csharpc-sharpdotnetxamlavaloniauicross-platformcross-platform-xamlavaloniaguimulti-platformuser-interfacedotnetcore
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246 lines
9.0 KiB
246 lines
9.0 KiB
// Copyright (c) The Avalonia Project. All rights reserved.
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// Licensed under the MIT license. See licence.md file in the project root for full license information.
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using Avalonia.Input;
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using Avalonia.Utilities;
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using static System.Math;
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namespace Avalonia.Controls
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{
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/// <summary>
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/// Positions child elements in sequential position from left to right,
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/// breaking content to the next line at the edge of the containing box.
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/// Subsequent ordering happens sequentially from top to bottom or from right to left,
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/// depending on the value of the Orientation property.
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/// </summary>
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public class WrapPanel : Panel, INavigableContainer
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{
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/// <summary>
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/// Defines the <see cref="Orientation"/> property.
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/// </summary>
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public static readonly StyledProperty<Orientation> OrientationProperty =
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AvaloniaProperty.Register<WrapPanel, Orientation>(nameof(Orientation), defaultValue: Orientation.Horizontal);
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/// <summary>
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/// Initializes static members of the <see cref="WrapPanel"/> class.
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/// </summary>
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static WrapPanel()
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{
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AffectsMeasure<WrapPanel>(OrientationProperty);
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}
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/// <summary>
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/// Gets or sets the orientation in which child controls will be layed out.
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/// </summary>
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public Orientation Orientation
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{
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get { return GetValue(OrientationProperty); }
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set { SetValue(OrientationProperty, value); }
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}
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/// <summary>
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/// Gets the next control in the specified direction.
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/// </summary>
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/// <param name="direction">The movement direction.</param>
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/// <param name="from">The control from which movement begins.</param>
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/// <param name="wrap">Whether to wrap around when the first or last item is reached.</param>
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/// <returns>The control.</returns>
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IInputElement INavigableContainer.GetControl(NavigationDirection direction, IInputElement from, bool wrap)
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{
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var horiz = Orientation == Orientation.Horizontal;
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int index = Children.IndexOf((IControl)from);
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switch (direction)
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{
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case NavigationDirection.First:
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index = 0;
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break;
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case NavigationDirection.Last:
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index = Children.Count - 1;
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break;
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case NavigationDirection.Next:
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++index;
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break;
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case NavigationDirection.Previous:
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--index;
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break;
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case NavigationDirection.Left:
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index = horiz ? index - 1 : -1;
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break;
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case NavigationDirection.Right:
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index = horiz ? index + 1 : -1;
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break;
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case NavigationDirection.Up:
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index = horiz ? -1 : index - 1;
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break;
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case NavigationDirection.Down:
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index = horiz ? -1 : index + 1;
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break;
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}
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if (index >= 0 && index < Children.Count)
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{
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return Children[index];
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}
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else
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{
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return null;
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}
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}
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/// <inheritdoc/>
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protected override Size MeasureOverride(Size constraint)
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{
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var curLineSize = new UVSize(Orientation);
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var panelSize = new UVSize(Orientation);
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var uvConstraint = new UVSize(Orientation, constraint.Width, constraint.Height);
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var childConstraint = new Size(constraint.Width, constraint.Height);
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for (int i = 0, count = Children.Count; i < count; i++)
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{
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var child = Children[i];
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if (child == null) continue;
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//Flow passes its own constrint to children
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child.Measure(childConstraint);
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//this is the size of the child in UV space
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var sz = new UVSize(Orientation, child.DesiredSize.Width, child.DesiredSize.Height);
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if (MathUtilities.GreaterThan(curLineSize.U + sz.U, uvConstraint.U)) //need to switch to another line
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{
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panelSize.U = Max(curLineSize.U, panelSize.U);
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panelSize.V += curLineSize.V;
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curLineSize = sz;
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if (MathUtilities.GreaterThan(sz.U, uvConstraint.U)) //the element is wider then the constrint - give it a separate line
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{
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panelSize.U = Max(sz.U, panelSize.U);
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panelSize.V += sz.V;
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curLineSize = new UVSize(Orientation);
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}
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}
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else //continue to accumulate a line
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{
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curLineSize.U += sz.U;
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curLineSize.V = Max(sz.V, curLineSize.V);
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}
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}
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//the last line size, if any should be added
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panelSize.U = Max(curLineSize.U, panelSize.U);
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panelSize.V += curLineSize.V;
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//go from UV space to W/H space
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return new Size(panelSize.Width, panelSize.Height);
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}
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/// <inheritdoc/>
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protected override Size ArrangeOverride(Size finalSize)
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{
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int firstInLine = 0;
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double accumulatedV = 0;
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UVSize curLineSize = new UVSize(Orientation);
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UVSize uvFinalSize = new UVSize(Orientation, finalSize.Width, finalSize.Height);
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for (int i = 0; i < Children.Count; i++)
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{
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var child = Children[i];
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if (child == null) continue;
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var sz = new UVSize(Orientation, child.DesiredSize.Width, child.DesiredSize.Height);
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if (MathUtilities.GreaterThan(curLineSize.U + sz.U, uvFinalSize.U)) //need to switch to another line
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{
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arrangeLine(accumulatedV, curLineSize.V, firstInLine, i);
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accumulatedV += curLineSize.V;
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curLineSize = sz;
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if (MathUtilities.GreaterThan(sz.U, uvFinalSize.U)) //the element is wider then the constraint - give it a separate line
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{
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//switch to next line which only contain one element
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arrangeLine(accumulatedV, sz.V, i, ++i);
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accumulatedV += sz.V;
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curLineSize = new UVSize(Orientation);
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}
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firstInLine = i;
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}
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else //continue to accumulate a line
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{
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curLineSize.U += sz.U;
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curLineSize.V = Max(sz.V, curLineSize.V);
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}
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}
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//arrange the last line, if any
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if (firstInLine < Children.Count)
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{
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arrangeLine(accumulatedV, curLineSize.V, firstInLine, Children.Count);
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}
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return finalSize;
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}
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private void arrangeLine(double v, double lineV, int start, int end)
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{
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double u = 0;
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bool isHorizontal = (Orientation == Orientation.Horizontal);
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for (int i = start; i < end; i++)
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{
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var child = Children[i];
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if (child != null)
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{
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UVSize childSize = new UVSize(Orientation, child.DesiredSize.Width, child.DesiredSize.Height);
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double layoutSlotU = childSize.U;
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child.Arrange(new Rect(
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(isHorizontal ? u : v),
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(isHorizontal ? v : u),
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(isHorizontal ? layoutSlotU : lineV),
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(isHorizontal ? lineV : layoutSlotU)));
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u += layoutSlotU;
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}
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}
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}
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private struct UVSize
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{
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internal UVSize(Orientation orientation, double width, double height)
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{
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U = V = 0d;
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_orientation = orientation;
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Width = width;
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Height = height;
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}
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internal UVSize(Orientation orientation)
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{
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U = V = 0d;
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_orientation = orientation;
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}
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internal double U;
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internal double V;
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private Orientation _orientation;
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internal double Width
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{
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get { return (_orientation == Orientation.Horizontal ? U : V); }
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set { if (_orientation == Orientation.Horizontal) U = value; else V = value; }
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}
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internal double Height
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{
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get { return (_orientation == Orientation.Horizontal ? V : U); }
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set { if (_orientation == Orientation.Horizontal) V = value; else U = value; }
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}
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}
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}
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}
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