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287 lines
9.5 KiB
287 lines
9.5 KiB
// Copyright (c) The Avalonia Project. All rights reserved.
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// Licensed under the MIT license. See licence.md file in the project root for full license information.
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using System;
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using System.Globalization;
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using Avalonia.Animation.Animators;
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using JetBrains.Annotations;
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namespace Avalonia
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{
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/// <summary>
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/// Defines a vector.
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/// </summary>
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public readonly struct Vector
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{
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static Vector()
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{
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Animation.Animation.RegisterAnimator<VectorAnimator>(prop => typeof(Vector).IsAssignableFrom(prop.PropertyType));
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}
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/// <summary>
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/// The X vector.
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/// </summary>
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private readonly double _x;
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/// <summary>
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/// The Y vector.
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/// </summary>
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private readonly double _y;
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/// <summary>
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/// Initializes a new instance of the <see cref="Vector"/> structure.
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/// </summary>
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/// <param name="x">The X vector.</param>
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/// <param name="y">The Y vector.</param>
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public Vector(double x, double y)
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{
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_x = x;
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_y = y;
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}
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/// <summary>
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/// Gets the X vector.
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/// </summary>
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public double X => _x;
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/// <summary>
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/// Gets the Y vector.
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/// </summary>
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public double Y => _y;
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/// <summary>
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/// Converts the <see cref="Vector"/> to a <see cref="Point"/>.
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/// </summary>
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/// <param name="a">The vector.</param>
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public static explicit operator Point(Vector a)
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{
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return new Point(a._x, a._y);
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}
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/// <summary>
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/// Calculates the dot product of two vectors
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/// </summary>
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/// <param name="a">First vector</param>
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/// <param name="b">Second vector</param>
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/// <returns>The dot product</returns>
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public static double operator *(Vector a, Vector b)
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=> Dot(a, b);
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/// <summary>
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/// Scales a vector.
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/// </summary>
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/// <param name="vector">The vector</param>
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/// <param name="scale">The scaling factor.</param>
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/// <returns>The scaled vector.</returns>
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public static Vector operator *(Vector vector, double scale)
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=> Multiply(vector, scale);
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/// <summary>
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/// Scales a vector.
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/// </summary>
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/// <param name="vector">The vector</param>
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/// <param name="scale">The divisor.</param>
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/// <returns>The scaled vector.</returns>
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public static Vector operator /(Vector vector, double scale)
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=> Divide(vector, scale);
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/// <summary>
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/// Length of the vector
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/// </summary>
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public double Length => Math.Sqrt(X * X + Y * Y);
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/// <summary>
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/// Negates a vector.
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/// </summary>
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/// <param name="a">The vector.</param>
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/// <returns>The negated vector.</returns>
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public static Vector operator -(Vector a)
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=> Negate(a);
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/// <summary>
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/// Adds two vectors.
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/// </summary>
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/// <param name="a">The first vector.</param>
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/// <param name="b">The second vector.</param>
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/// <returns>A vector that is the result of the addition.</returns>
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public static Vector operator +(Vector a, Vector b)
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=> Add(a, b);
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/// <summary>
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/// Subtracts two vectors.
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/// </summary>
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/// <param name="a">The first vector.</param>
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/// <param name="b">The second vector.</param>
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/// <returns>A vector that is the result of the subtraction.</returns>
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public static Vector operator -(Vector a, Vector b)
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=> Subtract(a, b);
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/// <summary>
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/// Check if two vectors are equal (bitwise).
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/// </summary>
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/// <param name="other"></param>
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/// <returns></returns>
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public bool Equals(Vector other)
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{
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// ReSharper disable CompareOfFloatsByEqualityOperator
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return _x == other._x && _y == other._y;
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// ReSharper restore CompareOfFloatsByEqualityOperator
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}
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/// <summary>
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/// Check if two vectors are nearly equal (numerically).
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/// </summary>
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/// <param name="other">The other vector.</param>
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/// <returns>True if vectors are nearly equal.</returns>
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[Pure]
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public bool NearlyEquals(Vector other)
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{
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const float tolerance = float.Epsilon;
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return Math.Abs(_x - other._x) < tolerance && Math.Abs(_y - other._y) < tolerance;
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}
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj))
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return false;
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return obj is Vector vector && Equals(vector);
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}
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public override int GetHashCode()
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{
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unchecked
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{
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return (_x.GetHashCode() * 397) ^ _y.GetHashCode();
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}
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}
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public static bool operator ==(Vector left, Vector right)
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{
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return left.Equals(right);
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}
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public static bool operator !=(Vector left, Vector right)
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{
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return !left.Equals(right);
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}
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/// <summary>
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/// Returns the string representation of the point.
