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11 years ago | |
|---|---|---|
| docs | Removed ruler. | 11 years ago |
| nuget | Updated NuGet build. | 11 years ago |
| samples | Updated OmniXAML. | 11 years ago |
| src | Merge branch 'master' into visualbrush | 11 years ago |
| tests | Implemented VisualBrush.SourceRect. | 11 years ago |
| .gitattributes | Initial commit | 12 years ago |
| .gitignore | Updated NuGet build. | 11 years ago |
| .gitmodules | Use ReactiveUI built via submodule | 11 years ago |
| Perspex.sln | Started implementing VisualBrush. | 11 years ago |
| Perspex.v2.ncrunchsolution | Moved to more standard filesystem layout. | 11 years ago |
| Settings.StyleCop | Stylecop fixes. | 11 years ago |
| appveyor.yml | Do submodule update before build | 11 years ago |
| licence.md | Added licence.md | 11 years ago |
| readme.md | Updated build info. | 11 years ago |
readme.md
Perspex

A multi-platform .NET UI framework.
Background
Perspex is a multi-platform windowing toolkit - somewhat like WPF - that is intended to be multi- platform. It supports XAML, lookless controls and a flexible styling system, and runs on Windows using Direct2D and other operating systems using Gtk & Cairo.
Current Status
Perspex is now in alpha. What does "alpha mean? Well, it means that it's now at a stage where you can have a play and hopefully create simple applications. There's now a Visual Studio Extension containing project and item templates that will help you get started, and there's an initial complement of controls. There's still a lot missing, and you will find bugs, and the API will change, but this represents the first time where we've made it somewhat easy to have a play and experiment with the framework.
Documentation
As mentioned above, Perspex is still in alpha and as such there's not much documentation yet. You can take a look at the alpha release announcement for an overview of how to get started but probably the best thing to do for now is to already know a little bit about WPF/Silverlight/UWP/XAML and ask questions in our Gitter room.
There's also a high-level architecture document that is currently a little bit out of date, and I've also started writing blog posts on Perspex at http://grokys.github.io/.
Contributions are always welcome!
Building and Using
See the build instructions here
Contributing
Please read the contribution guidelines before submitting a pull request.
