A cross-platform UI framework for .NET
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using System;
using System.Diagnostics;
using System.Globalization;
using Avalonia.Media;
namespace Avalonia.Rendering
{
public class RendererBase
{
private readonly bool _useManualFpsCounting;
private static int s_fontSize = 18;
private readonly Stopwatch _stopwatch = Stopwatch.StartNew();
private int _framesThisSecond;
private int _fps;
private TimeSpan _lastFpsUpdate;
public RendererBase(bool useManualFpsCounting = false)
{
_useManualFpsCounting = useManualFpsCounting;
}
protected void FpsTick() => _framesThisSecond++;
protected void RenderFps(DrawingContext context, Rect clientRect, int? layerCount)
{
var now = _stopwatch.Elapsed;
var elapsed = now - _lastFpsUpdate;
if (!_useManualFpsCounting)
++_framesThisSecond;
if (elapsed.TotalSeconds > 1)
{
_fps = (int)(_framesThisSecond / elapsed.TotalSeconds);
_framesThisSecond = 0;
_lastFpsUpdate = now;
}
var text = layerCount.HasValue ? FormattableString.Invariant($"Layers: {layerCount} FPS: {_fps:000}") : FormattableString.Invariant($"FPS: {_fps:000}");
var formattedText = new FormattedText(text, CultureInfo.CurrentCulture, FlowDirection.LeftToRight, Typeface.Default, s_fontSize, Brushes.White);
var rect = new Rect(clientRect.Right - formattedText.Width, 0, formattedText.Width, formattedText.Height);
context.DrawRectangle(Brushes.Black, null, rect);
context.DrawText(formattedText, rect.TopLeft);
}
}
}