A cross-platform UI framework for .NET
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// This source file is adapted from the Windows Presentation Foundation project.
// (https://github.com/dotnet/wpf/)
//
// Licensed to The Avalonia Project under MIT License, courtesy of The .NET Foundation.
using Avalonia.Input;
using Avalonia.Layout;
using Avalonia.Utilities;
using static System.Math;
namespace Avalonia.Controls
{
/// <summary>
/// Positions child elements in sequential position from left to right,
/// breaking content to the next line at the edge of the containing box.
/// Subsequent ordering happens sequentially from top to bottom or from right to left,
/// depending on the value of the <see cref="Orientation"/> property.
/// </summary>
public class WrapPanel : Panel, INavigableContainer
{
/// <summary>
/// Defines the <see cref="Orientation"/> property.
/// </summary>
public static readonly StyledProperty<Orientation> OrientationProperty =
AvaloniaProperty.Register<WrapPanel, Orientation>(nameof(Orientation), defaultValue: Orientation.Horizontal);
/// <summary>
/// Defines the <see cref="ItemWidth"/> property.
/// </summary>
public static readonly StyledProperty<double> ItemWidthProperty =
AvaloniaProperty.Register<WrapPanel, double>(nameof(ItemWidth), double.NaN);
/// <summary>
/// Defines the <see cref="ItemHeight"/> property.
/// </summary>
public static readonly StyledProperty<double> ItemHeightProperty =
AvaloniaProperty.Register<WrapPanel, double>(nameof(ItemHeight), double.NaN);
/// <summary>
/// Initializes static members of the <see cref="WrapPanel"/> class.
/// </summary>
static WrapPanel()
{
AffectsMeasure<WrapPanel>(OrientationProperty, ItemWidthProperty, ItemHeightProperty);
}
/// <summary>
/// Gets or sets the orientation in which child controls will be layed out.
/// </summary>
public Orientation Orientation
{
get { return GetValue(OrientationProperty); }
set { SetValue(OrientationProperty, value); }
}
/// <summary>
/// Gets or sets the width of all items in the WrapPanel.
/// </summary>
public double ItemWidth
{
get { return GetValue(ItemWidthProperty); }
set { SetValue(ItemWidthProperty, value); }
}
/// <summary>
/// Gets or sets the height of all items in the WrapPanel.
/// </summary>
public double ItemHeight
{
get { return GetValue(ItemHeightProperty); }
set { SetValue(ItemHeightProperty, value); }
}
/// <summary>
/// Gets the next control in the specified direction.
/// </summary>
/// <param name="direction">The movement direction.</param>
/// <param name="from">The control from which movement begins.</param>
/// <param name="wrap">Whether to wrap around when the first or last item is reached.</param>
/// <returns>The control.</returns>
IInputElement INavigableContainer.GetControl(NavigationDirection direction, IInputElement from, bool wrap)
{
var orientation = Orientation;
var children = Children;
bool horiz = orientation == Orientation.Horizontal;
int index = Children.IndexOf((IControl)from);
switch (direction)
{
case NavigationDirection.First:
index = 0;
break;
case NavigationDirection.Last:
index = children.Count - 1;
break;
case NavigationDirection.Next:
++index;
break;
case NavigationDirection.Previous:
--index;
break;
case NavigationDirection.Left:
index = horiz ? index - 1 : -1;
break;
case NavigationDirection.Right:
index = horiz ? index + 1 : -1;
break;
case NavigationDirection.Up:
index = horiz ? -1 : index - 1;
break;
case NavigationDirection.Down:
index = horiz ? -1 : index + 1;
break;
}
if (index >= 0 && index < children.Count)
{
return children[index];
}
else
{
return null;
}
}
/// <inheritdoc/>
protected override Size MeasureOverride(Size constraint)
{
double itemWidth = ItemWidth;
double itemHeight = ItemHeight;
var orientation = Orientation;
var children = Children;
var curLineSize = new UVSize(orientation);
var panelSize = new UVSize(orientation);
var uvConstraint = new UVSize(orientation, constraint.Width, constraint.Height);
bool itemWidthSet = !double.IsNaN(itemWidth);
bool itemHeightSet = !double.IsNaN(itemHeight);
var childConstraint = new Size(
itemWidthSet ? itemWidth : constraint.Width,
