A cross-platform UI framework for .NET
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// -----------------------------------------------------------------------
// <copyright file="Matrix.cs" company="Steven Kirk">
// Copyright 2013 MIT Licence. See licence.md for more information.
// </copyright>
// -----------------------------------------------------------------------
namespace Perspex
{
using System;
using System.Globalization;
/// <summary>
/// A 2x3 matrix.
/// </summary>
public struct Matrix
{
private double m11;
private double m12;
private double m21;
private double m22;
private double m31;
private double m32;
/// <summary>
/// Initializes a new instance of the <see cref="Matrix"/> struct.
/// </summary>
/// <param name="m11">The first element of the first row.</param>
/// <param name="m12">The second element of the first row.</param>
/// <param name="m21">The first element of the second row.</param>
/// <param name="m22">The second element of the second row.</param>
/// <param name="offsetX">The first element of the third row.</param>
/// <param name="offsetY">The second element of the third row.</param>
public Matrix(
double m11,
double m12,
double m21,
double m22,
double offsetX,
double offsetY)
{
this.m11 = m11;
this.m12 = m12;
this.m21 = m21;
this.m22 = m22;
this.m31 = offsetX;
this.m32 = offsetY;
}
/// <summary>
/// Returns the multiplicative identity matrix.
/// </summary>
public static Matrix Identity
{
get { return new Matrix(1.0, 0.0, 0.0, 1.0, 0.0, 0.0); }
}
/// <summary>
/// Returns whether the matrix is the identity matrix.
/// </summary>
public bool IsIdentity
{
get { return this.Equals(Matrix.Identity); }
}
/// <summary>
/// The first element of the first row
/// </summary>
public double M11
{
get { return this.m11; }
}
/// <summary>
/// The second element of the first row
/// </summary>
public double M12
{
get { return this.m12; }
}
/// <summary>
/// The first element of the second row
/// </summary>
public double M21
{
get { return this.m21; }
}
/// <summary>
/// The second element of the second row
/// </summary>
public double M22
{
get { return this.m22; }
}
/// <summary>
/// The first element of the third row
/// </summary>
public double M31
{
get { return this.m31; }
}
/// <summary>
/// The second element of the third row
/// </summary>
public double M32
{
get { return this.m32; }
}
/// <summary>
/// Multiplies two matrices together and returns the resulting matrix.
/// </summary>
/// <param name="value1">The first source matrix.</param>
/// <param name="value2">The second source matrix.</param>
/// <returns>The product matrix.</returns>
public static Matrix operator *(Matrix value1, Matrix value2)
{
return new Matrix(
(value1.M11 * value2.M11) + (value1.M12 * value2.M21),
(value1.M11 * value2.M12) + (value1.M12 * value2.M22),
(value1.M21 * value2.M11) + (value1.M22 * value2.M21),
(value1.M21 * value2.M12) + (value1.M22 * value2.M22),
(value1.m31 * value2.M11) + (value1.m32 * value2.M21) + value2.m31,
(value1.m31 * value2.M12) + (value1.m32 * value2.M22) + value2.m32);
}
/// <summary>
/// Negates the given matrix by multiplying all values by -1.
/// </summary>
/// <param name="value">The source matrix.</param>
/// <returns>The negated matrix.</returns>
public static Matrix operator -(Matrix value)
{
return value.Invert();
}
/// <summary>
/// Returns a boolean indicating whether the given matrices are equal.
/// </summary>
/// <param name="value1">The first source matrix.</param>
/// <param name="value2">The second source matrix.</param>
/// <returns>True if the matrices are equal; False otherwise.</returns>
public static bool operator ==(Matrix value1, Matrix value2)
{
return value1.Equals(value2);
}
/// <summary>
/// Returns a boolean indicating whether the given matrices are not equal.
/// </summary>
/// <param name="value1">The first source matrix.</param>
/// <param name="value2">The second source matrix.</param>
/// <returns>True if the matrices are not equal; False if they are equal.</returns>
public static bool operator !=(Matrix value1, Matrix value2)
{
return !value1.Equals(value2);
}
/// <summary>
/// Creates a rotation matrix using the given rotation in radians.
/// </summary>
/// <param name="radians">The amount of rotation, in radians.</param>
/// <returns>A rotation matrix.</returns>
public static Matrix CreateRotation(double radians)
{
double cos = Math.Cos(radians);
double sin = Math.Sin(radians);
return new Matrix(cos, sin, -sin, cos, 0, 0);
}
/// <summary>
/// Creates a scale matrix from the given X and Y components.