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/// </summary>
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/// <returns>The string representation of the point.</returns>
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public override string ToString()
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{
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return string.Format(CultureInfo.InvariantCulture, "{0}, {1}", _x, _y);
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}
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/// <summary>
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/// Returns a new vector with the specified X coordinate.
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/// </summary>
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/// <param name="x">The X coordinate.</param>
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/// <returns>The new vector.</returns>
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public Vector WithX(double x)
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{
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return new Vector(x, _y);
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}
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/// <summary>
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/// Returns a new vector with the specified Y coordinate.
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/// </summary>
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/// <param name="y">The Y coordinate.</param>
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/// <returns>The new vector.</returns>
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public Vector WithY(double y)
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{
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return new Vector(_x, y);
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}
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/// <summary>
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/// Returns the dot product of two vectors.
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/// </summary>
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/// <param name="a">The first vector.</param>
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/// <param name="b">The second vector.</param>
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/// <returns>The dot product.</returns>
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public static double Dot(Vector a, Vector b)
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=> a._x * b._x + a._y * b._y;
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/// <summary>
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/// Returns the cross product of two vectors.
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/// </summary>
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/// <param name="a">The first vector.</param>
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/// <param name="b">The second vector.</param>
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/// <returns>The cross product.</returns>
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public static double Cross(Vector a, Vector b)
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=> a._x * b._y - a._y * b._x;
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/// <summary>
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/// Normalizes the given vector.
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/// </summary>
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/// <param name="vector">The vector</param>
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/// <returns>The normalized vector.</returns>
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public static Vector Normalize(Vector vector)
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=> Divide(vector, vector.Length);
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/// <summary>
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/// Divides the first vector by the second.
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/// </summary>
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/// <param name="a">The first vector.</param>
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/// <param name="b">The second vector.</param>
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/// <returns>The scaled vector.</returns>
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public static Vector Divide(Vector a, Vector b)
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=> new Vector(a._x / b._x, a._y / b._y);
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/// <summary>
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/// Divides the vector by the given scalar.
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/// </summary>
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/// <param name="vector">The vector</param>
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/// <param name="scalar">The scalar value</param>
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/// <returns>The scaled vector.</returns>
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public static Vector Divide(Vector vector, double scalar)
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=> new Vector(vector._x / scalar, vector._y / scalar);
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/// <summary>
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/// Multiplies the first vector by the second.
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/// </summary>
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/// <param name="a">The first vector.</param>
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/// <param name="b">The second vector.</param>
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/// <returns>The scaled vector.</returns>
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public static Vector Multiply(Vector a, Vector b)
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=> new Vector(a._x * b._x, a._y * b._y);
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/// <summary>
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/// Multiplies the vector by the given scalar.
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/// </summary>
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/// <param name="vector">The vector</param>
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/// <param name="scalar">The scalar value</param>
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/// <returns>The scaled vector.</returns>
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public static Vector Multiply(Vector vector, double scalar)
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=> new Vector(vector._x * scalar, vector._y * scalar);
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/// <summary>
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/// Adds the second to the first vector
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/// </summary>
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/// <param name="a">The first vector.</param>
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/// <param name="b">The second vector.</param>
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/// <returns>The summed vector.</returns>
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public static Vector Add(Vector a, Vector b)
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=> new Vector(a._x + b._x, a._y + b._y);
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/// <summary>
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/// Subtracts the second from the first vector
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/// </summary>
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/// <param name="a">The first vector.</param>
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/// <param name="b">The second vector.</param>
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/// <returns>The difference vector.</returns>
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public static Vector Subtract(Vector a, Vector b)
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=> new Vector(a._x - b._x, a._y - b._y);
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/// <summary>
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/// Negates the vector
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/// </summary>
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/// <param name="vector">The vector to negate.</param>
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/// <returns>The scaled vector.</returns>
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public static Vector Negate(Vector vector)
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=> new Vector(-vector._x, -vector._y);
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}
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}
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