itemHeightSet ? itemHeight : constraint.Height);
for (int i = 0, count = children.Count; i < count; i++)
{
var child = children[i];
if (child != null)
{
// Flow passes its own constraint to children
child.Measure(childConstraint);
// This is the size of the child in UV space
var sz = new UVSize(orientation,
itemWidthSet ? itemWidth : child.DesiredSize.Width,
itemHeightSet ? itemHeight : child.DesiredSize.Height);
if (MathUtilities.GreaterThan(curLineSize.U + sz.U, uvConstraint.U)) // Need to switch to another line
{
panelSize.U = Max(curLineSize.U, panelSize.U);
panelSize.V += curLineSize.V;
curLineSize = sz;
if (MathUtilities.GreaterThan(sz.U, uvConstraint.U)) // The element is wider then the constraint - give it a separate line
{
panelSize.U = Max(sz.U, panelSize.U);
panelSize.V += sz.V;
curLineSize = new UVSize(orientation);
}
}
else // Continue to accumulate a line
{
curLineSize.U += sz.U;
curLineSize.V = Max(sz.V, curLineSize.V);
}
}
}
// The last line size, if any should be added
panelSize.U = Max(curLineSize.U, panelSize.U);
panelSize.V += curLineSize.V;
// Go from UV space to W/H space
return new Size(panelSize.Width, panelSize.Height);
}
/// <inheritdoc/>
protected override Size ArrangeOverride(Size finalSize)
{
double itemWidth = ItemWidth;
double itemHeight = ItemHeight;
var orientation = Orientation;
var children = Children;
int firstInLine = 0;
double accumulatedV = 0;
double itemU = orientation == Orientation.Horizontal ? itemWidth : itemHeight;
var curLineSize = new UVSize(orientation);
var uvFinalSize = new UVSize(orientation, finalSize.Width, finalSize.Height);
bool itemWidthSet = !double.IsNaN(itemWidth);
bool itemHeightSet = !double.IsNaN(itemHeight);
bool useItemU = orientation == Orientation.Horizontal ? itemWidthSet : itemHeightSet;
for (int i = 0; i < children.Count; i++)
{
var child = children[i];
if (child != null)
{
var sz = new UVSize(orientation,
itemWidthSet ? itemWidth : child.DesiredSize.Width,
itemHeightSet ? itemHeight : child.DesiredSize.Height);
if (MathUtilities.GreaterThan(curLineSize.U + sz.U, uvFinalSize.U)) // Need to switch to another line
{
ArrangeLine(accumulatedV, curLineSize.V, firstInLine, i, useItemU, itemU);
accumulatedV += curLineSize.V;
curLineSize = sz;
if (MathUtilities.GreaterThan(sz.U, uvFinalSize.U)) // The element is wider then the constraint - give it a separate line
{
// Switch to next line which only contain one element
ArrangeLine(accumulatedV, sz.V, i, ++i, useItemU, itemU);
accumulatedV += sz.V;
curLineSize = new UVSize(orientation);
}
firstInLine = i;
}
else // Continue to accumulate a line
{
curLineSize.U += sz.U;
curLineSize.V = Max(sz.V, curLineSize.V);
}
}
}
// Arrange the last line, if any
if (firstInLine < children.Count)
{
ArrangeLine(accumulatedV, curLineSize.V, firstInLine, children.Count, useItemU, itemU);
}
return finalSize;
}
private void ArrangeLine(double v, double lineV, int start, int end, bool useItemU, double itemU)
{
var orientation = Orientation;
var children = Children;
double u = 0;
bool isHorizontal = orientation == Orientation.Horizontal;
for (int i = start; i < end; i++)
{
var child = children[i];
if (child != null)
{
var childSize = new UVSize(orientation, child.DesiredSize.Width, child.DesiredSize.Height);
double layoutSlotU = useItemU ? itemU : childSize.U;
child.Arrange(new Rect(
isHorizontal ? u : v,
isHorizontal ? v : u,
isHorizontal ? layoutSlotU : lineV,
isHorizontal ? lineV : layoutSlotU));
u += layoutSlotU;
}
}
}
private struct UVSize
{
internal UVSize(Orientation orientation, double width, double height)
{
U = V = 0d;
_orientation = orientation;
Width = width;
Height = height;
}
internal UVSize(Orientation orientation)
{
U = V = 0d;
_orientation = orientation;
}
internal double U;
internal double V;
private Orientation _orientation;
internal double Width
{
get { return _orientation == Orientation.Horizontal ? U : V; }
set { if (_orientation == Orientation.Horizontal) U = value; else V = value; }
}
internal double Height
{
get { return _orientation == Orientation.Horizontal ? V : U; }
set { if (_orientation == Orientation.Horizontal) V = value; else U = value; }
}
}
}
}