A cross-platform UI framework for .NET
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using System;
using System.Runtime.ConstrainedExecution;
using System.Threading;
namespace Avalonia.Threading
{
/// <summary>
/// SynchronizationContext to be used on main thread
/// </summary>
public class AvaloniaSynchronizationContext : SynchronizationContext
{
/// <summary>
/// Controls if SynchronizationContext should be installed in InstallIfNeeded. Used by Designer.
/// </summary>
public static bool AutoInstall { get; set; } = true;
/// <summary>
/// Installs synchronization context in current thread
/// </summary>
public static void InstallIfNeeded()
{
if (!AutoInstall || Current is AvaloniaSynchronizationContext)
{
return;
}
SetSynchronizationContext(new AvaloniaSynchronizationContext());
}
/// <inheritdoc/>
public override void Post(SendOrPostCallback d, object? state)
{
Dispatcher.UIThread.Post(d, state, DispatcherPriority.Background);
}
/// <inheritdoc/>
public override void Send(SendOrPostCallback d, object? state)
{
if (Dispatcher.UIThread.CheckAccess())
d(state);
else
Dispatcher.UIThread.InvokeAsync(() => d(state), DispatcherPriority.Send).GetAwaiter().GetResult();
}
}
}