A cross-platform UI framework for .NET
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using System;
using System.Runtime.CompilerServices;
using Silk.NET.Vulkan;
using SilkNetDemo;
using Buffer = Silk.NET.Vulkan.Buffer;
using SystemBuffer = System.Buffer;
namespace GpuInterop.VulkanDemo;
static class VulkanBufferHelper
{
public unsafe static void AllocateBuffer<T>(VulkanContext vk,
BufferUsageFlags bufferUsageFlags,
out Buffer buffer, out DeviceMemory memory,
Span<T> initialData) where T:unmanaged
{
var api = vk.Api;
var device = vk.Device;
var size = Unsafe.SizeOf<T>() * initialData.Length;
var bufferInfo = new BufferCreateInfo()
{
SType = StructureType.BufferCreateInfo,
Size = (ulong)size,
Usage = bufferUsageFlags,
SharingMode = SharingMode.Exclusive
};
api.CreateBuffer(device, bufferInfo, null, out buffer).ThrowOnError();
api.GetBufferMemoryRequirements(device, buffer, out var memoryRequirements);
var physicalDevice = vk.PhysicalDevice;
var memoryAllocateInfo = new MemoryAllocateInfo
{
SType = StructureType.MemoryAllocateInfo,
AllocationSize = memoryRequirements.Size,
MemoryTypeIndex = (uint)FindSuitableMemoryTypeIndex(api,
physicalDevice,
memoryRequirements.MemoryTypeBits,
MemoryPropertyFlags.MemoryPropertyHostCoherentBit |
MemoryPropertyFlags.MemoryPropertyHostVisibleBit)
};
api.AllocateMemory(device, memoryAllocateInfo, null, out memory).ThrowOnError();
api.BindBufferMemory(device, buffer, memory, 0);
UpdateBufferMemory(vk, memory, initialData);
}
public static unsafe void UpdateBufferMemory<T>(VulkanContext vk, DeviceMemory memory,
Span<T> data) where T : unmanaged
{
var api = vk.Api;
var device = vk.Device;
var size = data.Length * Unsafe.SizeOf<T>();
void* pointer = null;
api.MapMemory(device, memory, 0, (ulong)size, 0, ref pointer);
data.CopyTo(new Span<T>(pointer, size));
api.UnmapMemory(device, memory);
}
private static int FindSuitableMemoryTypeIndex(Vk api, PhysicalDevice physicalDevice, uint memoryTypeBits,
MemoryPropertyFlags flags)
{
api.GetPhysicalDeviceMemoryProperties(physicalDevice, out var properties);
for (var i = 0; i < properties.MemoryTypeCount; i++)
{
var type = properties.MemoryTypes[i];
if ((memoryTypeBits & (1 << i)) != 0 && type.PropertyFlags.HasFlag(flags)) return i;
}
return -1;
}
}