A cross-platform UI framework for .NET
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Disposables;
using System.Threading.Tasks;
using Avalonia;
using Avalonia.Platform;
using Avalonia.Rendering;
using Avalonia.Rendering.Composition;
using SharpDX.Direct2D1;
using SharpDX.Direct3D11;
using SharpDX.DXGI;
using SharpDX.Mathematics.Interop;
using Buffer = SharpDX.Direct3D11.Buffer;
using DeviceContext = SharpDX.Direct2D1.DeviceContext;
using DxgiFactory1 = SharpDX.DXGI.Factory1;
using Matrix = SharpDX.Matrix;
using D3DDevice = SharpDX.Direct3D11.Device;
using DxgiResource = SharpDX.DXGI.Resource;
using FeatureLevel = SharpDX.Direct3D.FeatureLevel;
namespace GpuInterop.D3DDemo;
class D3D11Swapchain : SwapchainBase<D3D11SwapchainImage>
{
private readonly D3DDevice _device;
public D3D11Swapchain(D3DDevice device, ICompositionGpuInterop interop, CompositionDrawingSurface target)
: base(interop, target)
{
_device = device;
}
protected override D3D11SwapchainImage CreateImage(PixelSize size) => new(_device, size, Interop, Target);
public IDisposable BeginDraw(PixelSize size, out RenderTargetView view)
{
var rv = BeginDrawCore(size, out var image);
view = image.RenderTargetView;
return rv;
}
}
public class D3D11SwapchainImage : ISwapchainImage
{
public PixelSize Size { get; }
private readonly ICompositionGpuInterop _interop;
private readonly CompositionDrawingSurface _target;
private readonly Texture2D _texture;
private readonly KeyedMutex _mutex;
private readonly IntPtr _handle;
private PlatformGraphicsExternalImageProperties _properties;
private ICompositionImportedGpuImage? _imported;
public Task? LastPresent { get; private set; }
public RenderTargetView RenderTargetView { get; }
public D3D11SwapchainImage(D3DDevice device, PixelSize size,
ICompositionGpuInterop interop,
CompositionDrawingSurface target)
{
Size = size;
_interop = interop;
_target = target;
_texture = new Texture2D(device,
new Texture2DDescription
{
Format = Format.R8G8B8A8_UNorm,
Width = size.Width,
Height = size.Height,
ArraySize = 1,
MipLevels = 1,
SampleDescription = new SampleDescription { Count = 1, Quality = 0 },
CpuAccessFlags = default,
OptionFlags = ResourceOptionFlags.SharedKeyedmutex,
BindFlags = BindFlags.RenderTarget | BindFlags.ShaderResource
});
_mutex = _texture.QueryInterface<KeyedMutex>();
using (var res = _texture.QueryInterface<DxgiResource>())
_handle = res.SharedHandle;
_properties = new PlatformGraphicsExternalImageProperties
{
Width = size.Width, Height = size.Height, Format = PlatformGraphicsExternalImageFormat.B8G8R8A8UNorm
};
RenderTargetView = new RenderTargetView(device, _texture);
}
public void BeginDraw()
{
_mutex.Acquire(0, int.MaxValue);
}
public void Present()
{
_mutex.Release(1);
_imported ??= _interop.ImportImage(
new PlatformHandle(_handle, KnownPlatformGraphicsExternalImageHandleTypes.D3D11TextureGlobalSharedHandle),
_properties);
LastPresent = _target.UpdateWithKeyedMutexAsync(_imported, 1, 0);
}
public async ValueTask DisposeAsync()
{
if (LastPresent != null)
try
{
await LastPresent;
}
catch
{
// Ignore
}
RenderTargetView.Dispose();
_mutex.Dispose();
_texture.Dispose();
}
}