A cross-platform UI framework for .NET
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using System;
using Avalonia.Controls;
using Avalonia.Android;
using Avalonia.Android.Platform;
using Avalonia.Android.Platform.Input;
using Avalonia.Input;
using Avalonia.Input.Platform;
using Avalonia.OpenGL.Egl;
using Avalonia.Platform;
using Avalonia.Rendering;
using Avalonia.Rendering.Composition;
using Avalonia.OpenGL;
namespace Avalonia
{
public static class AndroidApplicationExtensions
{
public static AppBuilder UseAndroid(this AppBuilder builder)
{
return builder
.UseWindowingSubsystem(() => AndroidPlatform.Initialize(), "Android")
.UseSkia();
}
}
}
namespace Avalonia.Android
{
class AndroidPlatform
{
public static readonly AndroidPlatform Instance = new AndroidPlatform();
public static AndroidPlatformOptions Options { get; private set; }
internal static Compositor Compositor { get; private set; }
public static void Initialize()
{
Options = AvaloniaLocator.Current.GetService<AndroidPlatformOptions>() ?? new AndroidPlatformOptions();
AvaloniaLocator.CurrentMutable
.Bind<ICursorFactory>().ToTransient<CursorFactory>()
.Bind<IWindowingPlatform>().ToConstant(new WindowingPlatformStub())
.Bind<IKeyboardDevice>().ToSingleton<AndroidKeyboardDevice>()
.Bind<IPlatformSettings>().ToSingleton<AndroidPlatformSettings>()
.Bind<IPlatformThreadingInterface>().ToConstant(new AndroidThreadingInterface())
.Bind<IPlatformIconLoader>().ToSingleton<PlatformIconLoaderStub>()
.Bind<IRenderTimer>().ToConstant(new ChoreographerTimer())
.Bind<PlatformHotkeyConfiguration>().ToSingleton<PlatformHotkeyConfiguration>();
if (Options.UseGpu)
{
EglPlatformGraphics.TryInitialize();
}
Compositor = new Compositor(
AvaloniaLocator.Current.GetRequiredService<IRenderLoop>(),
AvaloniaLocator.Current.GetService<IPlatformGraphics>());
}
}
public sealed class AndroidPlatformOptions
{
public bool UseDeferredRendering { get; set; } = false;
public bool UseGpu { get; set; } = true;
}
}