csharpc-sharpdotnetxamlavaloniauicross-platformcross-platform-xamlavaloniaguimulti-platformuser-interfacedotnetcore
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249 lines
8.6 KiB
249 lines
8.6 KiB
using System;
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using Avalonia.Interactivity;
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using Avalonia.Metadata;
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using Avalonia.VisualTree;
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namespace Avalonia.Input
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{
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/// <summary>
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/// Manages focus for the application.
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/// </summary>
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[PrivateApi]
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public class FocusManager : IFocusManager
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{
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/// <summary>
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/// Private attached property for storing the currently focused element in a focus scope.
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/// </summary>
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/// <remarks>
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/// This property is set on the control which defines a focus scope and tracks the currently
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/// focused element within that scope.
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/// </remarks>
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private static readonly AttachedProperty<IInputElement> FocusedElementProperty =
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AvaloniaProperty.RegisterAttached<FocusManager, StyledElement, IInputElement>("FocusedElement");
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private StyledElement? _focusRoot;
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/// <summary>
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/// Initializes a new instance of the <see cref="FocusManager"/> class.
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/// </summary>
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static FocusManager()
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{
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InputElement.PointerPressedEvent.AddClassHandler(
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typeof(IInputElement),
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new EventHandler<RoutedEventArgs>(OnPreviewPointerPressed),
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RoutingStrategies.Tunnel);
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}
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private IInputElement? Current => KeyboardDevice.Instance?.FocusedElement;
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/// <summary>
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/// Gets the currently focused <see cref="IInputElement"/>.
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/// </summary>
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public IInputElement? GetFocusedElement() => Current;
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/// <summary>
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/// Focuses a control.
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/// </summary>
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/// <param name="control">The control to focus.</param>
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/// <param name="method">The method by which focus was changed.</param>
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/// <param name="keyModifiers">Any key modifiers active at the time of focus.</param>
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public bool Focus(
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IInputElement? control,
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NavigationMethod method = NavigationMethod.Unspecified,
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KeyModifiers keyModifiers = KeyModifiers.None)
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{
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if (KeyboardDevice.Instance is not { } keyboardDevice)
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return false;
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if (control is not null)
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{
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if (!CanFocus(control))
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return false;
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if (GetFocusScope(control) is StyledElement scope)
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{
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scope.SetValue(FocusedElementProperty, control);
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_focusRoot = GetFocusRoot(scope);
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}
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keyboardDevice.SetFocusedElement(control, method, keyModifiers);
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return true;
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}
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else if (_focusRoot?.GetValue(FocusedElementProperty) is { } restore &&
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restore != Current &&
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Focus(restore))
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{
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return true;
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}
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else
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{
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_focusRoot = null;
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keyboardDevice.SetFocusedElement(null, NavigationMethod.Unspecified, KeyModifiers.None);
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return false;
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}
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}
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public void ClearFocus()
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{
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Focus(null);
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}
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public void ClearFocusOnElementRemoved(IInputElement removedElement, Visual oldParent)
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{
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if (oldParent is IInputElement parentElement &&
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GetFocusScope(parentElement) is StyledElement scope &&
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scope.GetValue(FocusedElementProperty) is IInputElement focused &&
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focused == removedElement)
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{
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scope.ClearValue(FocusedElementProperty);
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}
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if (Current == removedElement)
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Focus(null);
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}
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public IInputElement? GetFocusedElement(IFocusScope scope)
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{
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return (scope as StyledElement)?.GetValue(FocusedElementProperty);
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}
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/// <summary>
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/// Notifies the focus manager of a change in focus scope.
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/// </summary>
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/// <param name="scope">The new focus scope.</param>
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public void SetFocusScope(IFocusScope scope)
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{
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if (GetFocusedElement(scope) is { } focused)
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{
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Focus(focused);
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}
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else if (scope is IInputElement scopeElement && CanFocus(scopeElement))
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{
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// TODO: Make this do something useful, i.e. select the first focusable
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// control, select a control that the user has specified to have default
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// focus etc.
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Focus(scopeElement);
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}
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}
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public void RemoveFocusRoot(IFocusScope scope)
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{
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if (scope == _focusRoot)
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ClearFocus();
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}
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public static bool GetIsFocusScope(IInputElement e) => e is IFocusScope;
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/// <summary>
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/// Public API customers should use TopLevel.GetTopLevel(control).FocusManager.
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/// But since we have split projects, we can't access TopLevel from Avalonia.Base.
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/// That's why we need this helper method instead.
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/// </summary>
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internal static FocusManager? GetFocusManager(IInputElement? element)
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{
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// Element might not be a visual, and not attached to the root.
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// But IFocusManager is always expected to be a FocusManager.
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return (FocusManager?)((element as Visual)?.VisualRoot as IInputRoot)?.FocusManager
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// In our unit tests some elements might not have a root. Remove when we migrate to headless tests.
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?? (FocusManager?)AvaloniaLocator.Current.GetService<IFocusManager>();
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}
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internal bool TryMoveFocus(NavigationDirection direction)
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{
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if (GetFocusedElement() is {} focusedElement
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&& KeyboardNavigationHandler.GetNext(focusedElement, direction) is {} newElement)
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{
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return newElement.Focus();
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}
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return false;
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}
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/// <summary>
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/// Checks if the specified element can be focused.
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/// </summary>
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/// <param name="e">The element.</param>
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/// <returns>True if the element can be focused.</returns>
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private static bool CanFocus(IInputElement e) => e.Focusable && e.IsEffectivelyEnabled && IsVisible(e);
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/// <summary>
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/// Gets the focus scope of the specified control, traversing popups.
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/// </summary>
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/// <param name="control">The control.</param>
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/// <returns>The focus scope.</returns>
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private static StyledElement? GetFocusScope(IInputElement control)
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{
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IInputElement? c = control;
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while (c != null)
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{
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if (c is IFocusScope &&
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c is Visual v &&
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v.VisualRoot is Visual root &&
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root.IsVisible)
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{
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return v;
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}
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c = (c as Visual)?.GetVisualParent<IInputElement>() ??
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((c as IHostedVisualTreeRoot)?.Host as IInputElement);
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}
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return null;
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}
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private static StyledElement? GetFocusRoot(StyledElement scope)
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{
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if (scope is not Visual v)
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return null;
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var root = v.VisualRoot as Visual;
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while (root is IHostedVisualTreeRoot hosted &&
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hosted.Host?.VisualRoot is Visual parentRoot)
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{
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root = parentRoot;
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}
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return root;
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}
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/// <summary>
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/// Global handler for pointer pressed events.
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/// </summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event args.</param>
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private static void OnPreviewPointerPressed(object? sender, RoutedEventArgs e)
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{
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if (sender is null)
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return;
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var ev = (PointerPressedEventArgs)e;
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var visual = (Visual)sender;
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if (sender == e.Source && ev.GetCurrentPoint(visual).Properties.IsLeftButtonPressed)
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{
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Visual? element = ev.Pointer?.Captured as Visual ?? e.Source as Visual;
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while (element != null)
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{
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if (element is IInputElement inputElement && CanFocus(inputElement))
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{
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inputElement.Focus(NavigationMethod.Pointer, ev.KeyModifiers);
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break;
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}
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element = element.VisualParent;
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}
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}
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}
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private static bool IsVisible(IInputElement e)
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{
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if (e is Visual v)
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return v.IsAttachedToVisualTree && e.IsEffectivelyVisible;
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return true;
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}
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}
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}
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