A cross-platform UI framework for .NET
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using System;
using System.Collections.Generic;
using Avalonia.Media;
using Avalonia.Media.Immutable;
using Avalonia.Platform;
using Avalonia.VisualTree;
namespace Avalonia.Rendering.SceneGraph
{
/// <summary>
/// A node in the scene graph which represents a rectangle draw.
/// </summary>
internal class RectangleNode : BrushDrawOperation
{
/// <summary>
/// Initializes a new instance of the <see cref="RectangleNode"/> class.
/// </summary>
/// <param name="transform">The transform.</param>
/// <param name="brush">The fill brush.</param>
/// <param name="pen">The stroke pen.</param>
/// <param name="rect">The rectangle to draw.</param>
/// <param name="boxShadow">The box shadow parameters</param>
/// <param name="childScenes">Child scenes for drawing visual brushes.</param>
public RectangleNode(
Matrix transform,
IBrush brush,
IPen pen,
RoundedRect rect,
BoxShadows boxShadows,
IDictionary<IVisual, Scene> childScenes = null)
: base(boxShadows.TransformBounds(rect.Rect).Inflate((pen?.Thickness ?? 0) / 2), transform)
{
Transform = transform;
Brush = brush?.ToImmutable();
Pen = pen?.ToImmutable();
Rect = rect;
ChildScenes = childScenes;
BoxShadows = boxShadows;
}
/// <summary>
/// Gets the transform with which the node will be drawn.
/// </summary>
public Matrix Transform { get; }
/// <summary>
/// Gets the fill brush.
/// </summary>
public IBrush Brush { get; }
/// <summary>
/// Gets the stroke pen.
/// </summary>
public ImmutablePen Pen { get; }
/// <summary>
/// Gets the rectangle to draw.
/// </summary>
public RoundedRect Rect { get; }
/// <summary>
/// The parameters for the box-shadow effect
/// </summary>
public BoxShadows BoxShadows { get; }
/// <inheritdoc/>
public override IDictionary<IVisual, Scene> ChildScenes { get; }
/// <summary>
/// Determines if this draw operation equals another.
/// </summary>
/// <param name="transform">The transform of the other draw operation.</param>
/// <param name="brush">The fill of the other draw operation.</param>
/// <param name="pen">The stroke of the other draw operation.</param>
/// <param name="rect">The rectangle of the other draw operation.</param>
/// <param name="boxShadow">The box shadow parameters of the other draw operation</param>
/// <returns>True if the draw operations are the same, otherwise false.</returns>
/// <remarks>
/// The properties of the other draw operation are passed in as arguments to prevent
/// allocation of a not-yet-constructed draw operation object.
/// </remarks>
public bool Equals(Matrix transform, IBrush brush, IPen pen, RoundedRect rect, BoxShadows boxShadows)
{
return transform == Transform &&
Equals(brush, Brush) &&
Equals(Pen, pen) &&
Media.BoxShadows.Equals(BoxShadows, boxShadows) &&
rect.Equals(Rect);
}
/// <inheritdoc/>
public override void Render(IDrawingContextImpl context)
{
context.Transform = Transform;
context.DrawRectangle(Brush, Pen, Rect, BoxShadows);
}
/// <inheritdoc/>
public override bool HitTest(Point p)
{
// TODO: This doesn't respect CornerRadius yet.
if (Transform.HasInverse)
{
p *= Transform.Invert();
if (Brush != null)
{
var rect = Rect.Rect.Inflate((Pen?.Thickness / 2) ?? 0);
return rect.Contains(p);
}
else
{
var borderRect = Rect.Rect.Inflate((Pen?.Thickness / 2) ?? 0);
var emptyRect = Rect.Rect.Deflate((Pen?.Thickness / 2) ?? 0);
return borderRect.Contains(p) && !emptyRect.Contains(p);
}
}
return false;
}
}
}