A cross-platform UI framework for .NET
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// -----------------------------------------------------------------------
// <copyright file="Style.cs" company="Tricycle">
// Copyright 2014 Tricycle. All rights reserved.
// </copyright>
// -----------------------------------------------------------------------
namespace Perspex
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Linq;
using System.Reactive.Subjects;
using Perspex.Controls;
public class Style
{
public Style()
{
this.Setters = new List<Setter>();
}
public Style(Func<Control, Match> selector)
: this()
{
this.Selector = selector;
}
public Func<Control, Match> Selector
{
get;
set;
}
public IEnumerable<Setter> Setters
{
get;
set;
}
public void Attach(Control control)
{
Match match = this.Selector(control);
if (match != null)
{
string description = "Style " + match.ToString();
List<IObservable<bool>> o = new List<IObservable<bool>>();
while (match != null)
{
if (match.Observable != null)
{
o.Add(match.Observable);
}
match = match.Previous;
}
List<Setter.Subject> subjects = new List<Setter.Subject>();
foreach (Setter setter in this.Setters)
{
Setter.Subject subject = setter.CreateSubject(control, description);
subjects.Add(subject);
control.SetValue(setter.Property, subject);
}
if (o.Count == 0)
{
foreach (Setter.Subject subject in subjects)
{
subject.Push(true);
}
}
else
{
Observable.CombineLatest(o).Subscribe(x =>
{
bool on = x.All(y => y);
foreach (Setter.Subject subject in subjects)
{
subject.Push(on);
}
});
}
}
}
}
}