A cross-platform UI framework for .NET
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

115 lines
5.5 KiB

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{08478EF5-44E8-42E9-92D6-15E00EC038D8}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Avalonia.Interactivity.UnitTests</RootNamespace>
<AssemblyName>Avalonia.Interactivity.UnitTests</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DocumentationFile>bin\Debug\Avalonia.Interactivity.UnitTests.xml</DocumentationFile>
<NoWarn>CS1591</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="WindowsBase" />
</ItemGroup>
<ItemGroup>
<Compile Include="GestureTests.cs" />
<Compile Include="InteractiveTests.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\Avalonia.Animation\Avalonia.Animation.csproj">
<Project>{D211E587-D8BC-45B9-95A4-F297C8FA5200}</Project>
<Name>Avalonia.Animation</Name>
</ProjectReference>
<ProjectReference Include="..\..\src\Avalonia.Base\Avalonia.Base.csproj">
<Project>{B09B78D8-9B26-48B0-9149-D64A2F120F3F}</Project>
<Name>Avalonia.Base</Name>
</ProjectReference>
<ProjectReference Include="..\..\src\Avalonia.Controls\Avalonia.Controls.csproj">
<Project>{d2221c82-4a25-4583-9b43-d791e3f6820c}</Project>
<Name>Avalonia.Controls</Name>
</ProjectReference>
<ProjectReference Include="..\..\src\Avalonia.Input\Avalonia.Input.csproj">
<Project>{62024b2d-53eb-4638-b26b-85eeaa54866e}</Project>
<Name>Avalonia.Input</Name>
</ProjectReference>
<ProjectReference Include="..\..\src\Avalonia.Interactivity\Avalonia.Interactivity.csproj">
<Project>{6B0ED19D-A08B-461C-A9D9-A9EE40B0C06B}</Project>
<Name>Avalonia.Interactivity</Name>
</ProjectReference>
<ProjectReference Include="..\..\src\Avalonia.Layout\Avalonia.Layout.csproj">
<Project>{42472427-4774-4C81-8AFF-9F27B8E31721}</Project>
<Name>Avalonia.Layout</Name>
</ProjectReference>
<ProjectReference Include="..\..\src\Avalonia.Visuals\Avalonia.Visuals.csproj">
<Project>{EB582467-6ABB-43A1-B052-E981BA910E3A}</Project>
<Name>Avalonia.Visuals</Name>
</ProjectReference>
<ProjectReference Include="..\..\src\Avalonia.Styling\Avalonia.Styling.csproj">
<Project>{f1baa01a-f176-4c6a-b39d-5b40bb1b148f}</Project>
<Name>Avalonia.Styling</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<ItemGroup>
<PackageReference Include="System.Reactive" Version="3.0.0" />
<PackageReference Include="System.Reactive.Core" Version="3.0.0" />
<PackageReference Include="System.Reactive.Interfaces" Version="3.0.0" />
<PackageReference Include="System.Reactive.Linq" Version="3.0.0" />
<PackageReference Include="System.Reactive.PlatformServices" Version="3.0.0" />
<PackageReference Include="System.Reactive.Windows.Threading" Version="3.0.0" />
<PackageReference Include="xunit" Version="2.2.0" />
<PackageReference Include="xunit.abstractions" Version="2.0.1" />
<PackageReference Include="xunit.assert" Version="2.2.0" />
<PackageReference Include="xunit.core" Version="2.2.0" />
<PackageReference Include="xunit.extensibility.core" Version="2.2.0" />
<PackageReference Include="xunit.extensibility.execution" Version="2.2.0" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.2.0" />
</ItemGroup>
<Import Project="$(MSBuildThisFileDirectory)..\..\src\Shared\nuget.workaround.targets" />
</Project>