A cross-platform UI framework for .NET
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#ifndef window_h
#define window_h
class WindowBaseImpl;
@interface AvnView : NSView<NSTextInputClient>
-(AvnView* _Nonnull) initWithParent: (WindowBaseImpl* _Nonnull) parent;
-(NSEvent* _Nonnull) lastMouseDownEvent;
-(AvnPoint) translateLocalPoint:(AvnPoint)pt;
-(void) setSwRenderedFrame: (AvnFramebuffer* _Nonnull) fb dispose: (IUnknown* _Nonnull) dispose;
-(void) onClosed;
-(AvnPixelSize) getPixelSize;
@end
@interface AvnWindow : NSWindow <NSWindowDelegate>
+(void) closeAll;
-(AvnWindow* _Nonnull) initWithParent: (WindowBaseImpl* _Nonnull) parent;
-(void) setCanBecomeKeyAndMain;
-(void) pollModalSession: (NSModalSession _Nonnull) session;
-(void) restoreParentWindow;
-(bool) shouldTryToHandleEvents;
-(void) showAppMenuOnly;
-(void) showWindowMenuWithAppMenu;
-(void) applyMenu:(NSMenu* _Nullable)menu;
-(double) getScaling;
@end
struct INSWindowHolder
{
virtual AvnWindow* _Nonnull GetNSWindow () = 0;
};
struct IWindowStateChanged
{
virtual void WindowStateChanged () = 0;
};
#endif /* window_h */