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320 lines
11 KiB
320 lines
11 KiB
// -----------------------------------------------------------------------
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// <copyright file="Matrix.cs" company="Steven Kirk">
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// Copyright 2013 MIT Licence. See licence.md for more information.
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// </copyright>
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// -----------------------------------------------------------------------
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namespace Perspex
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{
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using System;
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using System.Globalization;
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/// <summary>
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/// A 2x3 matrix.
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/// </summary>
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public struct Matrix
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{
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private double m11;
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private double m12;
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private double m21;
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private double m22;
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private double m31;
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private double m32;
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/// <summary>
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/// Initializes a new instance of the <see cref="Matrix"/> struct.
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/// </summary>
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/// <param name="m11">The first element of the first row.</param>
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/// <param name="m12">The second element of the first row.</param>
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/// <param name="m21">The first element of the second row.</param>
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/// <param name="m22">The second element of the second row.</param>
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/// <param name="offsetX">The first element of the third row.</param>
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/// <param name="offsetY">The second element of the third row.</param>
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public Matrix(
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double m11,
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double m12,
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double m21,
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double m22,
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double offsetX,
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double offsetY)
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{
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this.m11 = m11;
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this.m12 = m12;
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this.m21 = m21;
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this.m22 = m22;
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this.m31 = offsetX;
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this.m32 = offsetY;
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}
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/// <summary>
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/// Returns the multiplicative identity matrix.
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/// </summary>
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public static Matrix Identity
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{
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get { return new Matrix(1.0, 0.0, 0.0, 1.0, 0.0, 0.0); }
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}
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/// <summary>
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/// Returns whether the matrix is the identity matrix.
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/// </summary>
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public bool IsIdentity
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{
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get { return this.Equals(Matrix.Identity); }
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}
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/// <summary>
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/// The first element of the first row
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/// </summary>
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public double M11
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{
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get { return this.m11; }
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}
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/// <summary>
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/// The second element of the first row
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/// </summary>
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public double M12
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{
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get { return this.m12; }
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}
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/// <summary>
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/// The first element of the second row
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/// </summary>
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public double M21
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{
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get { return this.m21; }
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}
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/// <summary>
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/// The second element of the second row
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/// </summary>
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public double M22
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{
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get { return this.m22; }
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}
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/// <summary>
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/// The first element of the third row
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/// </summary>
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public double M31
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{
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get { return this.m31; }
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}
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/// <summary>
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/// The second element of the third row
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/// </summary>
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public double M32
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{
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get { return this.m32; }
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}
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/// <summary>
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/// Multiplies two matrices together and returns the resulting matrix.
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/// </summary>
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/// <param name="value1">The first source matrix.</param>
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/// <param name="value2">The second source matrix.</param>
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/// <returns>The product matrix.</returns>
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public static Matrix operator *(Matrix value1, Matrix value2)
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{
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return new Matrix(
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(value1.M11 * value2.M11) + (value1.M12 * value2.M21),
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(value1.M11 * value2.M12) + (value1.M12 * value2.M22),
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(value1.M21 * value2.M11) + (value1.M22 * value2.M21),
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(value1.M21 * value2.M12) + (value1.M22 * value2.M22),
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(value1.m31 * value2.M11) + (value1.m32 * value2.M21) + value2.m31,
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(value1.m31 * value2.M12) + (value1.m32 * value2.M22) + value2.m32);
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}
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/// <summary>
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/// Negates the given matrix by multiplying all values by -1.
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/// </summary>
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/// <param name="value">The source matrix.</param>
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/// <returns>The negated matrix.</returns>
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public static Matrix operator -(Matrix value)
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{
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return value.Invert();
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}
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/// <summary>
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/// Returns a boolean indicating whether the given matrices are equal.
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/// </summary>
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/// <param name="value1">The first source matrix.</param>
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/// <param name="value2">The second source matrix.</param>
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/// <returns>True if the matrices are equal; False otherwise.</returns>
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public static bool operator ==(Matrix value1, Matrix value2)
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{
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return value1.Equals(value2);
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}
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/// <summary>
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/// Returns a boolean indicating whether the given matrices are not equal.
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/// </summary>
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/// <param name="value1">The first source matrix.</param>
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/// <param name="value2">The second source matrix.</param>
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/// <returns>True if the matrices are not equal; False if they are equal.</returns>
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public static bool operator !=(Matrix value1, Matrix value2)
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{
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return !value1.Equals(value2);
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}
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/// <summary>
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/// Creates a rotation matrix using the given rotation in radians.
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/// </summary>
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/// <param name="radians">The amount of rotation, in radians.</param>
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/// <returns>A rotation matrix.</returns>
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public static Matrix CreateRotation(double radians)
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{
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double cos = Math.Cos(radians);
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double sin = Math.Sin(radians);
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return new Matrix(cos, sin, -sin, cos, 0, 0);
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}
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/// <summary>
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/// Creates a scale matrix from the given X and Y components.
