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326 lines
12 KiB
326 lines
12 KiB
// Copyright (c) The Avalonia Project. All rights reserved.
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// Licensed under the MIT license. See licence.md file in the project root for full license information.
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using System;
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using System.Globalization;
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using Avalonia.Utilities;
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namespace Avalonia
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{
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/// <summary>
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/// A 2x3 matrix.
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/// </summary>
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public readonly struct Matrix : IEquatable<Matrix>
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{
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private readonly double _m11;
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private readonly double _m12;
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private readonly double _m21;
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private readonly double _m22;
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private readonly double _m31;
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private readonly double _m32;
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/// <summary>
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/// Initializes a new instance of the <see cref="Matrix"/> struct.
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/// </summary>
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/// <param name="m11">The first element of the first row.</param>
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/// <param name="m12">The second element of the first row.</param>
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/// <param name="m21">The first element of the second row.</param>
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/// <param name="m22">The second element of the second row.</param>
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/// <param name="offsetX">The first element of the third row.</param>
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/// <param name="offsetY">The second element of the third row.</param>
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public Matrix(
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double m11,
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double m12,
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double m21,
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double m22,
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double offsetX,
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double offsetY)
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{
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_m11 = m11;
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_m12 = m12;
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_m21 = m21;
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_m22 = m22;
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_m31 = offsetX;
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_m32 = offsetY;
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}
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/// <summary>
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/// Returns the multiplicative identity matrix.
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/// </summary>
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public static Matrix Identity { get; } = new Matrix(1.0, 0.0, 0.0, 1.0, 0.0, 0.0);
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/// <summary>
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/// Returns whether the matrix is the identity matrix.
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/// </summary>
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public bool IsIdentity => Equals(Identity);
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/// <summary>
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/// HasInverse Property - returns true if this matrix is invertible, false otherwise.
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/// </summary>
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public bool HasInverse => GetDeterminant() != 0;
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/// <summary>
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/// The first element of the first row
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/// </summary>
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public double M11 => _m11;
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/// <summary>
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/// The second element of the first row
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/// </summary>
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public double M12 => _m12;
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/// <summary>
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/// The first element of the second row
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/// </summary>
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public double M21 => _m21;
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/// <summary>
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/// The second element of the second row
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/// </summary>
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public double M22 => _m22;
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/// <summary>
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/// The first element of the third row
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/// </summary>
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public double M31 => _m31;
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/// <summary>
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/// The second element of the third row
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/// </summary>
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public double M32 => _m32;
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/// <summary>
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/// Multiplies two matrices together and returns the resulting matrix.
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/// </summary>
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/// <param name="value1">The first source matrix.</param>
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/// <param name="value2">The second source matrix.</param>
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/// <returns>The product matrix.</returns>
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public static Matrix operator *(Matrix value1, Matrix value2)
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{
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return new Matrix(
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(value1.M11 * value2.M11) + (value1.M12 * value2.M21),
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(value1.M11 * value2.M12) + (value1.M12 * value2.M22),
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(value1.M21 * value2.M11) + (value1.M22 * value2.M21),
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(value1.M21 * value2.M12) + (value1.M22 * value2.M22),
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(value1._m31 * value2.M11) + (value1._m32 * value2.M21) + value2._m31,
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(value1._m31 * value2.M12) + (value1._m32 * value2.M22) + value2._m32);
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}
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/// <summary>
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/// Negates the given matrix by multiplying all values by -1.
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/// </summary>
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/// <param name="value">The source matrix.</param>
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/// <returns>The negated matrix.</returns>
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public static Matrix operator -(Matrix value)
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{
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return value.Invert();
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}
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/// <summary>
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/// Returns a boolean indicating whether the given matrices are equal.
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/// </summary>
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/// <param name="value1">The first source matrix.</param>
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/// <param name="value2">The second source matrix.</param>
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/// <returns>True if the matrices are equal; False otherwise.</returns>
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public static bool operator ==(Matrix value1, Matrix value2)
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{
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return value1.Equals(value2);
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}
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/// <summary>
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/// Returns a boolean indicating whether the given matrices are not equal.
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/// </summary>
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/// <param name="value1">The first source matrix.</param>
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/// <param name="value2">The second source matrix.</param>
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/// <returns>True if the matrices are not equal; False if they are equal.</returns>
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public static bool operator !=(Matrix value1, Matrix value2)
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{
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return !value1.Equals(value2);
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}
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/// <summary>
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/// Creates a rotation matrix using the given rotation in radians.
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/// </summary>
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/// <param name="radians">The amount of rotation, in radians.</param>
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/// <returns>A rotation matrix.</returns>
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public static Matrix CreateRotation(double radians)
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{
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double cos = Math.Cos(radians);
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double sin = Math.Sin(radians);
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return new Matrix(cos, sin, -sin, cos, 0, 0);
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}
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/// <summary>
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/// Creates a skew matrix from the given axis skew angles in radians.
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/// </summary>
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/// <param name="xAngle">The amount of skew along the X-axis, in radians.</param>
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/// <param name="yAngle">The amount of skew along the Y-axis, in radians.</param>
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/// <returns>A rotation matrix.</returns>
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public static Matrix CreateSkew(double xAngle, double yAngle)
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{
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double tanX = Math.Tan(xAngle);
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double tanY = Math.Tan(yAngle);
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return new Matrix(1.0, tanY, tanX, 1.0, 0.0, 0.0);
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}
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/// <summary>
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/// Creates a scale matrix from the given X and Y components.
