A cross-platform UI framework for .NET
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Disposables;
using System.Reactive.Linq;
using System.Text;
using System.Threading.Tasks;
using Perspex.Controls;
namespace Perspex
{
public class Style
{
private bool applied;
public Style()
{
this.Setters = new List<Setter>();
}
public Func<Control, Match> Selector
{
get;
set;
}
public IEnumerable<Setter> Setters
{
get;
set;
}
public void Attach(Control control)
{
Match match = this.Selector(control);
if (match != null)
{
List<IObservable<bool>> o = new List<IObservable<bool>>();
while (match != null)
{
if (match.Observable != null)
{
o.Add(match.Observable);
}
match = match.Previous;
}
Observable.CombineLatest(o).Subscribe(x =>
{
if (x.All(y => y))
{
this.Apply(control);
}
else if (this.applied)
{
this.Unapply(control);
}
});
}
}
private void Apply(Control control)
{
if (this.Setters != null)
{
foreach (Setter setter in this.Setters)
{
setter.Apply(control);
}
}
this.applied = true;
}
private void Unapply(Control control)
{
if (this.Setters != null)
{
foreach (Setter setter in this.Setters)
{
setter.Unapply(control);
}
this.applied = false;
}
}
}
}