A cross-platform UI framework for .NET
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net461</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="SharpDX.Mathematics" Version="3.1.1" />
<PackageReference Include="SharpDX.D3DCompiler" Version="3.1.1" />
<Compile Update="**\*.paml.cs">
<DependentUpon>%(Filename)</DependentUpon>
</Compile>
<EmbeddedResource Include="**\*.paml">
<SubType>Designer</SubType>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Remove="MiniCube.fx" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="MiniCube.fx" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\src\Avalonia.DesignerSupport\Avalonia.DesignerSupport.csproj" />
<ProjectReference Include="..\..\..\src\Avalonia.DotNetFrameworkRuntime\Avalonia.DotNetFrameworkRuntime.csproj" />
<ProjectReference Include="..\..\..\src\Avalonia.ReactiveUI\Avalonia.ReactiveUI.csproj" />
<ProjectReference Include="..\..\..\src\Avalonia.Themes.Default\Avalonia.Themes.Default.csproj" />
<ProjectReference Include="..\..\..\src\Windows\Avalonia.Direct2D1\Avalonia.Direct2D1.csproj" />
<ProjectReference Include="..\..\..\src\Windows\Avalonia.Win32\Avalonia.Win32.csproj" />
</ItemGroup>
<Import Project="..\..\..\build\Serilog.props" />
<Import Project="..\..\..\build\Serilog.Sinks.Trace.props" />
<Import Project="..\..\..\build\Splat.props" />
<Import Project="..\..\..\build\Rx.props" />
</Project>