A cross-platform UI framework for .NET
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using System.Collections.Generic;
using Avalonia.Media;
using Avalonia.Media.Immutable;
using Avalonia.Platform;
using Avalonia.VisualTree;
namespace Avalonia.Rendering.SceneGraph
{
/// <summary>
/// A node in the scene graph which represents a geometry draw.
/// </summary>
internal class GeometryNode : BrushDrawOperation
{
/// <summary>
/// Initializes a new instance of the <see cref="GeometryNode"/> class.
/// </summary>
/// <param name="transform">The transform.</param>
/// <param name="brush">The fill brush.</param>
/// <param name="pen">The stroke pen.</param>
/// <param name="geometry">The geometry.</param>
/// <param name="childScenes">Child scenes for drawing visual brushes.</param>
public GeometryNode(Matrix transform,
IBrush brush,
IPen pen,
IGeometryImpl geometry,
IDictionary<IVisual, Scene> childScenes = null)
: base(geometry.GetRenderBounds(pen), transform)
{
Transform = transform;
Brush = brush?.ToImmutable();
Pen = pen?.ToImmutable();
Geometry = geometry;
ChildScenes = childScenes;
}
/// <summary>
/// Gets the transform with which the node will be drawn.
/// </summary>
public Matrix Transform { get; }
/// <summary>
/// Gets the fill brush.
/// </summary>
public IBrush Brush { get; }
/// <summary>
/// Gets the stroke pen.
/// </summary>
public ImmutablePen Pen { get; }
/// <summary>
/// Gets the geometry to draw.
/// </summary>
public IGeometryImpl Geometry { get; }
/// <inheritdoc/>
public override IDictionary<IVisual, Scene> ChildScenes { get; }
/// <summary>
/// Determines if this draw operation equals another.
/// </summary>
/// <param name="transform">The transform of the other draw operation.</param>
/// <param name="brush">The fill of the other draw operation.</param>
/// <param name="pen">The stroke of the other draw operation.</param>
/// <param name="geometry">The geometry of the other draw operation.</param>
/// <returns>True if the draw operations are the same, otherwise false.</returns>
/// <remarks>
/// The properties of the other draw operation are passed in as arguments to prevent
/// allocation of a not-yet-constructed draw operation object.
/// </remarks>
public bool Equals(Matrix transform, IBrush brush, IPen pen, IGeometryImpl geometry)
{
return transform == Transform &&
Equals(brush, Brush) &&
Equals(Pen, pen) &&
Equals(geometry, Geometry);
}
/// <inheritdoc/>
public override void Render(IDrawingContextImpl context)
{
context.Transform = Transform;
context.DrawGeometry(Brush, Pen, Geometry);
}
/// <inheritdoc/>
public override bool HitTest(Point p)
{
if (Transform.HasInverse)
{
p *= Transform.Invert();
return (Brush != null && Geometry.FillContains(p)) ||
(Pen != null && Geometry.StrokeContains(Pen, p));
}
return false;
}
}
}