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/// </summary>
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/// <param name="xScale">Value to scale by on the X-axis.</param>
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/// <param name="yScale">Value to scale by on the Y-axis.</param>
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/// <returns>A scaling matrix.</returns>
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public static Matrix CreateScale(double xScale, double yScale)
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{
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return CreateScale(new Vector(xScale, yScale));
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}
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/// <summary>
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/// Creates a scale matrix from the given vector scale.
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/// </summary>
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/// <param name="scales">The scale to use.</param>
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/// <returns>A scaling matrix.</returns>
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public static Matrix CreateScale(Vector scales)
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{
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return new Matrix(scales.X, 0, 0, scales.Y, 0, 0);
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}
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/// <summary>
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/// Creates a translation matrix from the given vector.
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/// </summary>
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/// <param name="position">The translation position.</param>
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/// <returns>A translation matrix.</returns>
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public static Matrix CreateTranslation(Vector position)
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{
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return CreateTranslation(position.X, position.Y);
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}
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/// <summary>
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/// Creates a translation matrix from the given X and Y components.
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/// </summary>
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/// <param name="xPosition">The X position.</param>
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/// <param name="yPosition">The Y position.</param>
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/// <returns>A translation matrix.</returns>
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public static Matrix CreateTranslation(double xPosition, double yPosition)
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{
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return new Matrix(1.0, 0.0, 0.0, 1.0, xPosition, yPosition);
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}
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/// <summary>
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/// Converts an angle in degrees to radians.
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/// </summary>
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/// <param name="angle">The angle in degrees.</param>
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/// <returns>The angle in radians.</returns>
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public static double ToRadians(double angle)
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{
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return angle * 0.0174532925;
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}
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/// <summary>
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/// Calculates the determinant for this matrix.
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/// </summary>
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/// <returns>The determinant.</returns>
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/// <remarks>
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/// The determinant is calculated by expanding the matrix with a third column whose
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/// values are (0,0,1).
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/// </remarks>
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public double GetDeterminant()
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{
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return (_m11 * _m22) - (_m12 * _m21);
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}
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/// <summary>
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/// Returns a boolean indicating whether the matrix is equal to the other given matrix.
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/// </summary>
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/// <param name="other">The other matrix to test equality against.</param>
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/// <returns>True if this matrix is equal to other; False otherwise.</returns>
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public bool Equals(Matrix other)
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{
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// ReSharper disable CompareOfFloatsByEqualityOperator
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return _m11 == other.M11 &&
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_m12 == other.M12 &&
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_m21 == other.M21 &&
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_m22 == other.M22 &&
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_m31 == other.M31 &&
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_m32 == other.M32;
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// ReSharper restore CompareOfFloatsByEqualityOperator
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}
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/// <summary>
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/// Returns a boolean indicating whether the given Object is equal to this matrix instance.
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/// </summary>
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/// <param name="obj">The Object to compare against.</param>
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/// <returns>True if the Object is equal to this matrix; False otherwise.</returns>
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public override bool Equals(object obj) => obj is Matrix other && Equals(other);
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/// <summary>
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/// Returns the hash code for this instance.
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/// </summary>
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/// <returns>The hash code.</returns>
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public override int GetHashCode()
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{
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return M11.GetHashCode() + M12.GetHashCode() +
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M21.GetHashCode() + M22.GetHashCode() +
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M31.GetHashCode() + M32.GetHashCode();
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}
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/// <summary>
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/// Returns a String representing this matrix instance.
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/// </summary>
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/// <returns>The string representation.</returns>
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public override string ToString()
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{
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CultureInfo ci = CultureInfo.CurrentCulture;
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return string.Format(
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ci,
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"{{ {{M11:{0} M12:{1}}} {{M21:{2} M22:{3}}} {{M31:{4} M32:{5}}} }}",
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M11.ToString(ci),
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M12.ToString(ci),
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M21.ToString(ci),
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M22.ToString(ci),
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M31.ToString(ci),
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M32.ToString(ci));
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}
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/// <summary>
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/// Inverts the Matrix.
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/// </summary>
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/// <returns>The inverted matrix.</returns>
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public Matrix Invert()
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{
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double d = GetDeterminant();
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if (d == 0)
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{
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throw new InvalidOperationException("Transform is not invertible.");
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}
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return new Matrix(
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_m22 / d,
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-_m12 / d,
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-_m21 / d,
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_m11 / d,
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((_m21 * _m32) - (_m22 * _m31)) / d,
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((_m12 * _m31) - (_m11 * _m32)) / d);
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}
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/// <summary>
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/// Parses a <see cref="Matrix"/> string.
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/// </summary>
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/// <param name="s">The string.</param>
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/// <returns>The <see cref="Matrix"/>.</returns>
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public static Matrix Parse(string s)
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{
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using (var tokenizer = new StringTokenizer(s, CultureInfo.InvariantCulture, exceptionMessage: "Invalid Matrix."))
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{
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return new Matrix(
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tokenizer.ReadDouble(),
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tokenizer.ReadDouble(),
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tokenizer.ReadDouble(),
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tokenizer.ReadDouble(),
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tokenizer.ReadDouble(),
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tokenizer.ReadDouble()
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);
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}
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}
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}
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}
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