csharpc-sharpdotnetxamlavaloniauicross-platformcross-platform-xamlavaloniaguimulti-platformuser-interfacedotnetcore
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69 lines
2.7 KiB
69 lines
2.7 KiB
// Copyright (c) The Avalonia Project. All rights reserved.
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// Licensed under the MIT license. See licence.md file in the project root for full license information.
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using System.IO;
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using Avalonia.Media;
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namespace Avalonia.Platform
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{
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/// <summary>
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/// Defines the main platform-specific interface for the rendering subsystem.
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/// </summary>
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public interface IPlatformRenderInterface
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{
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/// <summary>
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/// Creates a formatted text implementation.
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/// </summary>
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/// <param name="text">The text.</param>
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/// <param name="fontFamilyName">The font family.</param>
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/// <param name="fontSize">The font size.</param>
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/// <param name="fontStyle">The font style.</param>
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/// <param name="textAlignment">The text alignment.</param>
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/// <param name="fontWeight">The font weight.</param>
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/// <param name="wrapping">The text wrapping mode.</param>
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/// <returns>An <see cref="IFormattedTextImpl"/>.</returns>
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IFormattedTextImpl CreateFormattedText(
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string text,
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string fontFamilyName,
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double fontSize,
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FontStyle fontStyle,
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TextAlignment textAlignment,
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FontWeight fontWeight,
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TextWrapping wrapping);
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/// <summary>
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/// Creates a stream geometry implementation.
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/// </summary>
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/// <returns>An <see cref="IStreamGeometryImpl"/>.</returns>
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IStreamGeometryImpl CreateStreamGeometry();
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/// <summary>
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/// Creates a renderer.
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/// </summary>
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/// <param name="handle">The platform handle for the renderer.</param>
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/// <returns>An <see cref="IRenderTarget"/>.</returns>
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IRenderTarget CreateRenderer(IPlatformHandle handle);
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/// <summary>
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/// Creates a render target bitmap implementation.
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/// </summary>
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/// <param name="width">The width of the bitmap.</param>
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/// <param name="height">The height of the bitmap.</param>
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/// <returns>An <see cref="IRenderTargetBitmapImpl"/>.</returns>
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IRenderTargetBitmapImpl CreateRenderTargetBitmap(int width, int height);
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/// <summary>
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/// Loads a bitmap implementation from a file..
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/// </summary>
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/// <param name="fileName">The filename of the bitmap.</param>
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/// <returns>An <see cref="IBitmapImpl"/>.</returns>
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IBitmapImpl LoadBitmap(string fileName);
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/// <summary>
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/// Loads a bitmap implementation from a file..
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/// </summary>
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/// <param name="stream">The stream to read the bitmap from.</param>
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/// <returns>An <see cref="IBitmapImpl"/>.</returns>
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IBitmapImpl LoadBitmap(Stream stream);
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}
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}
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