A cross-platform UI framework for .NET
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using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
using Avalonia.Platform.Interop;
using static Avalonia.OpenGL.GlConsts;
namespace Avalonia.OpenGL
{
public delegate IntPtr GlGetProcAddressDelegate(string procName);
public unsafe class GlInterface : GlBasicInfoInterface<GlInterface.GlContextInfo>
{
public string Version { get; }
public string Vendor { get; }
public string Renderer { get; }
public GlContextInfo ContextInfo { get; }
public class GlContextInfo
{
public GlVersion Version { get; }
public HashSet<string> Extensions { get; }
public GlContextInfo(GlVersion version, HashSet<string> extensions)
{
Version = version;
Extensions = extensions;
}
public static GlContextInfo Create(GlVersion version, Func<string, IntPtr> getProcAddress)
{
var basicInfoInterface = new GlBasicInfoInterface(getProcAddress);
var exts = basicInfoInterface.GetExtensions();
return new GlContextInfo(version, new HashSet<string>(exts));
}
}
private GlInterface(GlContextInfo info, Func<string, IntPtr> getProcAddress) : base(getProcAddress, info)
{
ContextInfo = info;
Version = GetString(GlConsts.GL_VERSION);
Renderer = GetString(GlConsts.GL_RENDERER);
Vendor = GetString(GlConsts.GL_VENDOR);
}
public GlInterface(GlVersion version, Func<string, IntPtr> getProcAddress) : this(
GlContextInfo.Create(version, getProcAddress), getProcAddress)
{
}
public GlInterface(GlVersion version, Func<Utf8Buffer, IntPtr> n) : this(version, ConvertNative(n))
{
}
public static GlInterface FromNativeUtf8GetProcAddress(GlVersion version, Func<Utf8Buffer, IntPtr> getProcAddress) =>
new GlInterface(version, getProcAddress);
public T GetProcAddress<T>(string proc) => Marshal.GetDelegateForFunctionPointer<T>(GetProcAddress(proc));
// ReSharper disable UnassignedGetOnlyAutoProperty
public delegate int GlGetError();
[GlEntryPoint("glGetError")]
public GlGetError GetError { get; }
public delegate void GlClearStencil(int s);
[GlEntryPoint("glClearStencil")]
public GlClearStencil ClearStencil { get; }
public delegate void GlClearColor(float r, float g, float b, float a);
[GlEntryPoint("glClearColor")]
public GlClearColor ClearColor { get; }
public delegate void GlClear(int bits);
[GlEntryPoint("glClear")]
public GlClear Clear { get; }
public delegate void GlViewport(int x, int y, int width, int height);
[GlEntryPoint("glViewport")]
public GlViewport Viewport { get; }
[GlEntryPoint("glFlush")]
public Action Flush { get; }
[GlEntryPoint("glFinish")]
public Action Finish { get; }
public delegate IntPtr GlGetString(int v);
[GlEntryPoint("glGetString")]
public GlGetString GetStringNative { get; }
public string GetString(int v)
{
var ptr = GetStringNative(v);
if (ptr != IntPtr.Zero)
return Marshal.PtrToStringAnsi(ptr);
return null;
}
public delegate void GlGetIntegerv(int name, out int rv);
[GlEntryPoint("glGetIntegerv")]
public GlGetIntegerv GetIntegerv { get; }
public delegate void GlGenFramebuffers(int count, int[] res);
[GlEntryPoint("glGenFramebuffers")]
public GlGenFramebuffers GenFramebuffers { get; }
public delegate void GlDeleteFramebuffers(int count, int[] framebuffers);
[GlEntryPoint("glDeleteFramebuffers")]
public GlDeleteFramebuffers DeleteFramebuffers { get; }
public delegate void GlBindFramebuffer(int target, int fb);
[GlEntryPoint("glBindFramebuffer")]
public GlBindFramebuffer BindFramebuffer { get; }
public delegate int GlCheckFramebufferStatus(int target);
[GlEntryPoint("glCheckFramebufferStatus")]
public GlCheckFramebufferStatus CheckFramebufferStatus { get; }
public delegate void GlBlitFramebuffer(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter);
[GlMinVersionEntryPoint("glBlitFramebuffer", 3, 0), GlOptionalEntryPoint]
public GlBlitFramebuffer BlitFramebuffer { get; }
public delegate void GlGenRenderbuffers(int count, int[] res);
[GlEntryPoint("glGenRenderbuffers")]
public GlGenRenderbuffers GenRenderbuffers { get; }
