csharpc-sharpdotnetxamlavaloniauicross-platformcross-platform-xamlavaloniaguimulti-platformuser-interfacedotnetcore
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140 lines
5.2 KiB
140 lines
5.2 KiB
// Copyright (c) The Avalonia Project. All rights reserved.
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// Licensed under the MIT license. See licence.md file in the project root for full license information.
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using System;
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using Avalonia.Media;
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namespace Avalonia.Platform
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{
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/// <summary>
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/// Defines the interface through which drawing occurs.
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/// </summary>
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public interface IDrawingContextImpl : IDisposable
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{
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/// <summary>
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/// Gets or sets the current transform of the drawing context.
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/// </summary>
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Matrix Transform { get; set; }
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/// <summary>
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/// Clears the render target to the specified color.
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/// </summary>
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/// <param name="color">The color.</param>
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void Clear(Color color);
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/// <summary>
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/// Draws a bitmap image.
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/// </summary>
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/// <param name="source">The bitmap image.</param>
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/// <param name="opacity">The opacity to draw with.</param>
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/// <param name="sourceRect">The rect in the image to draw.</param>
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/// <param name="destRect">The rect in the output to draw to.</param>
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void DrawImage(IBitmapImpl source, double opacity, Rect sourceRect, Rect destRect);
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/// <summary>
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/// Draws a bitmap image.
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/// </summary>
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/// <param name="source">The bitmap image.</param>
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/// <param name="opacityMask">The opacity mask to draw with.</param>
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/// <param name="opacityMaskRect">The destination rect for the opacity mask.</param>
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/// <param name="destRect">The rect in the output to draw to.</param>
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void DrawImage(IBitmapImpl source, IBrush opacityMask, Rect opacityMaskRect, Rect destRect);
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/// <summary>
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/// Draws a line.
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/// </summary>
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/// <param name="pen">The stroke pen.</param>
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/// <param name="p1">The first point of the line.</param>
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/// <param name="p2">The second point of the line.</param>
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void DrawLine(Pen pen, Point p1, Point p2);
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/// <summary>
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/// Draws a geometry.
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/// </summary>
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/// <param name="brush">The fill brush.</param>
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/// <param name="pen">The stroke pen.</param>
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/// <param name="geometry">The geometry.</param>
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void DrawGeometry(IBrush brush, Pen pen, IGeometryImpl geometry);
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/// <summary>
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/// Draws the outline of a rectangle.
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/// </summary>
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/// <param name="pen">The pen.</param>
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/// <param name="rect">The rectangle bounds.</param>
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/// <param name="cornerRadius">The corner radius.</param>
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void DrawRectangle(Pen pen, Rect rect, float cornerRadius = 0.0f);
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/// <summary>
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/// Draws text.
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/// </summary>
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/// <param name="foreground">The foreground brush.</param>
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/// <param name="origin">The upper-left corner of the text.</param>
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/// <param name="text">The text.</param>
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void DrawText(IBrush foreground, Point origin, IFormattedTextImpl text);
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/// <summary>
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/// Draws a filled rectangle.
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/// </summary>
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/// <param name="brush">The brush.</param>
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/// <param name="rect">The rectangle bounds.</param>
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/// <param name="cornerRadius">The corner radius.</param>
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void FillRectangle(IBrush brush, Rect rect, float cornerRadius = 0.0f);
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/// <summary>
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/// Creates a new <see cref="IRenderTargetBitmapImpl"/> that can be used as a render layer
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/// for the current render target.
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/// </summary>
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/// <param name="size">The size of the layer in DIPs.</param>
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/// <returns>An <see cref="IRenderTargetBitmapImpl"/></returns>
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/// <remarks>
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/// Depending on the rendering backend used, a layer created via this method may be more
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/// performant than a standard render target bitmap. In particular the Direct2D backend
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/// has to do a format conversion each time a standard render target bitmap is rendered,
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/// but a layer created via this method has no such overhead.
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/// </remarks>
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IRenderTargetBitmapImpl CreateLayer(Size size);
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/// <summary>
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/// Pushes a clip rectange.
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/// </summary>
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/// <param name="clip">The clip rectangle.</param>
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void PushClip(Rect clip);
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/// <summary>
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/// Pops the latest pushed clip rectangle.
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/// </summary>
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void PopClip();
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/// <summary>
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/// Pushes an opacity value.
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/// </summary>
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/// <param name="opacity">The opacity.</param>
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void PushOpacity(double opacity);
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/// <summary>
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/// Pops the latest pushed opacity value.
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/// </summary>
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void PopOpacity();
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/// <summary>
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/// Pushes an opacity mask
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/// </summary>
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void PushOpacityMask(IBrush mask, Rect bounds);
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/// <summary>
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/// Pops the latest pushed opacity mask.
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/// </summary>
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void PopOpacityMask();
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/// <summary>
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/// Pushes a clip geometry.
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/// </summary>
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/// <param name="clip">The clip geometry.</param>
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void PushGeometryClip(IGeometryImpl clip);
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/// <summary>
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/// Pops the latest pushed geometry clip.
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/// </summary>
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void PopGeometryClip();
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}
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}
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