A cross-platform UI framework for .NET
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// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using Avalonia.Controls;
namespace Avalonia.Platform
{
/// <summary>
/// Defines a platform-specific window implementation.
/// </summary>
public interface IWindowImpl : IWindowBaseImpl
{
/// <summary>
/// Gets or sets the minimized/maximized state of the window.
/// </summary>
WindowState WindowState { get; set; }
/// <summary>
/// Sets the title of the window.
/// </summary>
/// <param name="title">The title.</param>
void SetTitle(string title);
/// <summary>
/// Shows the window as a dialog.
/// </summary>
/// <returns>
/// An <see cref="IDisposable"/> that should be used to close the window.
/// </returns>
IDisposable ShowDialog();
/// <summary>
/// Enables of disables system window decorations (title bar, buttons, etc)
/// </summary>
void SetSystemDecorations(bool enabled);
/// <summary>
/// Sets the icon of this window.
/// </summary>
void SetIcon(IWindowIconImpl icon);
}
}