A cross-platform UI framework for .NET
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using System.Collections.Generic;
using Avalonia.Input;
using Avalonia.Input.Raw;
using Avalonia.Platform;
using Foundation;
using UIKit;
namespace Avalonia.iOS
{
class TouchHandler
{
private readonly AvaloniaView _view;
private readonly ITopLevelImpl _tl;
public TouchDevice _device = new TouchDevice();
public TouchHandler(AvaloniaView view, ITopLevelImpl tl)
{
_view = view;
_tl = tl;
}
ulong Ts(UIEvent evt) => (ulong) (evt.Timestamp * 1000);
private IInputRoot Root => _view.InputRoot;
private static long _nextTouchPointId = 1;
private Dictionary<UITouch, long> _knownTouches = new Dictionary<UITouch, long>();
public void Handle(NSSet touches, UIEvent evt)
{
foreach (UITouch t in touches)
{
var pt = t.LocationInView(_view).ToAvalonia();
if (!_knownTouches.TryGetValue(t, out var id))
_knownTouches[t] = id = _nextTouchPointId++;
var ev = new RawTouchEventArgs(_device, Ts(evt), Root,
t.Phase switch
{
UITouchPhase.Began => RawPointerEventType.TouchBegin,
UITouchPhase.Ended => RawPointerEventType.TouchEnd,
UITouchPhase.Cancelled => RawPointerEventType.TouchCancel,
_ => RawPointerEventType.TouchUpdate
}, pt, RawInputModifiers.None, id);
_tl.Input?.Invoke(ev);
if (t.Phase == UITouchPhase.Cancelled || t.Phase == UITouchPhase.Ended)
_knownTouches.Remove(t);
}
}
}
}