A cross-platform UI framework for .NET
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using System;
using Avalonia.Utilities;
using Xunit;
namespace Avalonia.Base.UnitTests.Utilities
{
public class MathUtilitiesTests
{
private const double AnyValue = 42.42;
private readonly double _calculatedAnyValue;
private readonly double _one;
private readonly double _zero;
public MathUtilitiesTests()
{
_calculatedAnyValue = 0.0;
_one = 0.0;
_zero = 1.0;
const int N = 10;
var dxAny = AnyValue / N;
var dxOne = 1.0 / N;
var dxZero = _zero / N;
for (var i = 0; i < N; ++i)
{
_calculatedAnyValue += dxAny;
_one += dxOne;
_zero -= dxZero;
}
}
[Fact]
public void Two_Equivalent_Double_Values_Are_Close()
{
var actual = MathUtilities.AreClose(AnyValue, _calculatedAnyValue);
Assert.True(actual);
Assert.Equal(AnyValue, Math.Round(_calculatedAnyValue, 14));
}
[Fact]
public void Two_Equivalent_Single_Values_Are_Close()
{
var expectedValue = (float)AnyValue;
var actualValue = (float)_calculatedAnyValue;
var actual = MathUtilities.AreClose(expectedValue, actualValue);
Assert.True(actual);
Assert.Equal((float) Math.Round(expectedValue, 5), (float) Math.Round(actualValue, 4));
}
[Fact]
public void Calculated_Double_One_Is_One()
{
var actual = MathUtilities.IsOne(_one);
Assert.True(actual);
Assert.Equal(1.0, Math.Round(_one, 15));
}
[Fact]
public void Calculated_Single_One_Is_One()
{
var actualValue = (float)_one;
var actual = MathUtilities.IsOne(actualValue);
Assert.True(actual);
Assert.Equal(1.0f, (float) Math.Round(actualValue, 7));
}
[Fact]
public void Calculated_Double_Zero_Is_Zero()
{
var actual = MathUtilities.IsZero(_zero);
Assert.True(actual);
Assert.Equal(0.0, Math.Round(_zero, 15));
}
[Fact]
public void Calculated_Single_Zero_Is_Zero()
{
var actualValue = (float)_zero;
var actual = MathUtilities.IsZero(actualValue);
Assert.True(actual);
Assert.Equal(0.0f, (float) Math.Round(actualValue, 7));
}
[Fact]
public void Float_Clamp_Input_NaN_Return_NaN()
{
var clamp = MathUtilities.Clamp(double.NaN, 0.0, 1.0);
Assert.True(double.IsNaN(clamp));
}
[Fact]
public void Float_Clamp_Input_NegativeInfinity_Return_Min()
{
const double min = 0.0;
const double max = 1.0;
var actual = MathUtilities.Clamp(double.NegativeInfinity, min, max);
Assert.Equal(min, actual);
}
[Fact]
public void Float_Clamp_Input_PositiveInfinity_Return_Max()
{
const double min = 0.0;
const double max = 1.0;
var actual = MathUtilities.Clamp(double.PositiveInfinity, min, max);
Assert.Equal(max, actual);
}
[Fact]
public void Double_Float_Zero_Less_Than_One()
{
var actual = MathUtilities.LessThan(0d, 1d);
Assert.True(actual);
}
[Fact]
public void Single_Float_Zero_Less_Than_One()
{
var actual = MathUtilities.LessThan(0f, 1f);
Assert.True(actual);
}
[Fact]
public void Double_Float_One_Not_Less_Than_Zero()
{
var actual = MathUtilities.LessThan(1d, 0d);
Assert.False(actual);
}
[Fact]
public void Single_Float_One_Not_Less_Than_Zero()
{
var actual = MathUtilities.LessThan(1f, 0f);
Assert.False(actual);
}
[Fact]
public void Double_Float_Zero_Not_Greater_Than_One()
{
var actual = MathUtilities.GreaterThan(0d, 1d);
Assert.False(actual);
}
[Fact]
public void Single_Float_Zero_Not_Greater_Than_One()
{
var actual = MathUtilities.GreaterThan(0f, 1f);
Assert.False(actual);
}
[Fact]
public void Double_Float_One_Greater_Than_Zero()
{
var actual = MathUtilities.GreaterThan(1d, 0d);
Assert.True(actual);
}
[Fact]
public void Single_Float_One_Greater_Than_Zero()
{
var actual = MathUtilities.GreaterThan(1f, 0f);
Assert.True(actual);
}
[Fact]
public void Double_Float_One_Less_Than_Or_Close_One()
{
var actual = MathUtilities.LessThanOrClose(1d, 1d);
Assert.True(actual);
}
[Fact]
public void Single_Float_One_Less_Than_Or_Close_One()
{
var actual = MathUtilities.LessThanOrClose(1f, 1f);
Assert.True(actual);
}
[Fact]
public void Double_Float_One_Greater_Than_Or_Close_One()
{
var actual = MathUtilities.GreaterThanOrClose(1d, 1d);
Assert.True(actual);
}
[Fact]
public void Single_Float_One_Greater_Than_Or_Close_One()
{
var actual = MathUtilities.GreaterThanOrClose(1f, 1f);
Assert.True(actual);
}
}
}