public delegate void GlDeleteRenderbuffers(int count, int[] renderbuffers);
[GlEntryPoint("glDeleteRenderbuffers")]
public GlDeleteTextures DeleteRenderbuffers { get; }
public delegate void GlBindRenderbuffer(int target, int fb);
[GlEntryPoint("glBindRenderbuffer")]
public GlBindRenderbuffer BindRenderbuffer { get; }
public delegate void GlRenderbufferStorage(int target, int internalFormat, int width, int height);
[GlEntryPoint("glRenderbufferStorage")]
public GlRenderbufferStorage RenderbufferStorage { get; }
public delegate void GlFramebufferRenderbuffer(int target, int attachment,
int renderbufferTarget, int renderbuffer);
[GlEntryPoint("glFramebufferRenderbuffer")]
public GlFramebufferRenderbuffer FramebufferRenderbuffer { get; }
public delegate void GlGenTextures(int count, int[] res);
[GlEntryPoint("glGenTextures")]
public GlGenTextures GenTextures { get; }
public delegate void GlBindTexture(int target, int fb);
[GlEntryPoint("glBindTexture")]
public GlBindTexture BindTexture { get; }
public delegate void GlActiveTexture(int texture);
[GlEntryPoint("glActiveTexture")]
public GlActiveTexture ActiveTexture { get; }
public delegate void GlDeleteTextures(int count, int[] textures);
[GlEntryPoint("glDeleteTextures")]
public GlDeleteTextures DeleteTextures { get; }
public delegate void GlTexImage2D(int target, int level, int internalFormat, int width, int height, int border,
int format, int type, IntPtr data);
[GlEntryPoint("glTexImage2D")]
public GlTexImage2D TexImage2D { get; }
public delegate void GlCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y,
int width, int height);
[GlEntryPoint("glCopyTexSubImage2D")]
public GlCopyTexSubImage2D CopyTexSubImage2D { get; }
public delegate void GlTexParameteri(int target, int name, int value);
[GlEntryPoint("glTexParameteri")]
public GlTexParameteri TexParameteri { get; }
public delegate void GlFramebufferTexture2D(int target, int attachment,
int texTarget, int texture, int level);
[GlEntryPoint("glFramebufferTexture2D")]
public GlFramebufferTexture2D FramebufferTexture2D { get; }
public delegate int GlCreateShader(int shaderType);
[GlEntryPoint("glCreateShader")]
public GlCreateShader CreateShader { get; }
public delegate void GlShaderSource(int shader, int count, IntPtr strings, IntPtr lengths);
[GlEntryPoint("glShaderSource")]
public GlShaderSource ShaderSource { get; }
public void ShaderSourceString(int shader, string source)
{
using (var b = new Utf8Buffer(source))
{
var ptr = b.DangerousGetHandle();
var len = new IntPtr(b.ByteLen);
ShaderSource(shader, 1, new IntPtr(&ptr), new IntPtr(&len));
}
}
public delegate void GlCompileShader(int shader);
[GlEntryPoint("glCompileShader")]
public GlCompileShader CompileShader { get; }
public delegate void GlGetShaderiv(int shader, int name, int* parameters);
[GlEntryPoint("glGetShaderiv")]
public GlGetShaderiv GetShaderiv { get; }
public delegate void GlGetShaderInfoLog(int shader, int maxLength, out int length, void*infoLog);
[GlEntryPoint("glGetShaderInfoLog")]
public GlGetShaderInfoLog GetShaderInfoLog { get; }
public unsafe string CompileShaderAndGetError(int shader, string source)
{
ShaderSourceString(shader, source);
CompileShader(shader);
int compiled;
GetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
if (compiled != 0)
return null;
int logLength;
GetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength);
if (logLength == 0)
logLength = 4096;
var logData = new byte[logLength];
int len;
fixed (void* ptr = logData)
GetShaderInfoLog(shader, logLength, out len, ptr);
return Encoding.UTF8.GetString(logData,0, len);
}
public delegate int GlCreateProgram();
[GlEntryPoint("glCreateProgram")]
public GlCreateProgram CreateProgram { get; }
public delegate void GlAttachShader(int program, int shader);
[GlEntryPoint("glAttachShader")]
public GlAttachShader AttachShader { get; }
public delegate void GlLinkProgram(int program);
[GlEntryPoint("glLinkProgram")]
public GlLinkProgram LinkProgram { get; }