/// </summary>
/// <param name="xScale">Value to scale by on the X-axis.</param>
/// <param name="yScale">Value to scale by on the Y-axis.</param>
/// <returns>A scaling matrix.</returns>
public static Matrix CreateScale(double xScale, double yScale)
{
return CreateScale(new Vector(xScale, yScale));
}
/// <summary>
/// Creates a scale matrix from the given vector scale.
/// </summary>
/// <param name="scales">The scale to use.</param>
/// <returns>A scaling matrix.</returns>
public static Matrix CreateScale(Vector scales)
{
return new Matrix(scales.X, 0, 0, scales.Y, 0, 0);
}
/// <summary>
/// Creates a translation matrix from the given vector.
/// </summary>
/// <param name="position">The translation position.</param>
/// <returns>A translation matrix.</returns>
public static Matrix CreateTranslation(Vector position)
{
return CreateTranslation(position.X, position.Y);
}
/// <summary>
/// Creates a translation matrix from the given X and Y components.
/// </summary>
/// <param name="xPosition">The X position.</param>
/// <param name="yPosition">The Y position.</param>
/// <returns>A translation matrix.</returns>
public static Matrix CreateTranslation(double xPosition, double yPosition)
{
return new Matrix(1.0, 0.0, 0.0, 1.0, xPosition, yPosition);
}
/// <summary>
/// Converts an ange in degrees to radians.
/// </summary>
/// <param name="angle">The angle in degrees.</param>
/// <returns>The angle in radians.</returns>
public static double ToRadians(double angle)
{
return angle * 0.0174532925;
}
/// <summary>
/// Calculates the determinant for this matrix.
/// </summary>
/// <returns>The determinant.</returns>
/// <remarks>
/// The determinant is calculated by expanding the matrix with a third column whose
/// values are (0,0,1).
/// </remarks>
public double GetDeterminant()
{
return (this.m11 * this.m22) - (this.m12 * this.m21);
}
/// <summary>
/// Returns a boolean indicating whether the matrix is equal to the other given matrix.
/// </summary>
/// <param name="other">The other matrix to test equality against.</param>
/// <returns>True if this matrix is equal to other; False otherwise.</returns>
public bool Equals(Matrix other)
{
return this.m11 == other.M11 &&
this.m12 == other.M12 &&
this.m21 == other.M21 &&
this.m22 == other.M22 &&
this.m31 == other.M31 &&
this.m32 == other.M32;
}
/// <summary>
/// Returns a boolean indicating whether the given Object is equal to this matrix instance.
/// </summary>
/// <param name="obj">The Object to compare against.</param>
/// <returns>True if the Object is equal to this matrix; False otherwise.</returns>
public override bool Equals(object obj)
{
if (!(obj is Matrix))
{
return false;
}
return this.Equals((Matrix)obj);
}
/// <summary>
/// Returns the hash code for this instance.
/// </summary>
/// <returns>The hash code.</returns>
public override int GetHashCode()
{
return this.M11.GetHashCode() + this.M12.GetHashCode() +
this.M21.GetHashCode() + this.M22.GetHashCode() +
this.M31.GetHashCode() + this.M32.GetHashCode();
}
/// <summary>
/// Returns a String representing this matrix instance.
/// </summary>
/// <returns>The string representation.</returns>
public override string ToString()
{
CultureInfo ci = CultureInfo.CurrentCulture;
return string.Format(
ci,
"{{ {{M11:{0} M12:{1}}} {{M21:{2} M22:{3}}} {{M31:{4} M32:{5}}} }}",
this.M11.ToString(ci),
this.M12.ToString(ci),
this.M21.ToString(ci),
this.M22.ToString(ci),
this.M31.ToString(ci),
this.M32.ToString(ci));
}
/// <summary>
/// Inverts the Matrix.
/// </summary>
/// <returns>The inverted matrix.</returns>
public Matrix Invert()
{
if (this.GetDeterminant() == 0)
{
throw new InvalidOperationException("Transform is not invertible.");
}
double d = this.GetDeterminant();
return new Matrix(
this.m22 / d,
-this.m12 / d,
-this.m21 / d,
this.m11 / d,
((this.m21 * this.m32) - (this.m22 * this.m31)) / d,
((this.m12 * this.m31) - (this.m11 * this.m32)) / d);
}
}
}