c3.X, c4.X)));
var maxY = Math.Max(c1.Y, Math.Max(c2.Y, Math.Max(c3.Y, c4.Y)));
return (new Point(minX, minY), new Point(maxX, maxY));
}
private static Rect CalculateBounds(Point p1, Point p2, double thickness, double angleToCorner)
{
var pts = TranslatePointsAlongTangent(p1, p2, angleToCorner, thickness / 2);
return new Rect(pts.p1, pts.p2);
}
public static Rect CalculateBounds(Point p1, Point p2, IPen p)
{
var radians = CalculateAngle(p1, p2);
if (p.LineCap != PenLineCap.Flat)
{
var pts = TranslatePointsAlongTangent(p1, p2, radians - Math.PI / 2, p.Thickness / 2);
return CalculateBounds(pts.p1, pts.p2, p.Thickness, radians);
}
else
{
return CalculateBounds(p1, p2, p.Thickness, radians);
}
}
}
}