A cross-platform UI framework for .NET
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using System;
using Avalonia;
using Avalonia.Logging;
using Avalonia.Vulkan;
namespace GpuInterop
{
public static class Program
{
public static void Main(string[] args)
{
var demoType = OperatingSystem.IsWindows() && args.AsSpan().Contains("--d3d") ? DemoType.D3D11 : DemoType.Vulkan;
BuildAvaloniaAppCore(demoType).StartWithClassicDesktopLifetime(args);
}
public static AppBuilder BuildAvaloniaApp() => BuildAvaloniaAppCore(DemoType.Vulkan);
private static AppBuilder BuildAvaloniaAppCore(DemoType demoType) =>
AppBuilder
.Configure(() => new App { DemoType = demoType })
.UsePlatformDetect()
.With(new Win32PlatformOptions
{
RenderingMode = [demoType == DemoType.D3D11 ? Win32RenderingMode.AngleEgl : Win32RenderingMode.Vulkan]
})
.With(new X11PlatformOptions
{
RenderingMode = [X11RenderingMode.Vulkan]
})
.With(new VulkanOptions
{
VulkanInstanceCreationOptions = new VulkanInstanceCreationOptions
{
UseDebug = true
}
})
.LogToTrace(LogEventLevel.Debug, "Vulkan");
}
}