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202 lines
6.4 KiB
202 lines
6.4 KiB
// Copyright (c) The Avalonia Project. All rights reserved.
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// Licensed under the MIT license. See licence.md file in the project root for full license information.
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using Avalonia.Utilities;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Globalization;
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using System.Linq;
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namespace Avalonia.Animation
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{
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/// <summary>
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/// Defines the valid modes for a <see cref="RepeatCount"/>.
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/// </summary>
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public enum RepeatType
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{
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None,
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Repeat,
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Loop
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}
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/// <summary>
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/// Determines the number of iterations of an animation.
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/// Also defines its repeat behavior.
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/// </summary>
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[TypeConverter(typeof(RepeatCountTypeConverter))]
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public struct RepeatCount : IEquatable<RepeatCount>
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{
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private readonly RepeatType _type;
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private readonly ulong _value;
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/// <summary>
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/// Initializes a new instance of the <see cref="RepeatCount"/> struct.
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/// </summary>
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/// <param name="value">The number of iterations of an animation.</param>
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public RepeatCount(ulong value)
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: this(value, RepeatType.Repeat)
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="RepeatCount"/> struct.
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/// </summary>
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/// <param name="value">The size of the RepeatCount.</param>
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/// <param name="type">The unit of the RepeatCount.</param>
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public RepeatCount(ulong value, RepeatType type)
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{
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if (type < RepeatType.None || type > RepeatType.Loop)
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{
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throw new ArgumentException("Invalid value", "type");
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}
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_type = type;
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_value = value;
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}
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/// <summary>
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/// Gets an instance of <see cref="RepeatCount"/> that indicates that an animation
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/// should repeat forever.
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/// </summary>
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public static RepeatCount Loop => new RepeatCount(0, RepeatType.Loop);
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/// <summary>
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/// Gets an instance of <see cref="RepeatCount"/> that indicates that an animation
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/// should not repeat.
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/// </summary>
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public static RepeatCount None => new RepeatCount(0, RepeatType.None);
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/// <summary>
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/// Gets the unit of the <see cref="RepeatCount"/>.
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/// </summary>
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public RepeatType RepeatType => _type;
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/// <summary>
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/// Gets a value that indicates whether the <see cref="RepeatCount"/> is set to loop.
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/// </summary>
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public bool IsLoop => _type == RepeatType.Loop;
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/// <summary>
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/// Gets a value that indicates whether the <see cref="RepeatCount"/> is set to not repeat.
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/// </summary>
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public bool IsNone => _type == RepeatType.None;
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/// <summary>
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/// Gets the number of repeat iterations.
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/// </summary>
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public ulong Value => _value;
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/// <summary>
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/// Compares two RepeatCount structures for equality.
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/// </summary>
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/// <param name="a">The first RepeatCount.</param>
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/// <param name="b">The second RepeatCount.</param>
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/// <returns>True if the structures are equal, otherwise false.</returns>
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public static bool operator ==(RepeatCount a, RepeatCount b)
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{
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return (a.IsNone && b.IsNone) && (a.IsLoop && b.IsLoop)
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|| (a._value == b._value && a._type == b._type);
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}
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/// <summary>
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/// Compares two RepeatCount structures for inequality.
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/// </summary>
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/// <param name="rc1">The first RepeatCount.</param>
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/// <param name="rc2">The first RepeatCount.</param>
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/// <returns>True if the structures are unequal, otherwise false.</returns>
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public static bool operator !=(RepeatCount rc1, RepeatCount rc2)
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{
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return !(rc1 == rc2);
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}
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/// <summary>
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/// Determines whether the <see cref="RepeatCount"/> is equal to the specified object.
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/// </summary>
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/// <param name="o">The object with which to test equality.</param>
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/// <returns>True if the objects are equal, otherwise false.</returns>
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public override bool Equals(object o)
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{
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if (o == null)
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{
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return false;
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}
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if (!(o is RepeatCount))
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{
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return false;
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}
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return this == (RepeatCount)o;
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}
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/// <summary>
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/// Compares two RepeatCount structures for equality.
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/// </summary>
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/// <param name="RepeatCount">The structure with which to test equality.</param>
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/// <returns>True if the structures are equal, otherwise false.</returns>
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public bool Equals(RepeatCount RepeatCount)
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{
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return this == RepeatCount;
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}
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/// <summary>
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/// Gets a hash code for the RepeatCount.
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/// </summary>
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/// <returns>The hash code.</returns>
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public override int GetHashCode()
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{
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return _value.GetHashCode() ^ _type.GetHashCode();
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}
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/// <summary>
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/// Gets a string representation of the <see cref="RepeatCount"/>.
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/// </summary>
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/// <returns>The string representation.</returns>
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public override string ToString()
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{
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if (IsLoop)
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{
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return "Auto";
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}
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else if (IsNone)
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{
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return "None";
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}
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string s = _value.ToString();
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return s;
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}
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/// <summary>
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/// Parses a string to return a <see cref="RepeatCount"/>.
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/// </summary>
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/// <param name="s">The string.</param>
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/// <returns>The <see cref="RepeatCount"/>.</returns>
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public static RepeatCount Parse(string s)
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{
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s = s.ToUpperInvariant().Trim();
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if (s == "NONE")
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{
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return None;
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}
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else if (s.EndsWith("LOOP"))
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{
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return Loop;
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}
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else
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{
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if(s.StartsWith("-"))
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throw new InvalidCastException("RepeatCount can't be a negative number.");
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var value = ulong.Parse(s, CultureInfo.InvariantCulture);
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if (value == 1)
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return None;
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return new RepeatCount(value);
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}
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}
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}
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}
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