A cross-platform UI framework for .NET
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using System;
namespace Avalonia.Interactivity
{
/// <summary>
/// Provides state information and data specific to a routed event.
/// </summary>
public class RoutedEventArgs : EventArgs
{
/// <summary>
/// Initializes a new instance of the <see cref="RoutedEventArgs"/> class.
/// </summary>
public RoutedEventArgs()
{
}
/// <summary>
/// Initializes a new instance of the <see cref="RoutedEventArgs"/> class.
/// </summary>
/// <param name="routedEvent">The routed event associated with these event args.</param>
public RoutedEventArgs(RoutedEvent? routedEvent)
{
RoutedEvent = routedEvent;
}
/// <summary>
/// Initializes a new instance of the <see cref="RoutedEventArgs"/> class.
/// </summary>
/// <param name="routedEvent">The routed event associated with these event args.</param>
/// <param name="source">The source object that raised the routed event.</param>
public RoutedEventArgs(RoutedEvent? routedEvent, object? source)
{
RoutedEvent = routedEvent;
Source = source;
}
/// <summary>
/// Gets or sets a value indicating whether the routed event has already been handled.
/// </summary>
/// <remarks>
/// Once handled, a routed event should be ignored.
/// </remarks>
public bool Handled { get; set; }
/// <summary>
/// Gets or sets the routed event associated with these event args.
/// </summary>
public RoutedEvent? RoutedEvent { get; set; }
/// <summary>
/// Gets or sets the routing strategy (direct, bubbling, or tunneling) of the routed event.
/// </summary>
public RoutingStrategies Route { get; set; }
/// <summary>
/// Gets or sets the source object that raised the routed event.
/// </summary>
public object? Source { get; set; }
}
}