A cross-platform UI framework for .NET
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Nikita Tsukanov 6f74b568b2 Implemented libdrm backend with OpenGL acceleration support 7 years ago
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AngleOptions.cs Use Direct3D9 as ANGLE platform type by default 7 years ago
Avalonia.OpenGL.csproj OpenGL/EGL rendering support in Skia/GTK backends 8 years ago
EglConsts.cs Implemented ANGLE-based OpenGL support in Win32 backend 8 years ago
EglContext.cs Implemented libdrm backend with OpenGL acceleration support 7 years ago
EglDisplay.cs Implemented libdrm backend with OpenGL acceleration support 7 years ago
EglErrors.cs Moved GL/EGL errors to separate enumeration 7 years ago
EglGlPlatformFeature.cs EGL refactoring and locks 7 years ago
EglGlPlatformSurface.cs [Win32] Fix GL-rendering jitter on resize 7 years ago
EglInterface.cs Implemented libdrm backend with OpenGL acceleration support 7 years ago
EglSurface.cs EGL refactoring and locks 7 years ago
GlConsts.cs Moved GL/EGL errors to separate enumeration 7 years ago
GlDisplayType.cs Introduced several 5-line .cs files 8 years ago
GlEntryPointAttribute.cs [GLX] Use glxGetProcAddress and always pass at least something to GlxMakeContextCurrent 7 years ago
GlErrors.cs Moved GL/EGL errors to separate enumeration 7 years ago
GlInterface.cs Implemented libdrm backend with OpenGL acceleration support 7 years ago
GlInterfaceBase.cs [GLX] Use glxGetProcAddress and always pass at least something to GlxMakeContextCurrent 7 years ago
IGlContext.cs EGL refactoring and locks 7 years ago
IGlDisplay.cs Introduced several 5-line .cs files 8 years ago
IGlPlatformSurface.cs Introduced several 5-line .cs files 8 years ago
IGlPlatformSurfaceRenderTarget.cs [Win32] Fix GL-rendering jitter on resize 7 years ago
IGlPlatformSurfaceRenderingSession.cs fixes/2042-opengl-using-pixelsize-struct 8 years ago
IWindowingPlatformGlFeature.cs OpenGL/EGL rendering support in Skia/GTK backends 8 years ago
OpenGlException.cs Moved GL/EGL errors to separate enumeration 7 years ago