csharpc-sharpdotnetxamlavaloniauicross-platformcross-platform-xamlavaloniaguimulti-platformuser-interfacedotnetcore
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
254 lines
8.6 KiB
254 lines
8.6 KiB
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Collections.Specialized;
|
|
using System.Linq;
|
|
using Avalonia.Data;
|
|
|
|
#nullable enable
|
|
|
|
namespace Avalonia.Animation
|
|
{
|
|
/// <summary>
|
|
/// Base class for all animatable objects.
|
|
/// </summary>
|
|
public class Animatable : AvaloniaObject
|
|
{
|
|
/// <summary>
|
|
/// Defines the <see cref="Clock"/> property.
|
|
/// </summary>
|
|
public static readonly StyledProperty<IClock> ClockProperty =
|
|
AvaloniaProperty.Register<Animatable, IClock>(nameof(Clock), inherits: true);
|
|
|
|
/// <summary>
|
|
/// Defines the <see cref="Transitions"/> property.
|
|
/// </summary>
|
|
public static readonly StyledProperty<Transitions?> TransitionsProperty =
|
|
AvaloniaProperty.Register<Animatable, Transitions?>(nameof(Transitions));
|
|
|
|
private bool _transitionsEnabled = true;
|
|
private Dictionary<ITransition, TransitionState>? _transitionState;
|
|
|
|
/// <summary>
|
|
/// Gets or sets the clock which controls the animations on the control.
|
|
/// </summary>
|
|
public IClock Clock
|
|
{
|
|
get => GetValue(ClockProperty);
|
|
set => SetValue(ClockProperty, value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets the property transitions for the control.
|
|
/// </summary>
|
|
public Transitions? Transitions
|
|
{
|
|
get => GetValue(TransitionsProperty);
|
|
set => SetValue(TransitionsProperty, value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Enables transitions for the control.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This method should not be called from user code, it will be called automatically by the framework
|
|
/// when a control is added to the visual tree.
|
|
/// </remarks>
|
|
protected void EnableTransitions()
|
|
{
|
|
if (!_transitionsEnabled)
|
|
{
|
|
_transitionsEnabled = true;
|
|
|
|
if (Transitions is object)
|
|
{
|
|
AddTransitions(Transitions);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Disables transitions for the control.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This method should not be called from user code, it will be called automatically by the framework
|
|
/// when a control is added to the visual tree.
|
|
/// </remarks>
|
|
protected void DisableTransitions()
|
|
{
|
|
if (_transitionsEnabled)
|
|
{
|
|
_transitionsEnabled = false;
|
|
|
|
if (Transitions is object)
|
|
{
|
|
RemoveTransitions(Transitions);
|
|
}
|
|
}
|
|
}
|
|
|
|
protected sealed override void OnPropertyChangedCore(AvaloniaPropertyChangedEventArgs change)
|
|
{
|
|
if (change.Property == TransitionsProperty && change.IsEffectiveValueChange)
|
|
{
|
|
var e = (AvaloniaPropertyChangedEventArgs<Transitions?>)change;
|
|
var oldTransitions = e.OldValue.GetValueOrDefault();
|
|
var newTransitions = e.NewValue.GetValueOrDefault();
|
|
|
|
// When transitions are replaced, we add the new transitions before removing the old
|
|
// transitions, so that when the old transition being disposed causes the value to
|
|
// change, there is a corresponding entry in `_transitionStates`. This means that we
|
|
// need to account for any transitions present in both the old and new transitions
|
|
// collections.
