A cross-platform UI framework for .NET
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using System;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Interop;
using Avalonia.Direct2D1;
using SharpDX.Direct2D1;
using SharpDX.Direct3D11;
using SharpDX.Direct3D9;
using SharpDX.DXGI;
using AlphaMode = SharpDX.Direct2D1.AlphaMode;
using Device = SharpDX.Direct3D11.Device;
using Format = SharpDX.DXGI.Format;
using Query = SharpDX.Direct3D11.Query;
using QueryType = SharpDX.Direct3D11.QueryType;
using RenderTarget = SharpDX.Direct2D1.RenderTarget;
using Surface = SharpDX.DXGI.Surface;
using Usage = SharpDX.Direct3D9.Usage;
namespace Avalonia.Win32.Interop.Wpf
{
class Direct2DImageSurface : IExternalDirect2DRenderTargetSurface, IDisposable
{
class SwapBuffer: IDisposable
{
private readonly Query _event;
private readonly SharpDX.Direct3D11.Resource _resource;
private readonly SharpDX.Direct3D11.Resource _sharedResource;
public SharpDX.Direct3D9.Surface Texture { get; }
public RenderTarget Target { get;}
public IntSize Size { get; }
public SwapBuffer(IntSize size, Vector dpi)
{
int width = (int) size.Width;
int height = (int) size.Height;
_event = new Query(s_dxDevice, new QueryDescription {Type = QueryType.Event});
using (var texture = new Texture2D(s_dxDevice, new Texture2DDescription
{
Width = width,
Height = height,
ArraySize = 1,
MipLevels = 1,
Format = Format.B8G8R8A8_UNorm,
Usage = ResourceUsage.Default,
SampleDescription = new SampleDescription(2, 0),
BindFlags = BindFlags.RenderTarget,
}))
using (var surface = texture.QueryInterface<Surface>())
{
_resource = texture.QueryInterface<SharpDX.Direct3D11.Resource>();
Target = new RenderTarget(Direct2D1Platform.Direct2D1Factory, surface,
new RenderTargetProperties
{
DpiX = (float) dpi.X,
DpiY = (float) dpi.Y,
MinLevel = FeatureLevel.Level_10,
PixelFormat = new PixelFormat(Format.B8G8R8A8_UNorm, AlphaMode.Premultiplied),
});
}
using (var texture = new Texture2D(s_dxDevice, new Texture2DDescription
{
Width = width,
Height = height,
ArraySize = 1,
MipLevels = 1,
Format = Format.B8G8R8A8_UNorm,
Usage = ResourceUsage.Default,
SampleDescription = new SampleDescription(1, 0),
BindFlags = BindFlags.RenderTarget|BindFlags.ShaderResource,
OptionFlags = ResourceOptionFlags.Shared,
}))
using (var resource = texture.QueryInterface<SharpDX.DXGI.Resource>())
{
_sharedResource = texture.QueryInterface<SharpDX.Direct3D11.Resource>();
var handle = resource.SharedHandle;
using (var texture9 = new Texture(s_d3DDevice, texture.Description.Width,
texture.Description.Height, 1,
Usage.RenderTarget, SharpDX.Direct3D9.Format.A8R8G8B8, Pool.Default, ref handle))
Texture = texture9.GetSurfaceLevel(0);
}
Size = size;
}
public void Dispose()
{
Texture?.Dispose();
Target?.Dispose();
_resource?.Dispose();
_sharedResource?.Dispose();
_event?.Dispose();
}
public void Flush()
{
s_dxDevice.ImmediateContext.ResolveSubresource(_resource, 0, _sharedResource, 0, Format.B8G8R8A8_UNorm);
s_dxDevice.ImmediateContext.Flush();
s_dxDevice.ImmediateContext.End(_event);
s_dxDevice.ImmediateContext.GetData(_event).Dispose();
}
}
private D3DImage _image;
private SwapBuffer _backBuffer;
private readonly WpfTopLevelImpl _impl;
private static Device s_dxDevice;
private static Direct3DEx s_d3DContext;
private static DeviceEx s_d3DDevice;
private Vector _oldDpi;
[DllImport("user32.dll", SetLastError = false)]
private static extern IntPtr GetDesktopWindow();
void EnsureDirectX()
{
if(s_d3DDevice != null)
return;
s_d3DContext = new Direct3DEx();
SharpDX.Direct3D9.PresentParameters presentparams = new SharpDX.Direct3D9.PresentParameters
{
Windowed = true,
SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard,
DeviceWindowHandle = GetDesktopWindow(),
PresentationInterval = PresentInterval.Default
};
s_dxDevice = s_dxDevice ?? AvaloniaLocator.Current.GetService<SharpDX.DXGI.Device>()
.QueryInterface<SharpDX.Direct3D11.Device>();
s_d3DDevice = new DeviceEx(s_d3DContext, 0, DeviceType.Hardware, IntPtr.Zero, CreateFlags.HardwareVertexProcessing | CreateFlags.Multithreaded | CreateFlags.FpuPreserve, presentparams);
}
public Direct2DImageSurface(WpfTopLevelImpl impl)
{
_impl = impl;
}
public RenderTarget GetOrCreateRenderTarget()
{
EnsureDirectX();
var scale = _impl.GetScaling();
var size = new IntSize(_impl.ActualWidth * scale.X, _impl.ActualHeight * scale.Y);
var dpi = scale * 96;
if (_backBuffer!=null && _backBuffer.Size == size)
return _backBuffer.Target;
if (_image == null || _oldDpi.X != dpi.X || _oldDpi.Y != dpi.Y)
{
_image = new D3DImage(dpi.X, dpi.Y);
_oldDpi = dpi;
}
_impl.ImageSource = _image;
RemoveAndDispose(ref _backBuffer);
if (size == default(IntSize))
{
_image.Lock();
_image.SetBackBuffer(D3DResourceType.IDirect3DSurface9, IntPtr.Zero);
_image.Unlock();
return null;
}
_backBuffer = new SwapBuffer(size, dpi);
return _backBuffer.Target;
}
void RemoveAndDispose<T>(ref T d) where T : IDisposable
{
d?.Dispose();
d = default(T);
}
void Swap()
{
_backBuffer.Flush();
_image.Lock();
_image.SetBackBuffer(D3DResourceType.IDirect3DSurface9, _backBuffer?.Texture?.NativePointer ?? IntPtr.Zero, true);
_image.AddDirtyRect(new Int32Rect(0, 0, _image.PixelWidth, _image.PixelHeight));
_image.Unlock();
}
public void DestroyRenderTarget()
{
RemoveAndDispose(ref _backBuffer);
}
public void BeforeDrawing()
{
}
public void AfterDrawing() => Swap();
public void Dispose()
{
RemoveAndDispose(ref _backBuffer);
}
}
}