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482 lines
16 KiB
482 lines
16 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Avalonia.Rendering;
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namespace Avalonia.VisualTree
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{
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/// <summary>
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/// Provides extension methods for working with the visual tree.
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/// </summary>
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public static class VisualExtensions
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{
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/// <summary>
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/// Calculates the distance from a visual's ancestor.
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/// </summary>
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/// <param name="visual">The visual.</param>
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/// <param name="ancestor">The ancestor visual.</param>
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/// <returns>
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/// The number of steps from the visual to the ancestor or -1 if
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/// <paramref name="visual"/> is not a descendent of <paramref name="ancestor"/>.
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/// </returns>
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public static int CalculateDistanceFromAncestor(this IVisual visual, IVisual? ancestor)
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{
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IVisual? v = visual ?? throw new ArgumentNullException(nameof(visual));
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var result = 0;
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while (v != null && v != ancestor)
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{
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v = v.VisualParent;
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result++;
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}
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return v != null ? result : -1;
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}
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/// <summary>
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/// Calculates the distance from a visual's root.
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/// </summary>
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/// <param name="visual">The visual.</param>
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/// <returns>
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/// The number of steps from the visual to the root.
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/// </returns>
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public static int CalculateDistanceFromRoot(IVisual visual)
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{
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IVisual? v = visual ?? throw new ArgumentNullException(nameof(visual));
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var result = 0;
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v = v?.VisualParent;
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while (v != null)
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{
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v = v.VisualParent;
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result++;
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}
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return result;
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}
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/// <summary>
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/// Tries to get the first common ancestor of two visuals.
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/// </summary>
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/// <param name="visual">The first visual.</param>
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/// <param name="target">The second visual.</param>
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/// <returns>The common ancestor, or null if not found.</returns>
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public static IVisual? FindCommonVisualAncestor(this IVisual visual, IVisual target)
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{
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IVisual? v = visual ?? throw new ArgumentNullException(nameof(visual));
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if (target is null)
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{
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return null;
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}
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IVisual? t = target;
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void GoUpwards(ref IVisual? node, int count)
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{
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for (int i = 0; i < count; ++i)
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{
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node = node?.VisualParent;
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}
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}
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// We want to find lowest node first, then make sure that both nodes are at the same height.
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// By doing that we can sometimes find out that other node is our lowest common ancestor.
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var firstHeight = CalculateDistanceFromRoot(v);
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var secondHeight = CalculateDistanceFromRoot(t);
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if (firstHeight > secondHeight)
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{
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GoUpwards(ref v, firstHeight - secondHeight);
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}
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else
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{
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GoUpwards(ref t, secondHeight - firstHeight);
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}
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if (v == t)
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{
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return v;
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}
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while (v != null && t != null)
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{
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IVisual? firstParent = v.VisualParent;
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IVisual? secondParent = t.VisualParent;
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if (firstParent == secondParent)
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{
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return firstParent;
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}
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v = v.VisualParent;
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t = t.VisualParent;
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}
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return null;
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}
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/// <summary>
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/// Enumerates the ancestors of an <see cref="IVisual"/> in the visual tree.
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/// </summary>
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/// <param name="visual">The visual.</param>
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/// <returns>The visual's ancestors.</returns>
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public static IEnumerable<IVisual> GetVisualAncestors(this IVisual visual)
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{
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IVisual? v = visual ?? throw new ArgumentNullException(nameof(visual));
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v = v.VisualParent;
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while (v != null)
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{
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yield return v;
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v = v.VisualParent;
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}
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}
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/// <summary>
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/// Finds first ancestor of given type.
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/// </summary>
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/// <typeparam name="T">Ancestor type.</typeparam>
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/// <param name="visual">The visual.</param>
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/// <param name="includeSelf">If given visual should be included in search.</param>
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/// <returns>First ancestor of given type.</returns>
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public static T? FindAncestorOfType<T>(this IVisual visual, bool includeSelf = false) where T : class
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{
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if (visual is null)
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{
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return null;
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}
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IVisual? parent = includeSelf ? visual : visual.VisualParent;
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while (parent != null)
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{
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if (parent is T result)
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{
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return result;
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}
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parent = parent.VisualParent;
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}
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return null;
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}
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/// <summary>
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/// Finds first descendant of given type.