|
|
if (newTransitions is object)
|
|
{
|
|
var toAdd = (IList)newTransitions;
|
|
|
|
if (newTransitions.Count > 0 && oldTransitions?.Count > 0)
|
|
{
|
|
toAdd = newTransitions.Except(oldTransitions).ToList();
|
|
}
|
|
|
|
newTransitions.CollectionChanged += TransitionsCollectionChanged;
|
|
AddTransitions(toAdd);
|
|
}
|
|
|
|
if (oldTransitions is object)
|
|
{
|
|
var toRemove = (IList)oldTransitions;
|
|
|
|
if (oldTransitions.Count > 0 && newTransitions?.Count > 0)
|
|
{
|
|
toRemove = oldTransitions.Except(newTransitions).ToList();
|
|
}
|
|
|
|
oldTransitions.CollectionChanged -= TransitionsCollectionChanged;
|
|
RemoveTransitions(toRemove);
|
|
}
|
|
}
|
|
else if (_transitionsEnabled &&
|
|
Transitions is object &&
|
|
_transitionState is object &&
|
|
!change.Property.IsDirect &&
|
|
change.Priority > BindingPriority.Animation)
|
|
{
|
|
for (var i = Transitions.Count -1; i >= 0; --i)
|
|
{
|
|
var transition = Transitions[i];
|
|
|
|
if (transition.Property == change.Property &&
|
|
_transitionState.TryGetValue(transition, out var state))
|
|
{
|
|
var oldValue = state.BaseValue;
|
|
var newValue = GetAnimationBaseValue(transition.Property);
|
|
|
|
if (!Equals(oldValue, newValue))
|
|
{
|
|
state.BaseValue = newValue;
|
|
|
|
// We need to transition from the current animated value if present,
|
|
// instead of the old base value.
|
|
var animatedValue = GetValue(transition.Property);
|
|
|
|
if (!Equals(newValue, animatedValue))
|
|
{
|
|
oldValue = animatedValue;
|
|
}
|
|
|
|
state.Instance?.Dispose();
|
|
state.Instance = transition.Apply(
|
|
this,
|
|
Clock ?? AvaloniaLocator.Current.GetRequiredService<IGlobalClock>(),
|
|
oldValue,
|
|
newValue);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
base.OnPropertyChangedCore(change);
|
|
}
|
|
|
|
private void TransitionsCollectionChanged(object? sender, NotifyCollectionChangedEventArgs e)
|
|
{
|
|
if (!_transitionsEnabled)
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch (e.Action)
|
|
{
|
|
case NotifyCollectionChangedAction.Add:
|
|
AddTransitions(e.NewItems!);
|
|
break;
|
|
case NotifyCollectionChangedAction.Remove:
|
|
RemoveTransitions(e.OldItems!);
|
|
break;
|
|
case NotifyCollectionChangedAction.Replace:
|
|
RemoveTransitions(e.OldItems!);
|
|
AddTransitions(e.NewItems!);
|
|
break;
|
|
case NotifyCollectionChangedAction.Reset:
|
|
throw new NotSupportedException("Transitions collection cannot be reset.");
|
|
}
|
|
}
|
|
|
|
private void AddTransitions(IList items)
|
|
{
|
|
if (!_transitionsEnabled)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_transitionState ??= new Dictionary<ITransition, TransitionState>();
|
|
|
|
for (var i = 0; i < items.Count; ++i)
|
|
{
|
|
var t = (ITransition)items[i]!;
|
|
|
|
_transitionState.Add(t, new TransitionState
|
|
{
|
|
BaseValue = GetAnimationBaseValue(t.Property),
|
|
});
|
|
}
|
|
}
|
|
|
|
private void RemoveTransitions(IList items)
|
|
{
|
|
if (_transitionState is null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (var i = 0; i < items.Count; ++i)
|
|
{
|
|
var t = (ITransition)items[i]!;
|
|
|
|
if (_transitionState.TryGetValue(t, out var state))
|
|
{
|
|
state.Instance?.Dispose();
|
|
_transitionState.Remove(t);
|
|
}
|
|
}
|
|
}
|
|
|
|
private object? GetAnimationBaseValue(AvaloniaProperty property)
|
|
{
|
|
var value = this.GetBaseValue(property, BindingPriority.LocalValue);
|
|
|
|
if (value == AvaloniaProperty.UnsetValue)
|
|
{
|
|
value = GetValue(property);
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
private class TransitionState
|
|
{
|
|
public IDisposable? Instance { get; set; }
|
|
public object? BaseValue { get; set; }
|
|
}
|
|
}
|
|
}
|
|
|