A cross-platform UI framework for .NET
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
namespace GpuInterop.VulkanDemo;
unsafe class ByteString : IDisposable
{
public IntPtr Pointer { get; }
public ByteString(string s)
{
Pointer = Marshal.StringToHGlobalAnsi(s);
}
public void Dispose()
{
Marshal.FreeHGlobal(Pointer);
}
public static implicit operator byte*(ByteString h) => (byte*)h.Pointer;
}
unsafe class ByteStringList : IDisposable
{
private List<ByteString> _inner;
private byte** _ptr;
public ByteStringList(IEnumerable<string> items)
{
_inner = items.Select(x => new ByteString(x)).ToList();
_ptr = (byte**)Marshal.AllocHGlobal(IntPtr.Size * _inner.Count + 1);
for (var c = 0; c < _inner.Count; c++)
_ptr[c] = (byte*)_inner[c].Pointer;
}
public int Count => _inner.Count;
public uint UCount => (uint)_inner.Count;
public void Dispose()
{
Marshal.FreeHGlobal(new IntPtr(_ptr));
}
public static implicit operator byte**(ByteStringList h) => h._ptr;
}