A cross-platform UI framework for .NET
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using System;
using Avalonia.Media;
using Avalonia.Media.Immutable;
using Avalonia.Platform;
namespace Avalonia.Rendering.SceneGraph
{
/// <summary>
/// A node in the scene graph which represents a rectangle draw.
/// </summary>
internal class ExperimentalAcrylicNode : DrawOperation
{
/// <summary>
/// Initializes a new instance of the <see cref="RectangleNode"/> class.
/// </summary>
/// <param name="transform">The transform.</param>
/// <param name="material"></param>
/// <param name="rect">The rectangle to draw.</param>
public ExperimentalAcrylicNode(
Matrix transform,
IExperimentalAcrylicMaterial material,
RoundedRect rect)
: base(rect.Rect, transform)
{
Transform = transform;
Material = material?.ToImmutable();
Rect = rect;
}
/// <summary>
/// Gets the transform with which the node will be drawn.
/// </summary>
public Matrix Transform { get; }
public IExperimentalAcrylicMaterial Material { get; }
/// <summary>
/// Gets the rectangle to draw.
/// </summary>
public RoundedRect Rect { get; }
/// <summary>
/// Determines if this draw operation equals another.
/// </summary>
/// <param name="transform">The transform of the other draw operation.</param>
/// <param name="material">The fill of the other draw operation.</param>
/// <param name="rect">The rectangle of the other draw operation.</param>
/// <returns>True if the draw operations are the same, otherwise false.</returns>
/// <remarks>
/// The properties of the other draw operation are passed in as arguments to prevent
/// allocation of a not-yet-constructed draw operation object.
/// </remarks>
public bool Equals(Matrix transform, IExperimentalAcrylicMaterial material, RoundedRect rect)
{
return transform == Transform &&
Equals(material, Material) &&
rect.Equals(Rect);
}
/// <inheritdoc/>
public override void Render(IDrawingContextImpl context)
{
context.Transform = Transform;
if(context is IDrawingContextWithAcrylicLikeSupport idc)
{
idc.DrawRectangle(Material, Rect);
}
else
{
context.DrawRectangle(new ImmutableSolidColorBrush(Material.FallbackColor), null, Rect);
}
}
/// <inheritdoc/>
public override bool HitTest(Point p)
{
// TODO: This doesn't respect CornerRadius yet.
if (Transform.HasInverse)
{
p *= Transform.Invert();
if (Material != null)
{
var rect = Rect.Rect;
return rect.ContainsExclusive(p);
}
}
return false;
}
}
}