A cross-platform UI framework for .NET
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// -----------------------------------------------------------------------
// <copyright file="FocusManager.cs" company="Steven Kirk">
// Copyright 2014 MIT Licence. See licence.md for more information.
// </copyright>
// -----------------------------------------------------------------------
namespace Perspex.Input
{
using System;
using System.Collections.Generic;
using System.Linq;
using Perspex.VisualTree;
using Splat;
using Perspex.Interactivity;
/// <summary>
/// Manages focus for the application.
/// </summary>
public class FocusManager : IFocusManager
{
/// <summary>
/// The focus scopes in which the focus is currently defined.
/// </summary>
private Dictionary<IFocusScope, IInputElement> focusScopes =
new Dictionary<IFocusScope, IInputElement>();
/// <summary>
/// Initializes a new instance of the <see cref="FocusManager"/> class.
/// </summary>
public FocusManager()
{
InputElement.PointerPressedEvent.AddClassHandler(
typeof(IInputElement),
new EventHandler<RoutedEventArgs>(this.OnPreviewPointerPressed),
RoutingStrategies.Tunnel);
}
/// <summary>
/// Gets the instance of the <see cref="IFocusManager"/>.
/// </summary>
public static IFocusManager Instance
{
get { return Locator.Current.GetService<IFocusManager>(); }
}
/// <summary>
/// Gets the currently focused <see cref="IInputElement"/>.
/// </summary>
public IInputElement Current
{
get { return KeyboardDevice.Instance.FocusedElement; }
}
/// <summary>
/// Gets the current focus scope.
/// </summary>
public IFocusScope Scope
{
get;
private set;
}
/// <summary>
/// Focuses a control.
/// </summary>
/// <param name="control">The control to focus.</param>
/// <param name="keyboardNavigated">
/// Whether the control was focused by a keypress (e.g. the Tab key).
/// </param>
public void Focus(IInputElement control, bool keyboardNavigated = false)
{
if (control != null)
{
var scope = GetFocusScopeAncestors(control)
.FirstOrDefault();
if (scope != null)
{
this.Scope = scope;
this.SetFocusedElement(scope, control, keyboardNavigated);
}
}
else if (this.Current != null)
{
// If control is null, set focus to the topmost focus scope.
foreach (var scope in GetFocusScopeAncestors(this.Current).Reverse().ToList())
{
IInputElement element;
if (this.focusScopes.TryGetValue(scope, out element))
{
this.Focus(element, keyboardNavigated);
break;
}
}
}
}
/// <summary>
/// Sets the currently focused element in the specified scope.
/// </summary>
/// <param name="scope">The focus scope.</param>
/// <param name="element">The element to focus. May be null.</param>
/// <param name="keyboardNavigated">
/// Whether the control was focused by a keypress (e.g. the Tab key).
/// </param>
/// <remarks>
/// If the specified scope is the current <see cref="Scope"/> then the keyboard focus
/// will change.
/// </remarks>
public void SetFocusedElement(
IFocusScope scope,
IInputElement element,
bool keyboardNavigated = false)
{
Contract.Requires<ArgumentNullException>(scope != null);
this.focusScopes[scope] = element;
if (this.Scope == scope)
{
KeyboardDevice.Instance.SetFocusedElement(element, keyboardNavigated);
}
}
/// <summary>
/// Notifies the focus manager of a change in focus scope.
/// </summary>
/// <param name="scope">The new focus scope.</param>
public void SetFocusScope(IFocusScope scope)
{
Contract.Requires<ArgumentNullException>(scope != null);
IInputElement e;
if (!this.focusScopes.TryGetValue(scope, out e))
{
// TODO: Make this do something useful, i.e. select the first focusable
// control, select a control that the user has specified to have default
// focus etc.
e = scope as IInputElement;
this.focusScopes.Add(scope, e);
}
this.Scope = scope;
this.Focus(e);
}
/// <summary>
/// Checks if the specified element can be focused.
/// </summary>
/// <param name="e">The element.</param>
/// <returns>True if the element can be focused.</returns>
private static bool CanFocus(IInputElement e) => e.Focusable && e.IsEnabledCore && e.IsVisible;
/// <summary>
/// Gets the focus scope ancestors of the specified control, traversing popups.
/// </summary>
/// <param name="control">The control.</param>
/// <returns>The focus scopes.</returns>
private static IEnumerable<IFocusScope> GetFocusScopeAncestors(IInputElement control)
{
while (control != null)
{
var scope = control as IFocusScope;
if (scope != null)
{
yield return scope;
}
control = control.GetVisualParent<IInputElement>() ??
((control as IHostedVisualTreeRoot)?.Host as IInputElement);
}
}
/// <summary>
/// Global handler for pointer pressed events.
/// </summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event args.</param>
private void OnPreviewPointerPressed(object sender, RoutedEventArgs e)
{
if (sender == e.Source)
{
var ev = (PointerPressEventArgs)e;
var element = (ev.Device.Captured as IInputElement) ?? (e.Source as IInputElement);
if (element == null || !CanFocus(element))
{
element = element.GetSelfAndVisualAncestors()
.OfType<IInputElement>()
.FirstOrDefault(x => CanFocus(x));
}
if (element != null)
{
this.Focus(element);
}
}
}
}
}