A cross-platform UI framework for .NET
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// -----------------------------------------------------------------------
// <copyright file="IRenderer.cs" company="Steven Kirk">
// Copyright 2015 MIT Licence. See licence.md for more information.
// </copyright>
// -----------------------------------------------------------------------
namespace Perspex.Platform
{
/// <summary>
/// Defines a renderer.
/// </summary>
/// <remarks>
/// The interface used to render <see cref="IVisual"/>s. You will usually want to inherit from
/// <see cref="Perspex.Rendering.RendererBase"/> rather than implementing the whole interface
/// as RenderBase has a default implementation for the non-platform specific parts of a
/// renderer.
/// </remarks>
public interface IRenderer
{
/// <summary>
/// Gets the number of times <see cref="Render"/> has been called.
/// </summary>
int RenderCount { get; }
/// <summary>
/// Renders the specified visual.
/// </summary>
/// <param name="visual">The visual to render.</param>
/// <param name="handle">An optional platform-specific handle.</param>
void Render(IVisual visual, IPlatformHandle handle);
/// <summary>
/// Resizes the rendered viewport.
/// </summary>
/// <param name="width">The new width.</param>
/// <param name="height">The new height.</param>
void Resize(int width, int height);
}
}