A cross-platform UI framework for .NET
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// -----------------------------------------------------------------------
// <copyright file="Application.cs" company="Steven Kirk">
// Copyright 2014 MIT Licence. See licence.md for more information.
// </copyright>
// -----------------------------------------------------------------------
namespace Perspex
{
using System;
using System.Reflection;
using System.Threading;
using Perspex.Controls;
using Perspex.Controls.Templates;
using Perspex.Input;
using Perspex.Layout;
using Perspex.Rendering;
using Perspex.Styling;
using Perspex.Threading;
using Splat;
/// <summary>
/// Encapsulates a Perspex application.
/// </summary>
/// <remarks>
/// The <see cref="Application"/> class encapsulates Perspex application-specific
/// functionality, including:
/// - A global set of <see cref="DataTemplates"/>.
/// - A global set of <see cref="Styles"/>.
/// - A <see cref="FocusManager"/>.
/// - An <see cref="InputManager"/>.
/// - Loads and initializes rendering and windowing subsystems with
/// <see cref="InitializeSubsystems(int)"/> and <see cref="InitializeSubsystem(string)"/>.
/// - Registers services needed by the rest of Perspex in the <see cref="RegisterServices"/>
/// method.
/// - Tracks the lifetime of the application.
/// </remarks>
public class Application : IGlobalDataTemplates, IGlobalStyles
{
/// <summary>
/// The application-global data templates.
/// </summary>
private DataTemplates dataTemplates;
/// <summary>
/// The styler that will be used to apply styles to controls.
/// </summary>
private Styler styler = new Styler();
/// <summary>
/// Initializes a new instance of the <see cref="Application"/> class.
/// </summary>
public Application()
{
if (Current != null)
{
throw new InvalidOperationException("Cannot create more than one Application instance.");
}
Current = this;
}
/// <summary>
/// Gets the current instance of the <see cref="Application"/> class.
/// </summary>
/// <value>
/// The current instance of the <see cref="Application"/> class.
/// </value>
public static Application Current
{
get;
private set;
}
/// <summary>
/// Gets or sets the application's global data templates.
/// </summary>
/// <value>
/// The application's global data templates.
/// </value>
public DataTemplates DataTemplates
{
get
{
if (this.dataTemplates == null)
{
this.dataTemplates = new DataTemplates();
}
return this.dataTemplates;
}
set
{
this.dataTemplates = value;
}
}
/// <summary>
/// Gets the application's focus manager.
/// </summary>
/// <value>
/// The application's focus manager.
/// </value>
public IFocusManager FocusManager
{
get;
private set;
}
/// <summary>
/// Gets the application's input manager.
/// </summary>
/// <value>
/// The application's input manager.
/// </value>
public InputManager InputManager
{
get;
private set;
}
/// <summary>
/// Gets the application's global styles.
/// </summary>
/// <value>
/// The application's global styles.
/// </value>
/// <remarks>
/// Global styles apply to all windows in the application.
/// </remarks>
public Styles Styles
{
get;
protected set;
}
/// <summary>
/// Runs the application's main loop until the <see cref="ICloseable"/> is closed.
/// </summary>
/// <param name="closable">The closable to track</param>
public void Run(ICloseable closable)
{
var source = new CancellationTokenSource();
closable.Closed += (s, e) => source.Cancel();
Dispatcher.UIThread.MainLoop(source.Token);
}
/// <summary>
/// Register's the services needed by Perspex.
/// </summary>
protected virtual void RegisterServices()
{
this.FocusManager = new FocusManager();
this.InputManager = new InputManager();
Locator.CurrentMutable.Register(() => new AccessKeyHandler(), typeof(IAccessKeyHandler));
Locator.CurrentMutable.Register(() => this, typeof(IGlobalDataTemplates));
Locator.CurrentMutable.Register(() => this, typeof(IGlobalStyles));
Locator.CurrentMutable.Register(() => this.FocusManager, typeof(IFocusManager));
Locator.CurrentMutable.Register(() => this.InputManager, typeof(IInputManager));
Locator.CurrentMutable.Register(() => new KeyboardNavigationHandler(), typeof(IKeyboardNavigationHandler));
Locator.CurrentMutable.Register(() => this.styler, typeof(IStyler));
Locator.CurrentMutable.Register(() => new LayoutManager(), typeof(ILayoutManager));
Locator.CurrentMutable.Register(() => new RenderManager(), typeof(IRenderManager));
}
/// <summary>
/// Initializes the rendering and windowing subsystems according to platform.
/// </summary>
/// <param name="platformID">The value of Environment.OSVersion.Platform.</param>
protected void InitializeSubsystems(int platformID)
{
if (platformID == 4 || platformID == 6)
{
this.InitializeSubsystem("Perspex.Cairo");
this.InitializeSubsystem("Perspex.Gtk");
}
else
{
this.InitializeSubsystem("Perspex.Direct2D1");
this.InitializeSubsystem("Perspex.Win32");
}
}
/// <summary>
/// Initializes the rendering or windowing subsystem defined by the specified assemblt.
/// </summary>
/// <param name="assemblyName">The name of the assembly.</param>
protected void InitializeSubsystem(string assemblyName)
{
var assembly = Assembly.Load(new AssemblyName(assemblyName));
var platformClassName = assemblyName.Replace("Perspex.", string.Empty) + "Platform";
var platformClassFullName = assemblyName + "." + platformClassName;
var platformClass = assembly.GetType(platformClassFullName);
var init = platformClass.GetRuntimeMethod("Initialize", new Type[0]);
init.Invoke(null, null);
}
}
}