A cross-platform UI framework for .NET
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using System.Collections.Generic;
using Avalonia.Media;
using Avalonia.Media.Immutable;
using Avalonia.Platform;
using Avalonia.VisualTree;
namespace Avalonia.Rendering.SceneGraph
{
/// <summary>
/// A node in the scene graph which represents a glyph run draw.
/// </summary>
internal class GlyphRunNode : BrushDrawOperation
{
/// <summary>
/// Initializes a new instance of the <see cref="GlyphRunNode"/> class.
/// </summary>
/// <param name="transform">The transform.</param>
/// <param name="foreground">The foreground brush.</param>
/// <param name="glyphRun">The glyph run to draw.</param>
/// <param name="childScenes">Child scenes for drawing visual brushes.</param>
public GlyphRunNode(
Matrix transform,
IBrush foreground,
GlyphRun glyphRun,
IDictionary<IVisual, Scene> childScenes = null)
: base(new Rect(glyphRun.Size), transform)
{
Transform = transform;
Foreground = foreground?.ToImmutable();
GlyphRun = glyphRun;
ChildScenes = childScenes;
}
/// <summary>
/// Gets the transform with which the node will be drawn.
/// </summary>
public Matrix Transform { get; }
/// <summary>
/// Gets the foreground brush.
/// </summary>
public IBrush Foreground { get; }
/// <summary>
/// Gets the glyph run to draw.
/// </summary>
public GlyphRun GlyphRun { get; }
/// <inheritdoc/>
public override IDictionary<IVisual, Scene> ChildScenes { get; }
/// <inheritdoc/>
public override void Render(IDrawingContextImpl context)
{
context.Transform = Transform;
context.DrawGlyphRun(Foreground, GlyphRun);
}
/// <summary>
/// Determines if this draw operation equals another.
/// </summary>
/// <param name="transform">The transform of the other draw operation.</param>
/// <param name="foreground">The foreground of the other draw operation.</param>
/// <param name="glyphRun">The glyph run of the other draw operation.</param>
/// <returns>True if the draw operations are the same, otherwise false.</returns>
/// <remarks>
/// The properties of the other draw operation are passed in as arguments to prevent
/// allocation of a not-yet-constructed draw operation object.
/// </remarks>
internal bool Equals(Matrix transform, IBrush foreground, GlyphRun glyphRun)
{
return transform == Transform &&
Equals(foreground, Foreground) &&
Equals(glyphRun, GlyphRun);
}
/// <inheritdoc/>
public override bool HitTest(Point p) => Bounds.Contains(p);
}
}