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/// </summary>
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/// <typeparam name="T">Descendant type.</typeparam>
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/// <param name="visual">The visual.</param>
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/// <param name="includeSelf">If given visual should be included in search.</param>
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/// <returns>First descendant of given type.</returns>
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public static T? FindDescendantOfType<T>(this IVisual visual, bool includeSelf = false) where T : class
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{
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if (visual is null)
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{
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return null;
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}
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if (includeSelf && visual is T result)
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{
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return result;
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}
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return FindDescendantOfTypeCore<T>(visual);
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}
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/// <summary>
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/// Enumerates an <see cref="IVisual"/> and its ancestors in the visual tree.
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/// </summary>
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/// <param name="visual">The visual.</param>
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/// <returns>The visual and its ancestors.</returns>
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public static IEnumerable<IVisual> GetSelfAndVisualAncestors(this IVisual visual)
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{
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_ = visual ?? throw new ArgumentNullException(nameof(visual));
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yield return visual;
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foreach (var ancestor in visual.GetVisualAncestors())
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{
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yield return ancestor;
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}
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}
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/// <summary>
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/// Gets the first visual in the visual tree whose bounds contain a point.
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/// </summary>
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/// <param name="visual">The root visual to test.</param>
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/// <param name="p">The point.</param>
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/// <returns>The visual at the requested point.</returns>
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public static IVisual? GetVisualAt(this IVisual visual, Point p)
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{
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_ = visual ?? throw new ArgumentNullException(nameof(visual));
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return visual.GetVisualAt(p, x => x.IsVisible);
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}
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/// <summary>
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/// Gets the first visual in the visual tree whose bounds contain a point.
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/// </summary>
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/// <param name="visual">The root visual to test.</param>
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/// <param name="p">The point.</param>
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/// <param name="filter">
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/// A filter predicate. If the predicate returns false then the visual and all its
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/// children will be excluded from the results.
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/// </param>
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/// <returns>The visual at the requested point.</returns>
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public static IVisual? GetVisualAt(this IVisual visual, Point p, Func<IVisual, bool> filter)
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{
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_ = visual ?? throw new ArgumentNullException(nameof(visual));
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var root = visual.GetVisualRoot();
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if (root is null)
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{
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return null;
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}
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var rootPoint = visual.TranslatePoint(p, root);
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if (rootPoint.HasValue)
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{
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return root.Renderer.HitTestFirst(rootPoint.Value, visual, filter);
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}
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return null;
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}
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/// <summary>
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/// Enumerates the visible visuals in the visual tree whose bounds contain a point.
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/// </summary>
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/// <param name="visual">The root visual to test.</param>
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/// <param name="p">The point.</param>
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/// <returns>The visuals at the requested point.</returns>
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public static IEnumerable<IVisual> GetVisualsAt(
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this IVisual visual,
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Point p)
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{
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_ = visual ?? throw new ArgumentNullException(nameof(visual));
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return visual.GetVisualsAt(p, x => x.IsVisible);
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}
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/// <summary>
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/// Enumerates the visuals in the visual tree whose bounds contain a point.
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/// </summary>
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/// <param name="visual">The root visual to test.</param>
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/// <param name="p">The point.</param>
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/// <param name="filter">
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/// A filter predicate. If the predicate returns false then the visual and all its
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/// children will be excluded from the results.
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/// </param>
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/// <returns>The visuals at the requested point.</returns>
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public static IEnumerable<IVisual> GetVisualsAt(
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this IVisual visual,
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Point p,
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Func<IVisual, bool> filter)
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{
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_ = visual ?? throw new ArgumentNullException(nameof(visual));
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var root = visual.GetVisualRoot();
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if (root is null)
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{
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return Array.Empty<IVisual>();
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}
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var rootPoint = visual.TranslatePoint(p, root);
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if (rootPoint.HasValue)
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{
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return root.Renderer.HitTest(rootPoint.Value, visual, filter);
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}
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return Enumerable.Empty<IVisual>();
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}
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/// <summary>
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/// Enumerates the children of an <see cref="IVisual"/> in the visual tree.
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/// </summary>
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/// <param name="visual">The visual.</param>
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/// <returns>The visual children.</returns>
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public static IEnumerable<IVisual> GetVisualChildren(this IVisual visual)
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{
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return visual.VisualChildren;
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}
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/// <summary>
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/// Enumerates the descendants of an <see cref="IVisual"/> in the visual tree.