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/// </summary>
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/// <param name="xScale">Value to scale by on the X-axis.</param>
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/// <param name="yScale">Value to scale by on the Y-axis.</param>
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/// <returns>A scaling matrix.</returns>
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public static Matrix CreateScale(double xScale, double yScale)
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{
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return CreateScale(new Vector(xScale, yScale));
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}
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/// <summary>
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/// Creates a scale matrix from the given vector scale.
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/// </summary>
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/// <param name="scales">The scale to use.</param>
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/// <returns>A scaling matrix.</returns>
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public static Matrix CreateScale(Vector scales)
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{
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return new Matrix(scales.X, 0, 0, scales.Y, 0, 0);
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}
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/// <summary>
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/// Creates a translation matrix from the given vector.
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/// </summary>
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/// <param name="position">The translation position.</param>
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/// <returns>A translation matrix.</returns>
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public static Matrix CreateTranslation(Vector position)
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{
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return CreateTranslation(position.X, position.Y);
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}
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/// <summary>
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/// Creates a translation matrix from the given X and Y components.
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/// </summary>
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/// <param name="xPosition">The X position.</param>
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/// <param name="yPosition">The Y position.</param>
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/// <returns>A translation matrix.</returns>
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public static Matrix CreateTranslation(double xPosition, double yPosition)
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{
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return new Matrix(1.0, 0.0, 0.0, 1.0, xPosition, yPosition);
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}
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/// <summary>
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/// Converts an ange in degrees to radians.
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/// </summary>
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/// <param name="angle">The angle in degrees.</param>
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/// <returns>The angle in radians.</returns>
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public static double ToRadians(double angle)
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{
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return angle * 0.0174532925;
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}
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/// <summary>
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/// Calculates the determinant for this matrix.
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/// </summary>
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/// <returns>The determinant.</returns>
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/// <remarks>
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/// The determinant is calculated by expanding the matrix with a third column whose
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/// values are (0,0,1).
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/// </remarks>
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public double GetDeterminant()
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{
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return (this.m11 * this.m22) - (this.m12 * this.m21);
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}
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/// <summary>
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/// Returns a boolean indicating whether the matrix is equal to the other given matrix.
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/// </summary>
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/// <param name="other">The other matrix to test equality against.</param>
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/// <returns>True if this matrix is equal to other; False otherwise.</returns>
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public bool Equals(Matrix other)
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{
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return this.m11 == other.M11 &&
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this.m12 == other.M12 &&
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this.m21 == other.M21 &&
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this.m22 == other.M22 &&
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this.m31 == other.M31 &&
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this.m32 == other.M32;
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}
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/// <summary>
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/// Returns a boolean indicating whether the given Object is equal to this matrix instance.
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/// </summary>
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/// <param name="obj">The Object to compare against.</param>
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/// <returns>True if the Object is equal to this matrix; False otherwise.</returns>
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public override bool Equals(object obj)
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{
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if (!(obj is Matrix))
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{
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return false;
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}
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return this.Equals((Matrix)obj);
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}
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/// <summary>
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/// Returns the hash code for this instance.
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/// </summary>
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/// <returns>The hash code.</returns>
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public override int GetHashCode()
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{
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return this.M11.GetHashCode() + this.M12.GetHashCode() +
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this.M21.GetHashCode() + this.M22.GetHashCode() +
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this.M31.GetHashCode() + this.M32.GetHashCode();
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}
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/// <summary>
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/// Returns a String representing this matrix instance.
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/// </summary>
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/// <returns>The string representation.</returns>
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public override string ToString()
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{
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CultureInfo ci = CultureInfo.CurrentCulture;
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return string.Format(
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ci,
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"{{ {{M11:{0} M12:{1}}} {{M21:{2} M22:{3}}} {{M31:{4} M32:{5}}} }}",
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this.M11.ToString(ci),
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this.M12.ToString(ci),
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this.M21.ToString(ci),
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this.M22.ToString(ci),
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this.M31.ToString(ci),
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this.M32.ToString(ci));
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}
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/// <summary>
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/// Inverts the Matrix.
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/// </summary>
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/// <returns>The inverted matrix.</returns>
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public Matrix Invert()
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{
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if (this.GetDeterminant() == 0)
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{
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throw new InvalidOperationException("Transform is not invertible.");
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}
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double d = this.GetDeterminant();
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return new Matrix(
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this.m22 / d,
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-this.m12 / d,
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-this.m21 / d,
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this.m11 / d,
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((this.m21 * this.m32) - (this.m22 * this.m31)) / d,
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((this.m12 * this.m31) - (this.m11 * this.m32)) / d);
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}
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}
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}
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