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93 lines
3.1 KiB
93 lines
3.1 KiB
using System;
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using Avalonia.Media;
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using Avalonia.Media.Immutable;
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using Avalonia.Platform;
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namespace Avalonia.Rendering.SceneGraph
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{
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/// <summary>
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/// A node in the scene graph which represents a rectangle draw.
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/// </summary>
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internal class ExperimentalAcrylicNode : DrawOperation
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="RectangleNode"/> class.
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/// </summary>
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/// <param name="transform">The transform.</param>
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/// <param name="material"></param>
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/// <param name="rect">The rectangle to draw.</param>
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public ExperimentalAcrylicNode(
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Matrix transform,
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IExperimentalAcrylicMaterial material,
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RoundedRect rect)
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: base(rect.Rect, transform)
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{
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Transform = transform;
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Material = material?.ToImmutable();
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Rect = rect;
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}
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/// <summary>
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/// Gets the transform with which the node will be drawn.
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/// </summary>
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public Matrix Transform { get; }
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public IExperimentalAcrylicMaterial Material { get; }
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/// <summary>
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/// Gets the rectangle to draw.
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/// </summary>
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public RoundedRect Rect { get; }
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/// <summary>
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/// Determines if this draw operation equals another.
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/// </summary>
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/// <param name="transform">The transform of the other draw operation.</param>
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/// <param name="material">The fill of the other draw operation.</param>
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/// <param name="rect">The rectangle of the other draw operation.</param>
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/// <returns>True if the draw operations are the same, otherwise false.</returns>
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/// <remarks>
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/// The properties of the other draw operation are passed in as arguments to prevent
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/// allocation of a not-yet-constructed draw operation object.
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/// </remarks>
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public bool Equals(Matrix transform, IExperimentalAcrylicMaterial material, RoundedRect rect)
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{
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return transform == Transform &&
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Equals(material, Material) &&
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rect.Equals(Rect);
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}
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/// <inheritdoc/>
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public override void Render(IDrawingContextImpl context)
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{
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context.Transform = Transform;
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if(context is IDrawingContextWithAcrylicLikeSupport idc)
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{
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idc.DrawRectangle(Material, Rect);
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}
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else
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{
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context.DrawRectangle(new ImmutableSolidColorBrush(Material.FallbackColor), null, Rect);
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}
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}
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/// <inheritdoc/>
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public override bool HitTest(Point p)
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{
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// TODO: This doesn't respect CornerRadius yet.
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if (Transform.HasInverse)
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{
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p *= Transform.Invert();
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if (Material != null)
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{
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var rect = Rect.Rect;
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return rect.ContainsExclusive(p);
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}
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}
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return false;
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}
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}
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}
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