A cross-platform UI framework for .NET
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using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.VisualTree;
namespace Avalonia.UnitTests
{
public class MouseTestHelper
{
private Pointer _pointer = new Pointer(Pointer.GetNextFreeId(), PointerType.Mouse, true);
private ulong _nextStamp = 1;
private ulong Timestamp() => _nextStamp++;
private InputModifiers _pressedButtons;
public IInputElement Captured => _pointer.Captured;
InputModifiers Convert(MouseButton mouseButton)
=> (mouseButton == MouseButton.Left ? InputModifiers.LeftMouseButton
: mouseButton == MouseButton.Middle ? InputModifiers.MiddleMouseButton
: mouseButton == MouseButton.Right ? InputModifiers.RightMouseButton : InputModifiers.None);
int ButtonCount(PointerPointProperties props)
{
var rv = 0;
if (props.IsLeftButtonPressed)
rv++;
if (props.IsMiddleButtonPressed)
rv++;
if (props.IsRightButtonPressed)
rv++;
return rv;
}
private MouseButton _pressedButton;
KeyModifiers GetModifiers(InputModifiers modifiers) =>
(KeyModifiers)((int)modifiers & (int)RawInputModifiers.KeyboardMask);
public void Down(IInteractive target, MouseButton mouseButton = MouseButton.Left, Point position = default,
InputModifiers modifiers = default, int clickCount = 1)
{
Down(target, target, mouseButton, position, modifiers, clickCount);
}
public void Down(IInteractive target, IInteractive source, MouseButton mouseButton = MouseButton.Left,
Point position = default, InputModifiers modifiers = default, int clickCount = 1)
{
_pressedButtons |= Convert(mouseButton);
var props = new PointerPointProperties((RawInputModifiers)_pressedButtons,
mouseButton == MouseButton.Left ? PointerUpdateKind.LeftButtonPressed
: mouseButton == MouseButton.Middle ? PointerUpdateKind.MiddleButtonPressed
: mouseButton == MouseButton.Right ? PointerUpdateKind.RightButtonPressed : PointerUpdateKind.Other
);
if (ButtonCount(props) > 1)
Move(target, source, position);
else
{
_pressedButton = mouseButton;
_pointer.Capture((IInputElement)target);
target.RaiseEvent(new PointerPressedEventArgs(source, _pointer, (IVisual)source, position, Timestamp(), props,
GetModifiers(modifiers), clickCount));
}
}
public void Move(IInteractive target, in Point position, InputModifiers modifiers = default) => Move(target, target, position, modifiers);
public void Move(IInteractive target, IInteractive source, in Point position, InputModifiers modifiers = default)
{
target.RaiseEvent(new PointerEventArgs(InputElement.PointerMovedEvent, source, _pointer, (IVisual)target, position,
Timestamp(), new PointerPointProperties((RawInputModifiers)_pressedButtons, PointerUpdateKind.Other), GetModifiers(modifiers)));
}
public void Up(IInteractive target, MouseButton mouseButton = MouseButton.Left, Point position = default,
InputModifiers modifiers = default)
=> Up(target, target, mouseButton, position, modifiers);
public void Up(IInteractive target, IInteractive source, MouseButton mouseButton = MouseButton.Left,
Point position = default, InputModifiers modifiers = default)
{
var conv = Convert(mouseButton);
_pressedButtons = (_pressedButtons | conv) ^ conv;
var props = new PointerPointProperties((RawInputModifiers)_pressedButtons,
mouseButton == MouseButton.Left ? PointerUpdateKind.LeftButtonReleased
: mouseButton == MouseButton.Middle ? PointerUpdateKind.MiddleButtonReleased
: mouseButton == MouseButton.Right ? PointerUpdateKind.RightButtonReleased : PointerUpdateKind.Other
);
if (ButtonCount(props) == 0)
{
_pointer.Capture(null);
target.RaiseEvent(new PointerReleasedEventArgs(source, _pointer, (IVisual)target, position,
Timestamp(), props, GetModifiers(modifiers), _pressedButton));
}
else
Move(target, source, position);
}
public void Click(IInteractive target, MouseButton button = MouseButton.Left, Point position = default,
InputModifiers modifiers = default)
=> Click(target, target, button, position, modifiers);
public void Click(IInteractive target, IInteractive source, MouseButton button = MouseButton.Left,
Point position = default, InputModifiers modifiers = default)
{
Down(target, source, button, position, modifiers);
Up(target, source, button, position, modifiers);
}
public void Enter(IInteractive target)
{
target.RaiseEvent(new PointerEventArgs(InputElement.PointerEnterEvent, target, _pointer, (IVisual)target, default,
Timestamp(), new PointerPointProperties((RawInputModifiers)_pressedButtons, PointerUpdateKind.Other), KeyModifiers.None));
}
public void Leave(IInteractive target)
{
target.RaiseEvent(new PointerEventArgs(InputElement.PointerLeaveEvent, target, _pointer, (IVisual)target, default,
Timestamp(), new PointerPointProperties((RawInputModifiers)_pressedButtons, PointerUpdateKind.Other), KeyModifiers.None));
}
}
}