public delegate void GlGetProgramiv(int program, int name, int* parameters);
[GlEntryPoint("glGetProgramiv")]
public GlGetProgramiv GetProgramiv { get; }
public delegate void GlGetProgramInfoLog(int program, int maxLength, out int len, void* infoLog);
[GlEntryPoint("glGetProgramInfoLog")]
public GlGetProgramInfoLog GetProgramInfoLog { get; }
public unsafe string LinkProgramAndGetError(int program)
{
LinkProgram(program);
int compiled;
GetProgramiv(program, GL_LINK_STATUS, &compiled);
if (compiled != 0)
return null;
int logLength;
GetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength);
var logData = new byte[logLength];
int len;
fixed (void* ptr = logData)
GetProgramInfoLog(program, logLength, out len, ptr);
return Encoding.UTF8.GetString(logData,0, len);
}
public delegate void GlBindAttribLocation(int program, int index, IntPtr name);
[GlEntryPoint("glBindAttribLocation")]
public GlBindAttribLocation BindAttribLocation { get; }
public void BindAttribLocationString(int program, int index, string name)
{
using (var b = new Utf8Buffer(name))
BindAttribLocation(program, index, b.DangerousGetHandle());
}
public delegate void GlGenBuffers(int len, int[] rv);
[GlEntryPoint("glGenBuffers")]
public GlGenBuffers GenBuffers { get; }
public int GenBuffer()
{
var rv = new int[1];
GenBuffers(1, rv);
return rv[0];
}
public delegate void GlBindBuffer(int target, int buffer);
[GlEntryPoint("glBindBuffer")]
public GlBindBuffer BindBuffer { get; }
public delegate void GlBufferData(int target, IntPtr size, IntPtr data, int usage);
[GlEntryPoint("glBufferData")]
public GlBufferData BufferData { get; }
public delegate int GlGetAttribLocation(int program, IntPtr name);
[GlEntryPoint("glGetAttribLocation")]
public GlGetAttribLocation GetAttribLocation { get; }
public int GetAttribLocationString(int program, string name)
{
using (var b = new Utf8Buffer(name))
return GetAttribLocation(program, b.DangerousGetHandle());
}
public delegate void GlVertexAttribPointer(int index, int size, int type,
int normalized, int stride, IntPtr pointer);
[GlEntryPoint("glVertexAttribPointer")]
public GlVertexAttribPointer VertexAttribPointer { get; }
public delegate void GlEnableVertexAttribArray(int index);
[GlEntryPoint("glEnableVertexAttribArray")]
public GlEnableVertexAttribArray EnableVertexAttribArray { get; }
public delegate void GlUseProgram(int program);
[GlEntryPoint("glUseProgram")]
public GlUseProgram UseProgram { get; }
public delegate void GlDrawArrays(int mode, int first, IntPtr count);
[GlEntryPoint("glDrawArrays")]
public GlDrawArrays DrawArrays { get; }
public delegate void GlDrawElements(int mode, int count, int type, IntPtr indices);
[GlEntryPoint("glDrawElements")]
public GlDrawElements DrawElements { get; }
public delegate int GlGetUniformLocation(int program, IntPtr name);
[GlEntryPoint("glGetUniformLocation")]
public GlGetUniformLocation GetUniformLocation { get; }
public int GetUniformLocationString(int program, string name)
{
using (var b = new Utf8Buffer(name))
return GetUniformLocation(program, b.DangerousGetHandle());
}
public delegate void GlUniform1f(int location, float falue);
[GlEntryPoint("glUniform1f")]
public GlUniform1f Uniform1f { get; }
public delegate void GlUniformMatrix4fv(int location, int count, bool transpose, void* value);
[GlEntryPoint("glUniformMatrix4fv")]
public GlUniformMatrix4fv UniformMatrix4fv { get; }
public delegate void GlEnable(int what);
[GlEntryPoint("glEnable")]
public GlEnable Enable { get; }
public delegate void GlDeleteBuffers(int count, int[] buffers);
[GlEntryPoint("glDeleteBuffers")]
public GlDeleteBuffers DeleteBuffers { get; }
public delegate void GlDeleteProgram(int program);
[GlEntryPoint("glDeleteProgram")]
public GlDeleteProgram DeleteProgram { get; }
public delegate void GlDeleteShader(int shader);
[GlEntryPoint("glDeleteShader")]
public GlDeleteShader DeleteShader { get; }
// ReSharper restore UnassignedGetOnlyAutoProperty
}
}