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227 lines
8.1 KiB
227 lines
8.1 KiB
// -----------------------------------------------------------------------
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// <copyright file="AccessKeyHandler.cs" company="Steven Kirk">
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// Copyright 2015 MIT Licence. See licence.md for more information.
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// </copyright>
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// -----------------------------------------------------------------------
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namespace Perspex.Input
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Perspex.Interactivity;
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using Perspex.VisualTree;
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/// <summary>
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/// Handles access keys for a window.
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/// </summary>
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public class AccessKeyHandler : IAccessKeyHandler
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{
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/// <summary>
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/// Defines the AccessKeyPressed attached event.
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/// </summary>
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public static readonly RoutedEvent<RoutedEventArgs> AccessKeyPressedEvent =
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RoutedEvent.Register<RoutedEventArgs>(
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"AccessKeyPressed",
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RoutingStrategies.Bubble,
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typeof(AccessKeyHandler));
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/// <summary>
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/// The registered access keys.
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/// </summary>
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private List<Tuple<string, IInputElement>> registered = new List<Tuple<string, IInputElement>>();
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/// <summary>
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/// The window to which the handler belongs.
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/// </summary>
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private IInputRoot owner;
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/// <summary>
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/// Whether access keys are currently being shown;
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/// </summary>
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private bool showingAccessKeys;
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/// <summary>
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/// Whether to ignore the Alt KeyUp event.
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/// </summary>
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private bool ignoreAltUp;
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/// <summary>
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/// Gets or sets the window's main menu.
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/// </summary>
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public IMainMenu MainMenu { get; set; }
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/// <summary>
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/// Sets the owner of the access key handler.
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/// </summary>
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/// <param name="owner">The owner.</param>
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/// <remarks>
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/// This method can only be called once, typically by the owner itself on creation.
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/// </remarks>
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public void SetOwner(IInputRoot owner)
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{
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Contract.Requires<ArgumentNullException>(owner != null);
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if (this.owner != null)
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{
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throw new InvalidOperationException("AccessKeyHandler owner has already been set.");
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}
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this.owner = owner;
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this.owner.AddHandler(InputElement.KeyDownEvent, this.OnPreviewKeyDown, RoutingStrategies.Tunnel);
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this.owner.AddHandler(InputElement.KeyDownEvent, this.OnKeyDown, RoutingStrategies.Bubble);
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this.owner.AddHandler(InputElement.KeyUpEvent, this.OnPreviewKeyUp, RoutingStrategies.Tunnel);
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this.owner.AddHandler(InputElement.PointerPressedEvent, this.OnPreviewPointerPressed, RoutingStrategies.Tunnel);
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}
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/// <summary>
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/// Registers an input element to be associated with an access key.
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/// </summary>
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/// <param name="accessKey">The access key.</param>
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/// <param name="element">The input element.</param>
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public void Register(char accessKey, IInputElement element)
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{
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var existing = this.registered.FirstOrDefault(x => x.Item2 == element);
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if (existing != null)
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{
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this.registered.Remove(existing);
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}
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this.registered.Add(Tuple.Create(accessKey.ToString().ToUpper(), element));
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}
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/// <summary>
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/// Unregisters the access keys associated with the input element.
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/// </summary>
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/// <param name="element">The input element.</param>
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public void Unregister(IInputElement element)
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{
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foreach (var i in this.registered.Where(x => x.Item2 == element).ToList())
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{
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this.registered.Remove(i);
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}
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}
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/// <summary>
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/// Called when a key is pressed in the owner window.
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/// </summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event args.</param>
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protected virtual void OnPreviewKeyDown(object sender, KeyEventArgs e)
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{
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if (e.Key == Key.LeftAlt)
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{
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if (this.MainMenu == null || !this.MainMenu.IsOpen)
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{
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// When Alt is pressed without a main menu, or with a closed main menu, show
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// access key markers in the window (i.e. "_File").
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this.owner.ShowAccessKeys = this.showingAccessKeys = true;
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}
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else
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{
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// If the Alt key is pressed and the main menu is open, close the main menu.
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this.CloseMenu();
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this.ignoreAltUp = true;
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}
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// We always handle the Alt key.
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e.Handled = true;
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}
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}
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/// <summary>
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/// Called when a key is pressed in the owner window.
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/// </summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event args.</param>
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protected virtual void OnKeyDown(object sender, KeyEventArgs e)
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{
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bool menuIsOpen = this.MainMenu?.IsOpen == true;
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if (e.Key == Key.Escape && menuIsOpen)
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{
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// When the Escape key is pressed with the main menu open, close it.
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this.CloseMenu();
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e.Handled = true;
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}
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else if ((KeyboardDevice.Instance.Modifiers & ModifierKeys.Alt) != 0 || menuIsOpen)
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{
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// If any other key is pressed with the Alt key held down, or the main menu is open,
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// find all controls who have registered that access key.
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var text = e.Text.ToUpper();
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var matches = this.registered
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.Where(x => x.Item1 == text && x.Item2.IsEffectivelyVisible)
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.Select(x => x.Item2);
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// If the menu is open, only match controls in the menu's visual tree.
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if (menuIsOpen)
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{
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matches = matches.Where(x => this.MainMenu.IsVisualParentOf(x));
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}
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var match = matches.FirstOrDefault();
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// If there was a match, raise the AccessKeyPressed event on it.
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if (match != null)
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{
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match.RaiseEvent(new RoutedEventArgs(AccessKeyPressedEvent));
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e.Handled = true;
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}
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}
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}
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/// <summary>
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/// Handles the Alt/F10 keys being released in the window.
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/// </summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event args.</param>
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protected virtual void OnPreviewKeyUp(object sender, KeyEventArgs e)
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{
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switch (e.Key)
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{
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case Key.LeftAlt:
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if (this.ignoreAltUp)
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{
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this.ignoreAltUp = false;
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}
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else if (this.showingAccessKeys && this.MainMenu != null)
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{
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this.MainMenu.Open();
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e.Handled = true;
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}
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break;
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case Key.F10:
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this.owner.ShowAccessKeys = this.showingAccessKeys = true;
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this.MainMenu.Open();
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e.Handled = true;
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break;
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}
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}
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/// <summary>
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/// Handles pointer presses in the window.
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/// </summary>
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/// <param name="sender">The event sender.</param>
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/// <param name="e">The event args.</param>
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protected virtual void OnPreviewPointerPressed(object sender, PointerEventArgs e)
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{
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if (this.showingAccessKeys)
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{
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this.owner.ShowAccessKeys = false;
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}
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}
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/// <summary>
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/// Closes the <see cref="MainMenu"/> and performs other bookeeping.
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/// </summary>
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private void CloseMenu()
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{
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this.MainMenu.Close();
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this.owner.ShowAccessKeys = this.showingAccessKeys = false;
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}
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}
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}
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