A cross-platform UI framework for .NET
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// -----------------------------------------------------------------------
// <copyright file="BitmapImpl.cs" company="Steven Kirk">
// Copyright 2014 MIT Licence. See licence.md for more information.
// </copyright>
// -----------------------------------------------------------------------
namespace Perspex.Direct2D1.Media
{
using System;
using System.IO;
using Perspex.Platform;
using SharpDX.WIC;
public class BitmapImpl : IBitmapImpl
{
private ImagingFactory factory;
public BitmapImpl(ImagingFactory factory, int width, int height)
{
this.factory = factory;
this.WicImpl = new Bitmap(
factory,
width,
height,
PixelFormat.Format32bppPBGRA,
BitmapCreateCacheOption.CacheOnLoad);
}
public Bitmap WicImpl
{
get;
private set;
}
public void Save(string fileName)
{
if (Path.GetExtension(fileName) != ".png")
{
// Yeah, we need to support other formats.
throw new NotSupportedException("Use PNG, stoopid.");
}
using (FileStream s = new FileStream(fileName, FileMode.Create))
{
PngBitmapEncoder encoder = new PngBitmapEncoder(factory);
encoder.Initialize(s);
BitmapFrameEncode frame = new BitmapFrameEncode(encoder);
frame.Initialize();
frame.WriteSource(this.WicImpl);
frame.Commit();
encoder.Commit();
}
}
}
}