A cross-platform UI framework for .NET
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using System;
using System.Collections.Generic;
using System.IO;
using Avalonia.Media;
using Avalonia.Platform;
namespace Avalonia.Visuals.UnitTests.VisualTree
{
class MockRenderInterface : IPlatformRenderInterface
{
public IFormattedTextImpl CreateFormattedText(
string text,
string fontFamilyName,
double fontSize,
FontStyle fontStyle,
TextAlignment textAlignment,
FontWeight fontWeight,
TextWrapping wrapping)
{
throw new NotImplementedException();
}
public IRenderTarget CreateRenderTarget(IEnumerable<object> surfaces)
{
throw new NotImplementedException();
}
public IRenderTargetBitmapImpl CreateRenderTargetBitmap(int width, int height)
{
throw new NotImplementedException();
}
public IStreamGeometryImpl CreateStreamGeometry()
{
return new MockStreamGeometry();
}
public IBitmapImpl LoadBitmap(Stream stream)
{
throw new NotImplementedException();
}
public IBitmapImpl LoadBitmap(string fileName)
{
throw new NotImplementedException();
}
public IBitmapImpl LoadBitmap(PixelFormat format, IntPtr data, int width, int height, int stride)
{
throw new NotImplementedException();
}
public IWritableBitmapImpl CreateWritableBitmap(int width, int height, PixelFormat? fmt)
{
throw new NotImplementedException();
}
class MockStreamGeometry : IStreamGeometryImpl
{
private MockStreamGeometryContext _impl = new MockStreamGeometryContext();
public Rect Bounds
{
get
{
throw new NotImplementedException();
}
}
public Matrix Transform
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
public IStreamGeometryImpl Clone()
{
return this;
}
public bool FillContains(Point point)
{
return _impl.FillContains(point);
}
public Rect GetRenderBounds(double strokeThickness)
{
throw new NotImplementedException();
}
public IStreamGeometryContextImpl Open()
{
return _impl;
}
class MockStreamGeometryContext : IStreamGeometryContextImpl
{
private List<Point> points = new List<Point>();
public void ArcTo(Point point, Size size, double rotationAngle, bool isLargeArc, SweepDirection sweepDirection)
{
throw new NotImplementedException();
}
public void BeginFigure(Point startPoint, bool isFilled)
{
points.Add(startPoint);
}
public void CubicBezierTo(Point point1, Point point2, Point point3)
{
throw new NotImplementedException();
}
public void Dispose()
{
}
public void EndFigure(bool isClosed)
{
}
public void LineTo(Point point)
{
points.Add(point);
}
public void QuadraticBezierTo(Point control, Point endPoint)
{
throw new NotImplementedException();
}
public void SetFillRule(FillRule fillRule)
{
}
public bool FillContains(Point point)
{
// Use the algorithm from http://www.blackpawn.com/texts/pointinpoly/default.html
// to determine if the point is in the geometry (since it will always be convex in this situation)
for (int i = 0; i < points.Count; i++)
{
var a = points[i];
var b = points[(i + 1) % points.Count];
var c = points[(i + 2) % points.Count];
Vector v0 = c - a;
Vector v1 = b - a;
Vector v2 = point - a;
var dot00 = v0 * v0;
var dot01 = v0 * v1;
var dot02 = v0 * v2;
var dot11 = v1 * v1;
var dot12 = v1 * v2;
var invDenom = 1 / (dot00 * dot11 - dot01 * dot01);
var u = (dot11 * dot02 - dot01 * dot12) * invDenom;
var v = (dot00 * dot12 - dot01 * dot02) * invDenom;
if ((u >= 0) && (v >= 0) && (u + v < 1)) return true;
}
return false;
}
}
}
}
}