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/// </summary>
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/// <param name="visual">The visual.</param>
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/// <returns>The visual's ancestors.</returns>
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public static IEnumerable<IVisual> GetVisualDescendants(this IVisual visual)
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{
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foreach (IVisual child in visual.VisualChildren)
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{
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yield return child;
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foreach (IVisual descendant in child.GetVisualDescendants())
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{
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yield return descendant;
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}
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}
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}
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/// <summary>
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/// Enumerates an <see cref="IVisual"/> and its descendants in the visual tree.
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/// </summary>
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/// <param name="visual">The visual.</param>
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/// <returns>The visual and its ancestors.</returns>
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public static IEnumerable<IVisual> GetSelfAndVisualDescendants(this IVisual visual)
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{
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yield return visual;
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foreach (var ancestor in visual.GetVisualDescendants())
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{
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yield return ancestor;
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}
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}
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/// <summary>
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/// Gets the visual parent of an <see cref="IVisual"/>.
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/// </summary>
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/// <param name="visual">The visual.</param>
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/// <returns>The parent, or null if the visual is unparented.</returns>
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public static IVisual? GetVisualParent(this IVisual visual)
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{
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return visual.VisualParent;
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}
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/// <summary>
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/// Gets the visual parent of an <see cref="IVisual"/>.
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/// </summary>
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/// <typeparam name="T">The type of the visual parent.</typeparam>
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/// <param name="visual">The visual.</param>
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/// <returns>
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/// The parent, or null if the visual is unparented or its parent is not of type <typeparamref name="T"/>.
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/// </returns>
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public static T? GetVisualParent<T>(this IVisual visual) where T : class
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{
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return visual.VisualParent as T;
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}
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/// <summary>
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/// Gets the root visual for an <see cref="IVisual"/>.
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/// </summary>
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/// <param name="visual">The visual.</param>
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/// <returns>
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/// The root visual or null if the visual is not rooted.
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/// </returns>
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public static IRenderRoot? GetVisualRoot(this IVisual visual)
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{
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_ = visual ?? throw new ArgumentNullException(nameof(visual));
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return visual as IRenderRoot ?? visual.VisualRoot;
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}
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/// <summary>
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/// Tests whether an <see cref="IVisual"/> is an ancestor of another visual.
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/// </summary>
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/// <param name="visual">The visual.</param>
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/// <param name="target">The potential descendant.</param>
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/// <returns>
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/// True if <paramref name="visual"/> is an ancestor of <paramref name="target"/>;
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/// otherwise false.
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/// </returns>
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public static bool IsVisualAncestorOf(this IVisual visual, IVisual target)
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{
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IVisual? current = target?.VisualParent;
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while (current != null)
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{
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if (current == visual)
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{
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return true;
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}
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current = current.VisualParent;
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}
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return false;
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}
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public static IEnumerable<IVisual> SortByZIndex(this IEnumerable<IVisual> elements)
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{
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return elements
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.Select((element, index) => new ZOrderElement
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{
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Element = element,
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Index = index,
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ZIndex = element.ZIndex,
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})
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.OrderBy(x => x, ZOrderElement.Comparer)
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.Select(x => x.Element!);
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}
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private static T? FindDescendantOfTypeCore<T>(IVisual visual) where T : class
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{
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var visualChildren = visual.VisualChildren;
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var visualChildrenCount = visualChildren.Count;
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for (var i = 0; i < visualChildrenCount; i++)
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{
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IVisual child = visualChildren[i];
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if (child is T result)
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{
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return result;
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}
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var childResult = FindDescendantOfTypeCore<T>(child);
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if (!(childResult is null))
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{
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return childResult;
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}
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}
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return null;
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}
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private class ZOrderElement : IComparable<ZOrderElement>
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{
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public IVisual? Element { get; set; }
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public int Index { get; set; }
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public int ZIndex { get; set; }
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class ZOrderComparer : IComparer<ZOrderElement>
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{
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public int Compare(ZOrderElement? x, ZOrderElement? y)
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{
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if (ReferenceEquals(x, y)) return 0;
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if (ReferenceEquals(null, y)) return 1;
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if (ReferenceEquals(null, x)) return -1;
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return x.CompareTo(y);
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}
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}
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public static IComparer<ZOrderElement> Comparer { get; } = new ZOrderComparer();
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public int CompareTo(ZOrderElement? other)
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{
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if (other is null)
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return 1;
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var z = other.ZIndex - ZIndex;
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if (z != 0)
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{
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return z;
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}
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else
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{
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return other.Index - Index;
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}
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}
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}
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}
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}
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